Move Loc, Rot types to inside piece.rs
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@ -1,11 +1,10 @@
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#![no_std]
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pub mod location;
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pub mod matrix;
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pub mod piece;
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pub use location::Loc;
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pub use matrix::Mat;
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pub use piece::{Loc, Piece, Rot};
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#[cfg(feature = "srs")]
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pub mod srs;
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@ -1,110 +0,0 @@
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//! Data structures and operations for representing piece locations and rotations.
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/// Represents a location for a piece, including its orientation.
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#[derive(Copy, Clone, Eq, PartialEq, Debug)]
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pub struct Loc {
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/// Horizontal coordinate.
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pub x: i16,
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/// Vertical coordinate.
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pub y: i16,
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/// Rotation state.
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pub r: Rot,
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}
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/// Represents a rotation state for a piece. The initial state is "north" (`N`), and there
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/// are 4 total orientations to represent each 90 degree turn possible.
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#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Debug, Default)]
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#[repr(i8)]
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pub enum Rot {
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/// North. The initial state.
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#[default]
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N = 0,
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/// Clockwise ("cw") from north.
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E = 1,
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/// Two rotations in any direction from north.
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S = 2,
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/// Counterclockwise ("ccw") from north.
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W = 3,
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}
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impl From<i8> for Rot {
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#[inline]
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fn from(v: i8) -> Self {
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unsafe { core::mem::transmute(v & 3) }
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}
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}
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/// Represents a rotating operation. Includes 180 degree "flips", which are non-standard
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/// for tetris but exist in many unofficial iterations of the game.
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///
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/// Rotations may be performed on [rotation states](Rot) using the [addition
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/// operator](core::ops::Add).
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///
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/// ```
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/// # use mino::location::{Rot, Spin};
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/// assert_eq!(Rot::N + Spin::Cw, Rot::E);
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/// ```
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#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Debug)]
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#[repr(i8)]
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pub enum Spin {
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/// Clockwise.
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Cw = 1,
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/// 180 degrees.
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Flip = 2,
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/// Counterclockwise.
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Ccw = 3,
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}
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impl core::ops::Add<Spin> for Rot {
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type Output = Rot;
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fn add(self, r: Spin) -> Rot {
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(self as i8).wrapping_add(r as i8).into()
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}
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}
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impl core::ops::AddAssign<Spin> for Rot {
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fn add_assign(&mut self, r: Spin) {
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*self = *self + r;
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_angle_rotate() {
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use Rot::*;
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use Spin::*;
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assert_eq!(N + Cw, E);
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assert_eq!(N + Ccw, W);
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assert_eq!(N + Flip, S);
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assert_eq!(E + Cw, S);
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assert_eq!(E + Ccw, N);
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assert_eq!(E + Flip, W);
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assert_eq!(S + Cw, W);
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assert_eq!(S + Ccw, E);
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assert_eq!(S + Flip, N);
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assert_eq!(W + Cw, N);
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assert_eq!(W + Ccw, S);
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assert_eq!(W + Flip, E);
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let mut r = N;
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r += Ccw;
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assert_eq!(r, W);
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}
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#[test]
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fn test_angle_from_i8() {
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let mut r = Rot::N;
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for i in 0i8..=127 {
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assert_eq!(r, i.into(), "i={i}");
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r += Spin::Cw;
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}
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r = Rot::N;
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for i in (-128i8..=-1).rev() {
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r += Spin::Ccw;
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assert_eq!(r, i.into(), "i={i}");
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}
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}
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}
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@ -1,10 +1,43 @@
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//! Data structures for representing pieces and shapes.
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use crate::location::{Loc, Rot, Spin};
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use crate::matrix::Mat;
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use core::ops::Range;
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/// Represents a location for a piece, including its orientation.
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#[derive(Copy, Clone, Eq, PartialEq, Debug)]
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pub struct Loc {
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/// Horizontal coordinate.
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pub x: i16,
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/// Vertical coordinate.
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pub y: i16,
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/// Rotation state.
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pub r: Rot,
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}
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/// Represents a rotation state for a piece. The initial state is "north" (`N`), and there
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/// are 4 total orientations to represent each 90 degree turn possible.
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#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Debug, Default)]
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#[repr(i8)]
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pub enum Rot {
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/// North; the initial state.
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#[default]
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N = 0,
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/// East; clockwise ("cw") from north.
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E = 1,
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/// South; two rotations in any direction from north.
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S = 2,
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/// West; counterclockwise ("ccw") from north.
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W = 3,
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}
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impl From<i8> for Rot {
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#[inline]
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fn from(v: i8) -> Self {
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unsafe { core::mem::transmute(v & 3) }
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}
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}
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/// Interface for representations of shapes in the abstract, not tied to any particular
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/// position or orientation.
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pub trait Shape<'c> {
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@ -128,17 +161,6 @@ impl<'c, S: Shape<'c>> Piece<S> {
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cells.translate(self.loc.x, self.loc.y);
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cells
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}
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/// Translates this piece by the given amount in both directions.
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pub fn translate(&mut self, dx: i16, dy: i16) {
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self.loc.x = self.loc.x.checked_add(dx).expect("overflow/underflow");
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self.loc.y = self.loc.y.checked_add(dy).expect("overflow/underflow");
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}
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/// Rotates this piece in the given direction.
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pub fn rotate(&mut self, dr: Spin) {
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self.loc.r += dr;
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}
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}
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#[cfg(test)]
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@ -149,6 +171,20 @@ mod test {
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use alloc::vec::Vec;
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use core::ops::RangeInclusive;
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#[test]
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fn test_angle_from_i8() {
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let rots = core::iter::repeat([Rot::N, Rot::E, Rot::S, Rot::W]).flatten();
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let ints = 0i8..=127;
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for (i, r) in ints.zip(rots) {
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assert_eq!(r, i.into(), "fwd,i={i}");
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}
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let rots = core::iter::repeat([Rot::W, Rot::S, Rot::E, Rot::N]).flatten();
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let ints = (-128i8..=-1).rev(); // -1,-2,...,-128
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for (i, r) in ints.zip(rots) {
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assert_eq!(r, i.into(), "bwd,i={i}");
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}
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}
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// .X.
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// .XX origin at (1,1)
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// ...
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@ -1,7 +1,6 @@
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//! Implementation of SRS shapes and movement quirks.
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use crate::location::Rot;
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use crate::piece::{Cells, Shape as GenericShape};
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use crate::piece::{Cells, Rot, Shape as ShapeTrait};
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mod code_gen {
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include!(concat!(env!("OUT_DIR"), "/srs.rs"));
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Z = code_gen::shape_indices::Z as u8,
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}
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impl GenericShape<'static> for Shape {
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impl ShapeTrait<'static> for Shape {
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fn cells(&self, r: Rot) -> Cells<'static> {
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let i = (*self as usize) * 4 + r as usize;
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let xs = code_gen::extents::X0[i]..code_gen::extents::X1[i];
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@ -35,7 +34,7 @@ pub type Piece = crate::piece::Piece<Shape>;
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#[cfg(test)]
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mod test {
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use super::*;
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use crate::location::Loc;
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use crate::piece::Loc;
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use alloc::vec::Vec;
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use core::ops::Range;
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