refactor flood fill to use a more optimal algorithm
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@ -405,6 +405,7 @@ dependencies = [
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"criterion",
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"hashbrown 0.13.2",
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"mino",
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"smallvec",
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"tracing",
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]
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@ -10,6 +10,7 @@ mino = { path = "../mino" }
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ahash = "0.8"
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bumpalo = "3.12"
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hashbrown = "0.13"
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smallvec = "1.10"
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tracing = { version = "0.1", default_features = false }
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[dev-dependencies]
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@ -1,8 +1,9 @@
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#![allow(dead_code)]
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use core::ops::Range;
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use mino::matrix::EMPTY_ROW;
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use mino::matrix::{EMPTY_ROW, FULL_ROW};
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use mino::{Mat, MatBuf};
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use smallvec::SmallVec;
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/// This is the algorithm that mystery and I developed. It computes the "minimum downstack
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/// estimate", which approximates the minimum pieces to downstack a given board state. It
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@ -100,7 +101,8 @@ fn residue(mat: &Mat) -> Option<Range<i16>> {
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/// `(x,y,area)` where `(x,y)` is first point in the region filled in, and `area` is the
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/// number of empty cells filled.
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fn flood_fill(rows: &mut [u16]) -> Option<(i16, i16, u32)> {
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fn init(rows: &[u16]) -> Option<(i16, i16)> {
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// find an empty cell in the matrix somewhere
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fn find_empty(rows: &[u16]) -> Option<(i16, i16)> {
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for (y, row) in rows.iter().enumerate() {
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// trailing_ones() finds some unoccipied cell in `row`. if the row is full
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// then this return 16 (since there are 16 bits in the row representation
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@ -113,37 +115,67 @@ fn flood_fill(rows: &mut [u16]) -> Option<(i16, i16, u32)> {
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None
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}
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fn flood(rows: &mut [u16], x: i16, y: i16) -> u32 {
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// test if (x,y) is OOB
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if x < 0 || y < 0 || (y as usize) >= rows.len() {
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return 0;
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// given a column in the row that is empty, find the left and rightmost columns that
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// are also empty and adjacent to to it.
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fn find_span(row: u16, x: i16) -> (i16, i16) {
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let left = row & !(FULL_ROW << x);
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let right = row & !((1 << x) - 1);
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let lx = 16 - left.leading_zeros() as i16;
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let rx = right.trailing_zeros() as i16;
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(lx, rx)
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}
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// try to fill in (x,y)
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let idx = y as usize;
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let mask = 1 << x;
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if rows[idx] & mask != 0 {
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return 0;
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// list the new columns that should be passed on the stack for the given row and range
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fn scan(row: u16, lx: i16, rx: i16) -> impl Iterator<Item = i16> {
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let mut added = false;
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(lx..rx).filter_map(move |x| {
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if row & (1 << x) != 0 {
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added = false;
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None
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} else if added {
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None
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} else {
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added = true;
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Some(x)
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}
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rows[idx] |= mask;
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// FIXME: improve this:
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// - the max recursion depth is small (~400?) so we should use an explicit stack
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// - scan filling could be more efficient than plain recursion
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1 + flood(rows, x - 1, y)
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+ flood(rows, x + 1, y)
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+ flood(rows, x, y - 1)
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+ flood(rows, x, y + 1)
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})
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}
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let (x0, y0) = init(rows)?;
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Some((x0, y0, flood(rows, x0, y0)))
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let mut area = 0;
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let (x0, y0) = find_empty(rows)?;
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type Stack = SmallVec<[(i16, i16); 4]>;
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let mut stack = Stack::new();
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stack.push((x0, y0));
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while let Some((x, y)) = stack.pop() {
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let row = &mut rows[y as usize];
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let (lx, rx) = find_span(*row, x);
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area += (rx - lx) as u32;
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*row |= (FULL_ROW << lx) & !(FULL_ROW << rx);
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if y > 0 {
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for x in scan(rows[(y - 1) as usize], lx, rx) {
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stack.push((x, y - 1));
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}
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}
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if ((y + 1) as usize) < rows.len() {
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for x in scan(rows[(y + 1) as usize], lx, rx) {
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stack.push((x, y + 1));
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}
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}
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}
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Some((x0, y0, area))
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use mino::{mat, matrix::EMPTY_ROW};
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use mino::mat;
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#[test]
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fn test_flood_fill() {
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