Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
Calling EndModal or EndQuasiModal will cause KiCad to hang if the dialog
was not opened in the same manor. The modality of the dialog must be
checked and the appropriate end method must be called or emulate a button
click which allows the default dialog close method to be called to handle
shutting down the dialog correctly.
A note to developers, please do not set the minimum and/or size of bitmap
buttons. It causes bitmaps to get clipped using GTK on Linux. If the
bitmap button size is not acceptable, then supply an appropriately sized
bitmap rather than attempt to force the wxWidgets sizing mechanism to do
what you want. This almost always causes platform differences that do
not work well.
You can now choose the behavior of dragging with the
middle and right mouse buttons.
You can also choose which modifier keys to use for
panning and zooming with the scroll wheel or trackpad.
You can also customize the zoom speed, which makes
it possible to have a good zoom experience on a wider
range of input devices.
You can also now zoom by dragging with the right or
middle button if desired.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/3885
Fixes https://gitlab.com/kicad/code/kicad/-/issues/4348
Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.
At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
Remove the CACHE_WRAPPER whose sole purpose was to allow the
cache to be stored in the project, and instead just have the cache
inherit the proper class.
This allows a setting where the path is not one of the options. This
permits the user to select once to go to any path option (rather than
off the current and then back to currect) when the filetree doesn't
match the dropdown. This also selects the drop down item if it matches
the tree.
(cherry picked from commit f5284ced54)