4.8 KiB
dynso
Define dynamic shared objects and resolvable symbols at runtime, without creating an ELF file anywhere or touching the filesystem.
It also only works on glibc, it will explode in your face if you try to run it with eg. musl. Additionally, your glibc binaries must not be stripped of their symbol tables!
Usage
If you ever use this in production, you, together with everyone else using it, will die.
Other than that, here's an example:
// create a library
struct dynso_lib* l;
dynso_create(&l, 0, /* base address of the library - you can keep this at 0 */
(char*)"this is just a display name", "libtest", /* latter is the soname */
NULL, LM_ID_BASE /* from dlfcn.h, you need to define _GNU_SOURCE first! */);
// define some symbols...
dynso_add_sym(l, "testsym", (void*)0x694201337);
dynso_add_sym_ex(l, "testfunction", a_function,
STT_FUNC /* from elf.h */, 32 /* symbol size */);
// this loads all symbols into the global context, which means they can now
// be looked up by dlsym(), and be resolved by other dynamic libraries that
// depend on it. adding more symbols won't be possible anymore, though.
dynso_bind(l);
void* x = dlsym(RTLD_DEFAULT, "testsym");
printf(" dlsym(\"testsym\") = %p\n", x);
x = dlsym(RTLD_DEFAULT, "testfunction");
printf(" dlsym(\"testfunction\") = %p\n", x);
void (*somefunc)(void) = x;
printf("calling the resolved function:\n");
somefunc();
// free the used memory
dynso_remove(l);
Example output:
dlsym("testsym") = 0x694201337
dlsym("testfunction") = 0x5589a1437d75
calling the resolved function:
hello world!
Dependencies
glibc, seems to work with 2.30.
Compilation
make
Installation
Don't.
How it works
Basically, it works by manipulating ld.so
's internal data structures. (That
is, if it works at all).
glibc's ld.so
internally keeps track of all DSOs using a thing
called a link_map
, which is essentially a linked list of loaded DSOs. It is
documented in your system's link.h
header file, and can be accessed from
_r_debug.r_map
. (dlopen
also returns link_map
s, cast to a void pointer.)
However, that header file is lying to you. Internally, glibc adds lots of
stuff to this struct, as you can witness in include/link.h
in the glibc
source code repository. With this knowledge, we can readily manipulate a lot
of things in order to have it do what we want.
Alright, that's great, but how do you create a new DSO without using
dlopen
? For that, you can look at how ld.so
adds the
vDSO to the link_map
chain: it calls
_dl_new_object
, an internal function. This one returns a new link_map
object, which is then initialized, and then aded to the global link_map
chain
by calling _dl_add_to_namespace_list
. Additionally, a call to
_dl_setup_hash
seems to be needed to keep symbol resolution code happy.
So, how do you get to those functions? They aren't exported: you won't be
finding them in ld.so
's .dynsym
section, which is the section containing
all exported symbols. However, when unstripped, ld.so
also has a second
symbol table, .symtab
. This one does contain a number of internal symbols in
its list, including the ones we need!
Now that we can instantiate new link_map
objects, how do we add symbols to
them to make them resolvable? This is where the 'hidden' part of a link_map
comes into play: when glibc tries to resolve a symbol (elf/dl-lookup.c
),
it will do a lookup in a hash table which maps symbol names of a single DSO to
their entries in the symbol table. Two lookup algorithms are used: one made by
the GNU people, and a legacy one invented for SysV. On first sight the former
looked more complcated to get to work correctly, so I opted for the latter.
The SysV algorithm calculates the symbol name's hash modulo some value (which
is taken from a field in the link_map
), which it then uses to index another
table (l_chain
), from where it reads an index into the actual symbol table.
From that point on, it starts walking the symbol table linearly until it finds
a matching symbol.
If you've written some code that accomplishes the above, you'll notice that
lookups with dlsym()
will still return nothing. ld.so
, instead of just
checking all DSOs for a given symbol, as this will not work with how symbols
are supposed to work in the ELF ABI: each DSO has a separate 'scope' of other
DSOs it can access symbols of, some symbols have certain visibility parameters
set (global, internal, hidden, and protected -- especially the latter one
requires this approach based on scopes), and other complicating factors.
However, a DSO's scope is also accessible from this very same link_map
struct, so we can just inject ourselves whenever that's needed. After doing
that, dlsym()
works!
License
be gay, do crimes, death to america