Clean up code in mino-code-gen and make sure it is deterministic

This commit is contained in:
tali 2022-12-15 15:01:47 -05:00
parent 0d52d6b1b5
commit b5e20e14a2
1 changed files with 33 additions and 28 deletions

View File

@ -1,5 +1,5 @@
use anyhow::{Context as _, Result}; use anyhow::{Context as _, Result};
use std::collections::{BTreeMap, HashMap}; use std::collections::HashMap;
use std::path::Path; use std::path::Path;
pub fn compile_ruleset(in_path: impl AsRef<Path>, out_path: impl AsRef<Path>) -> Result<()> { pub fn compile_ruleset(in_path: impl AsRef<Path>, out_path: impl AsRef<Path>) -> Result<()> {
@ -17,14 +17,13 @@ pub fn compile_ruleset(in_path: impl AsRef<Path>, out_path: impl AsRef<Path>) ->
/// Input data (JSON file) /// Input data (JSON file)
#[derive(serde::Deserialize)] #[derive(serde::Deserialize)]
struct RulesData { struct RulesData {
shapes: BTreeMap<String, Vec<(i16, i16)>>, shapes: HashMap<String, Vec<(i16, i16)>>,
kicks: BTreeMap<String, [Vec<(i16, i16)>; 4]>, kicks: HashMap<String, [Vec<(i16, i16)>; 4]>,
spawn: (i16, i16), spawn: (i16, i16),
} }
/// Output data (Rust code) /// Output data (Rust code)
struct RulesCode { struct RulesCode {
// establish consistent mapping from shape name to integer
shape_indices: HashMap<String, usize>, shape_indices: HashMap<String, usize>,
extents: Extents<Vec<i16>>, extents: Extents<Vec<i16>>,
cells_bits: Vec<u16>, cells_bits: Vec<u16>,
@ -43,15 +42,24 @@ struct Extents<E> {
} }
fn compile(rules: &RulesData) -> RulesCode { fn compile(rules: &RulesData) -> RulesCode {
let shape_indices: HashMap<String, usize> = rules let mut shape_names: Vec<&str> = rules.shapes.keys().map(String::as_str).collect();
.shapes // ensure deterministic order
.keys() shape_names.sort();
.enumerate()
.map(|(i, sh)| (sh.clone(), i))
.collect();
let len_per_shape_rot = shape_indices.len() * 4; // `kicks` is keyed by strings indicating multiple shape names, e.g. "LJSTZ" means
let len_per_shape_kicks = shape_indices.len() * 4 * 4; // that this entry applies to each of those types. split the shape names into entries
// per shape for easier lookup.
let mut shapes_kicks: HashMap<String, [&[(i16, i16)]; 4]> = HashMap::new();
for (shapes_string, kicks) in rules.kicks.iter() {
for ch in shapes_string.chars() {
let shape = std::iter::once(ch).collect::<String>();
let kicks = std::array::from_fn(|i| &kicks[i][..]);
shapes_kicks.insert(shape, kicks);
}
}
let len_per_shape_rot = shape_names.len() * 4;
let len_per_shape_kicks = shape_names.len() * 16;
let mut extents = Extents { let mut extents = Extents {
x0: vec![i16::MAX; len_per_shape_rot], x0: vec![i16::MAX; len_per_shape_rot],
@ -60,22 +68,21 @@ fn compile(rules: &RulesData) -> RulesCode {
y1: vec![i16::MIN; len_per_shape_rot], y1: vec![i16::MIN; len_per_shape_rot],
}; };
let shape_indices: HashMap<String, usize> = shape_names
.iter()
.enumerate()
.map(|(i, &name)| (name.to_owned(), i))
.collect();
let mut cells_bits = vec![]; let mut cells_bits = vec![];
let mut cells_indices = vec![usize::MAX; len_per_shape_rot]; let mut cells_indices = vec![usize::MAX; len_per_shape_rot];
let mut shapes_kicks: HashMap<String, &[Vec<(i16, i16)>; 4]> = HashMap::new();
for (shapes_string, kicks) in rules.kicks.iter() {
for ch in shapes_string.chars() {
let shape = std::iter::once(ch).collect::<String>();
shapes_kicks.insert(shape, kicks);
}
}
let mut kicks_tests = vec![]; let mut kicks_tests = vec![];
let mut kicks_counts = vec![0; len_per_shape_kicks]; let mut kicks_counts = vec![0; len_per_shape_kicks];
let mut kicks_indices = vec![usize::MAX; len_per_shape_kicks]; let mut kicks_indices = vec![usize::MAX; len_per_shape_kicks];
for (shape, &i0) in shape_indices.iter() { for &shape in shape_names.iter() {
let i0 = shape_indices.get(shape).unwrap();
let coords = rules.shapes.get(shape).unwrap(); let coords = rules.shapes.get(shape).unwrap();
for r in 0u8..4 { for r in 0u8..4 {
let i = i0 * 4 + r as usize; let i = i0 * 4 + r as usize;
@ -87,7 +94,7 @@ fn compile(rules: &RulesData) -> RulesCode {
cells_indices[i] = find_or_insert(&mut cells_bits, &data); cells_indices[i] = find_or_insert(&mut cells_bits, &data);
} }
let kicks = *shapes_kicks.get(shape).unwrap(); let kicks = shapes_kicks.get(shape).unwrap();
for r0 in 0u8..4 { for r0 in 0u8..4 {
for r1 in 0u8..4 { for r1 in 0u8..4 {
let i = i0 * 16 + r0 as usize * 4 + r1 as usize; let i = i0 * 16 + r0 as usize * 4 + r1 as usize;
@ -142,16 +149,14 @@ fn rotate(x: i16, y: i16, r: u8) -> (i16, i16) {
xy xy
} }
fn process_kicks(kicks: &[Vec<(i16, i16)>; 4], r0: u8, r1: u8) -> Vec<(i16, i16)> { fn process_kicks(kicks: &[&[(i16, i16)]], r0: u8, r1: u8) -> Vec<(i16, i16)> {
if r0 == r1 { if r0 == r1 {
return vec![]; return vec![];
} }
let kicks0 = kicks[r0 as usize].iter();
let kicks0 = &kicks[r0 as usize]; let kicks1 = kicks[r1 as usize].iter();
let kicks1 = &kicks[r1 as usize];
kicks0 kicks0
.iter() .zip(kicks1)
.zip(kicks1.iter())
.map(|(&(x0, y0), &(x1, y1))| (x0 - x1, y0 - y1)) .map(|(&(x0, y0), &(x1, y1))| (x0 - x1, y0 - y1))
.collect() .collect()
} }