The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
This option removes copper layers from pads and vias where they are not
connected to other board elements. This allows the inner layers to be
more closely routed if the via landing pad is not needed.
Fixes https://gitlab.com/kicad/code/kicad/issues/1835
Rather than extra splitting of the RTree that we use for collision
detection on types and direction, we limit this to checks on
layer-by-layer basis. This also allows for layer expansion by using
deque of RTrees rather than fixed index
This fixes the missing layernumbers and keeps the layers in a deque to
prevent re-allocation on expansion.
Replaces ad94b6205
Rather than extra splitting of the RTree that we use for collision
detection on types and direction, we limit this to checks on
layer-by-layer basis. This also allows for layer expansion by using
vector of RTrees rather than fixed index
The first one keeps a log of events (start routing, mouse motion, etc).
The second allows for adding temporary debug drawings and messages which are stored synchronously with the events in LOGGER.
The event stream together with the PCB design (now with UUIDs) can be used to deterministically replay routing bugs as the user sees them.
Various architecture upgrades to support this.
Creating a BOARD now requires a valid PROJECT, which caused
some (mostly transparent) changes to the Python API internals.
ADDED: Project local settings file
CHANGED: Board design settings are no longer stored in PCB file
CHANGED: Net classes are no longer stored in PCB file
CHANGED: Importing board settings now reads boards, not just projects
Fixes https://gitlab.com/kicad/code/kicad/-/issues/2578
Fixes https://gitlab.com/kicad/code/kicad/-/issues/4070
1) An actual distance of 0 is still a collision, even if the allowed
distance is 0.
2) Be consitent about edges and interiors. Everyone expect the edge
of a RECT to be part of the RECT; same with a CIRCLE. SHAPE_POLY_SET
shouldn't be any different. (And SHAPE_LINE_CHAIN was a split-
personality with the edge considered part of it for Collide() but not
for PointInside()).
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.
This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
It's currently only supported in the Footprint Editor. It could be
easily added to the board editor (all the code is there), but the board
editor is a little short on room in the drawing tools toolbar.
The arc shapes need to connect with their adjacent points. By storing
the relevant points, we allow exact point matching on both ends of the
arc as well as localize point storage.