Add input::rotate(), Kicks trait
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@ -48,6 +48,21 @@ impl core::ops::AddAssign<Spin> for Rot {
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}
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}
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/// Interface for shapes that have a table of "kicks" to perform when checking if a
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/// rotation is valid.
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pub trait Kicks<'k> {
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/// Returns the list of offsets to test when rotating from `r0` to `r1`. Offsets are
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/// tested from left to right. If `r0` == `r1`, then this function is permitted to
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/// return any list (incl. empty list) since that condition will never occur in
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/// practice.
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///
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/// Note: `(0,0)` is not tested by default so it must be explicitly included if an
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/// immobile test should be performed. In this implementation of SRS, the O piece
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/// moves around an origin so its center must be corrected by a singular "kick" for
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/// each rotation, thus the O piece never tests `(0,0)` during a rotation.
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fn kicks(&self, r0: Rot, r1: Rot) -> &'k [(i16, i16)];
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}
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/// Drops `piece` until it hits `mat`. Returns true if the piece fell at least one block.
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pub fn drop<'c, S>(piece: &mut Piece<S>, mat: &Mat) -> bool
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where
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@ -91,6 +106,32 @@ where
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false
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}
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/// Rotates a piece, performing kicks to find a final location. Returns `Some(idx)` if
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/// successful, where `idx` is the index into the kick table performed. Index `0` means it
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/// was not kicked. Returns `None` if the rotation failed.
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pub fn rotate<'c, 'k, S>(piece: &mut Piece<S>, mat: &Mat, dir: Spin) -> Option<usize>
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where
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S: Shape<'c> + Kicks<'k>,
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{
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let r0 = piece.loc.r;
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let r1 = piece.loc.r + dir;
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let kicks = piece.shape.kicks(r0, r1);
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piece.loc.r = r1;
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let cells = piece.cells();
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for (i, &(dx, dy)) in kicks.iter().enumerate() {
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if !cells.translate(dx, dy).intersects(mat) {
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piece.loc.x += dx;
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piece.loc.y += dy;
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return Some(i);
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}
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}
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piece.loc.r = r0;
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None
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}
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#[cfg(test)]
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mod test {
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use super::*;
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@ -179,4 +220,46 @@ mod test {
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assert_eq!(shift(3, 1, Rot::E, Left), 3);
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assert_eq!(shift(3, 1, Rot::E, Right), 3);
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}
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impl Kicks<'static> for Tri {
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fn kicks(&self, r0: Rot, r1: Rot) -> &'static [(i16, i16)] {
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match (r0, r1) {
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(Rot::N, Rot::E) => &[(0, 0), (0, 1)],
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(Rot::N, Rot::W) => &[(0, 0), (1, 0)],
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(Rot::E, Rot::S) => &[(0, 0), (1, 0)],
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(Rot::E, Rot::N) => &[(0, 0), (0, -1)],
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(Rot::S, Rot::W) => &[(0, 0), (0, -1)],
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(Rot::S, Rot::E) => &[(0, 0), (-1, 0)],
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(Rot::W, Rot::N) => &[(0, 0), (-1, 0)],
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(Rot::W, Rot::S) => &[(0, 0), (0, 1)],
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(_, _) => &[(0, 0)], // flip or non rotation
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}
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}
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}
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fn rotate(x: i16, y: i16, r: Rot, dir: Spin) -> (i16, i16, Rot, Option<usize>) {
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let loc = Loc { x, y, r };
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let mut piece = Piece { shape: Tri, loc };
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let result = super::rotate(&mut piece, MAT, dir);
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assert_eq!(result.is_some(), piece.loc != loc, "{:?},{:?}", piece, loc);
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(piece.loc.x, piece.loc.y, piece.loc.r, result)
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}
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#[test]
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fn test_rotate() {
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use Rot::*;
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use Spin::*;
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assert_eq!(rotate(3, 2, N, Cw), (3, 2, E, Some(0)));
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assert_eq!(rotate(3, 2, E, Cw), (3, 2, S, Some(0)));
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assert_eq!(rotate(3, 2, S, Cw), (3, 2, W, Some(0)));
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assert_eq!(rotate(3, 2, W, Cw), (3, 2, N, Some(0)));
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assert_eq!(rotate(3, 2, N, Ccw), (3, 2, W, Some(0)));
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assert_eq!(rotate(3, 2, W, Ccw), (3, 2, S, Some(0)));
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assert_eq!(rotate(3, 2, S, Ccw), (3, 2, E, Some(0)));
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assert_eq!(rotate(3, 2, E, Ccw), (3, 2, N, Some(0)));
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assert_eq!(rotate(7, 1, S, Cw), (7, 1, W, Some(0)));
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assert_eq!(rotate(7, 1, S, Ccw), (7, 1, S, None)); // locked in
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assert_eq!(rotate(0, 1, N, Ccw), (1, 1, W, Some(1))); // kicks right
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assert_eq!(rotate(0, 1, N, Cw), (0, 2, E, Some(1))); // kicks up
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}
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}
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