Autoscroll wasn't working on Mac because the status popup's panel
has the focus. This *may* also fix a problem on MSW of the auto-scroll
not being cancel-able.
Fixes https://gitlab.com/kicad/code/kicad/issues/11425
The hash table for integer hashes is extremely limited and places most
elements in the same buckets. This leads to a linear search time for
structures built on this.
This blocks hashes, directing the coder to utilize std::set or std::map
structures instead of hash tables for implementing integer-based
lookups.
Also implements a uniform mechanism for avoiding auto-scroll after
a prime event or dialog which results in a mouse position at the
edge of the canvas.
Fixes https://gitlab.com/kicad/code/kicad/issues/11057
Instead of the mouse move and zoom algorithms calculating the new
position or scale values relative to a starting value, the new values
are calculated relative to the current values. This allows the user to
use a second input device to move or zoom the view at the same time
without its change being undone by the mouse.
wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
On MSW, CaptureMouse() was sometimes called event if the GAL panel has
captured the mouse (that was not accepted by wxMSW), although HasCapture()
returns false.
(Perhaps some race condition between events)
The fix add a flag to avoid calling twice CaptureMouse() after only one
wxEVT_MOUSE_CAPTURE_LOST event was received.
Fixes#8239https://gitlab.com/kicad/code/kicad/issues/8239
When switching schematics that causes an error message (for example if
the schematic needs repair), wx can refresh in between view updates,
leading to a null preview.
New strategy isolates all draw/don't draw decisions to the ViewGetLOD
routines, and all dimmed/not dimmed to PCB_RENDER_SETTINGS::GetColor.
The actual drawing in PCB_PAINTER is more-or-less conditon free.
Also adds new layers for pad and via hole walls so that they can be
controlled for high-contrast mode.
Also changes the drawing paradigm so that the pads are drawn even when
not on the high contrast layer, just in low contrast. The hole wall
is drawn in high contrast. This actually makes things clearer to the
user (although to be honest was done to keep from having to re-render
pads when the high contrast layer changes since we have two separate
layers now that we can adjut colours on).
Fixes https://gitlab.com/kicad/code/kicad/issues/7328