Also simplifies the dialog by removing the user grid (now that you
can add as many user grids as you want).
This does mean that you can no longer have an asymmetric grid, but
it gets too complex if we allow everything for everyone.
Removes old defines and work arounds for earlier wx versions and adds a
CMake requirement to use at least 3.2 (or the minimum matching wxPython
version)
Most of these settings are now available in the appearances panel.
It was concluded in a Zulip discussion that any missing items can
be added back in time if people find they need them (ie: complain).
Also hooks up 3DViewer to the common language framework.
macOS' application menu generates command events and can't call our tool
framework directly, so we have to keep the event table handlers around
to handle these events.
While it's a bit of an encapsulation leak (see comment in
CONNECTION_SUBGRAPH::driverName()), it more than doubles undo/redo
performance in documents with *lots* of nets.
When working in high contrast mode, we want to be able to select a
footprint with only elements in, e.g. silk and fab layers.
The previous design for footprint IsOnLayer had one behavior of every
other element and a different behavior for footprints. This leads to
multiple bugs as new features use the overloaded IsOnLayer expecting it
to report if the element exists on a layer or not.
For footprints, we need a different routine to determine whether or not
to select the footprint when clicking on it. IsOnLayer will report if
the footprint has any elements on a specific layer but we don't want to
use the bbox for a hittest because large footprints with through hole
pads will exist on every layer and have an enormous bbox. Instead, we
filter footprints based on the hittest of each element. This behaves in
a more logical fashion, allowing you to select a footprint by clicking
on a visible element of that footprint.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/15284
Before, we did not actually prevent users from adding a field also named
Quantity to their symbols. This of course does not play nicely with the
assumptions that Quantity is a special column in the fields editor.
By making it a named variable, the user can safely add it to a symbol
and it will not be editable, and will also work in the fields table
editor as expected.
If KiCad crashes or exits without deleting the lockfile, don't show the
warning message unless we are not the one who locked it or there are
other KiCad instances running locally.
This should catch 99% of the cases where the message is shown
incorrectly. There may be some corner cases where the lock file is
created on a network drive using two different machines with the same
name and same user but these cases should be (famous last words)
sufficiently rare as to not be observed in practice
The symbol editor has few enough items that it will still be performant
if we always send a selected-item-modifed event. (As it turns out we
were doing that anyway as the check for child-modified flags didn't
also check for selected.)
mainly because we now use std::string in a lot of function using previously char*
FROM_UTF8(const char* cstring) now calls From_UTF8(const char* cstring)
The TOOL_ACTION_ARGS construction method is supposed to be fairly light
weight, so instead of creating/destroying strings all the time, pass
string_views to the actual string data instead.
wx doesn't currently support string_view -> wxString implicitly
currently, so we have to do the conversion ourself.
Also moves the settings from Board Setup to Preferences > PCB Editor.
Also collapses Track Drag Mode from radio buttons to a choice menu to
save space and allow it to be with the other editing action modes.
This is required to keep selected and brightened state across undo.
It's also probably required for things like IS_SHOWN_AS_BITMAP and
possibly ENTERED. FWIW, most BOARD_ITEMs do a straight swap, including
the temp and edit flags. But that seems like a risky change....
Also removes SyncView() call from Undo/Redo as that does a MODEL_RELOAD
which clears the selection.
CHANGED abandon the unpredictable behaviour of the Simulation Command
dialog. You now separately add simulation tabs (which have invariant
command types once created), and the dialog edits the current tab.
Also a bunch of bug fixes to make multiple simulation plots actually
work.
- in DXF coordinates were using 6 digits for coordinate mantissa: this is not
enough for coord in inches. Now use 16 digits
- Arc( VECTOR2I& aCentre, EDA_ANGLE& aStartAngle, EDA_ANGLE& aEndAngle, ...)
was using integers for coord. This creates significant errors for start point
and end points of the arc. Now the center is given in double, and its position
is calculated from angle end points (and radius) to do not generate a position error
for these end points (previously the error could be 20 ... 50 nm)
Fixes#15056https://gitlab.com/kicad/code/kicad/-/issues/15056