* Use GL vertex buffers and index buffers for 3D model rendering
* Use material or average vertex color for bounding boxes instead of red
* Reinstate bounding box rendering with GL vertex/index buffers
* Use compact vertex/index data representation
- 8-bit normals
- 8-bit colors
- 16-bit or 32-bit indices, depending on model size
This should improve performance a bit on lower end GPUs with less memory
and bandwidth.
Fixes#4112
Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.
At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
Remove holes on Silk layer by default so the behaviour is the same
on OpenGL and Raytracing.
Fixes#1836
Fix raytracing shadow offset issue.
Some codestyle fix.
Rotating to 0 when above pi would result in the board spinning back
through pi to get there. This led to jarring motion.
Also fix an issue added in b6f64815 where the board would rotate
2pi when crossing over the 0-2pi boundary.
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions
This is part of cleaning the build system for #1906.
Given that we compare the dot product (square of length) to s_min_dot,
it means that s_min_dot also needs to be square, or we wind up
converting line segments into circles that are visually distinct from
circles, leading to gaps in polylines.
A few files snuck in with CRLF for the line endings. These make it hard
to look at diffs as every line appears to have changed. This commit
makes only line ending changes, so can be ignored
This removes the remaining hard-coded segments counts and replaces them
with the relative error calculation where the segments per arc is
determined by the maximum error we allow (smaller arcs = fewer segments)
Provide a toolkit-agnostic interface for "busy indicators", which
allows the 3D viewer to show a busy cursor, without the canvases
having to to know how a wxCursore works.
The motivation here is to decouple the 3D renderers from the WX
GUI system, as they can then be used when when there is not an
active window (e.g. for offscreen rendering).
Otherwise, attempting to use a wxBusyCursor without a GUI
available is an instant segfault.
The middle layer of the 3d contours does not need threading as it does
not have substantial calculations. It also contains has a few
wx*Asserts that may not be called from other than the main thread.
Rather than remove useful error checking, we remove excess threading.
Fixes: lp:1802940
* https://bugs.launchpad.net/kicad/+bug/1802940