kicad/include/hotkeys_basic.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
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#ifndef HOTKEYS_BASIC_H
#define HOTKEYS_BASIC_H
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#include <wx/string.h>
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#include <map>
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#include <vector>
#define EESCHEMA_HOTKEY_NAME wxT( "Eeschema" )
#define PCBNEW_HOTKEY_NAME wxT( "PcbNew" )
// A define to allow translation of Hot Key message Info in hotkey help menu
// We do not want to use the _( x ) usual macro from wxWidgets, which calls wxGetTranslation(),
// because the English string is used in key file configuration
// The translated string is used only when displaying the help window.
// Therefore translation tools have to use the "_" and the "_HKI" prefix to extract
// strings to translate
#include <i18n_utility.h> // _HKI definition
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class TOOL_ACTION;
class TOOL_MANAGER;
class EDA_BASE_FRAME;
/*
* Keep these out of the ASCII range, and out of the WXK range
*/
#define PSEUDO_WXK_CLICK 400
#define PSEUDO_WXK_DBLCLICK 401
#define PSEUDO_WXK_WHEEL 402
/**
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* Return the key code from its user-friendly key name (ie: "Ctrl+M").
*/
int KeyCodeFromKeyName( const wxString& keyname );
/**
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* Return the user friendly key name (ie: "Ctrl+M") from the key code.
*
* @param aKeycode key code (ASCII value, or wxWidgets value for function keys).
* @param aIsFound a pointer to a bool to return true if found, or false.
*/
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wxString KeyNameFromKeyCode( int aKeycode, bool* aIsFound = nullptr );
/**
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* In menus we can add a hot key, or an accelerator, or sometimes just a comment. Hot keys
* can perform actions using the current mouse cursor position and accelerators perform the
* same action as the associated menu.
*
* A comment is used in tool tips for some tools (zoom ..) to show the hot key that performs
* this action
*/
enum HOTKEY_ACTION_TYPE
{
IS_HOTKEY,
IS_COMMENT
};
/**
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* @param aText the base text on which to append the hotkey.
* @param aHotKey the hotkey keycode.
* @param aStyle #IS_HOTKEY to add <tab><keyname> (shortcuts in menus, same as hotkeys).
* #IS_COMMENT to add <spaces><(keyname)> mainly in tool tips.
*/
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wxString AddHotkeyName( const wxString& aText, int aHotKey,
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HOTKEY_ACTION_TYPE aStyle = IS_HOTKEY);
/**
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* Display the current hotkey list.
*
* @param aFrame current active frame.
* @param aToolMgr the tool manager holding the registered actions from which the hotkeys
* will be harvested.
*/
void DisplayHotkeyList( EDA_BASE_FRAME* aFrame );
/**
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* Reads a hotkey config file into a map.
*
* If \a aFileName is empty it will read in the default hotkeys file.
*/
void ReadHotKeyConfig( const wxString& aFileName,
std::map<std::string, std::pair<int, int>>& aHotKeys );
/**
* Reads a hotkey config file into a list of actions
*
* If \a aFileName is empty it will read in the default hotkeys file.
*/
void ReadHotKeyConfigIntoActions( const wxString& aFileName, std::vector<TOOL_ACTION*>& aActions );
/**
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* Update the hotkeys config file with the hotkeys from the given actions map.
*/
int WriteHotKeyConfig( const std::vector<TOOL_ACTION*>& aActions );
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/**
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* Read hotkey configuration for a given app.
*
* @param aFilename the filename to save the hotkeys as.
* @param aMap The list of keycodes mapped by legacy property names.
* @return 1 on success, 0 on failure.
*/
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int ReadLegacyHotkeyConfigFile( const wxString& aFilename, std::map<std::string, int>& aMap );
/**
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* Read configuration data and fill the current hotkey list with hotkeys.
*
* @param aAppname the value of the app's m_FrameName.
* @param aMap The list of keycodes mapped by legacy property names.
*/
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int ReadLegacyHotkeyConfig( const wxString& aAppname, std::map<std::string, int>& aMap );
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#endif // HOTKEYS_BASIC_H