kicad/plugins/3d/vrml/v2/vrml2_appearance.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include "vrml2_base.h"
#include "vrml2_appearance.h"
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#include "plugins/3dapi/ifsg_all.h"
WRL2APPEARANCE::WRL2APPEARANCE() : WRL2NODE()
{
material = NULL;
texture = NULL;
textureTransform = NULL;
m_Type = WRL2_APPEARANCE;
return;
}
WRL2APPEARANCE::WRL2APPEARANCE( WRL2NODE* aParent ) : WRL2NODE()
{
material = NULL;
texture = NULL;
textureTransform = NULL;
m_Type = WRL2_APPEARANCE;
m_Parent = aParent;
if( NULL != m_Parent )
m_Parent->AddChildNode( this );
return;
}
WRL2APPEARANCE::~WRL2APPEARANCE()
{
#ifdef DEBUG_VRML2
std::cerr << " * [INFO] Destroying Appearance with " << m_Children.size();
std::cerr << " children, " << m_Refs.size() << " references and ";
std::cerr << m_BackPointers.size() << " backpointers\n";
#endif
}
bool WRL2APPEARANCE::checkNodeType( WRL2NODES aType )
{
switch( aType )
{
case WRL2_MATERIAL:
case WRL2_IMAGETEXTURE:
case WRL2_PIXELTEXTURE:
case WRL2_MOVIETEXTURE:
case WRL2_TEXTURETRANSFORM:
break;
default:
return false;
break;
}
return true;
}
bool WRL2APPEARANCE::isDangling( void )
{
// this node is dangling unless it has a parent of type WRL2_SHAPE
if( NULL == m_Parent || m_Parent->GetNodeType() != WRL2_SHAPE )
return true;
return false;
}
bool WRL2APPEARANCE::AddRefNode( WRL2NODE* aNode )
{
if( NULL == aNode )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] NULL passed for aNode\n";
#endif
return false;
}
WRL2NODES type = aNode->GetNodeType();
if( !checkNodeType( type ) )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; unexpected child node '";
std::cerr << aNode->GetNodeTypeName( type ) << "'\n";
#endif
return false;
}
if( WRL2_MATERIAL == type )
{
if( NULL != material )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple material nodes\n";
#endif
return false;
}
material = aNode;
return WRL2NODE::AddRefNode( aNode );
}
if( WRL2_TEXTURETRANSFORM == type )
{
if( NULL != textureTransform )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple textureTransform nodes\n";
#endif
return false;
}
textureTransform = aNode;
return WRL2NODE::AddRefNode( aNode );
}
if( NULL != texture )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple texture nodes\n";
#endif
return false;
}
texture = aNode;
return WRL2NODE::AddRefNode( aNode );
}
bool WRL2APPEARANCE::AddChildNode( WRL2NODE* aNode )
{
if( NULL == aNode )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] NULL passed for aNode\n";
#endif
return false;
}
WRL2NODES type = aNode->GetNodeType();
if( !checkNodeType( type ) )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; unexpected child node '";
std::cerr << aNode->GetNodeTypeName( type ) << "'\n";
#endif
return false;
}
if( WRL2_MATERIAL == type )
{
if( NULL != material )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple material nodes\n";
#endif
return false;
}
material = aNode;
return WRL2NODE::AddChildNode( aNode );
}
if( WRL2_TEXTURETRANSFORM == type )
{
if( NULL != textureTransform )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple textureTransform nodes\n";
#endif
return false;
}
textureTransform = aNode;
return WRL2NODE::AddChildNode( aNode );
}
if( NULL != texture )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple texture nodes\n";
#endif
return false;
}
texture = aNode;
return WRL2NODE::AddChildNode( aNode );
}
bool WRL2APPEARANCE::Read( WRLPROC& proc, WRL2BASE* aTopNode )
{
if( NULL == aTopNode )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] aTopNode is NULL\n";
#endif
return false;
}
size_t line, column;
proc.GetFilePosData( line, column );
char tok = proc.Peek();
if( proc.eof() )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; unexpected eof at line ";
std::cerr << line << ", column " << column << "\n";
#endif
return false;
}
if( '{' != tok )
{
#ifdef DEBUG_VRML2
std::cerr << proc.GetError() << "\n";
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; expecting '{' but got '" << tok;
std::cerr << "' at line " << line << ", column " << column << "\n";
#endif
return false;
}
proc.Pop();
std::string glob;
while( true )
{
if( proc.Peek() == '}' )
{
proc.Pop();
break;
}
if( !proc.ReadName( glob ) )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << proc.GetError() << "\n";
#endif
return false;
}
// expecting one of:
// material
// texture
// textureTransform
proc.GetFilePosData( line, column );
if( !glob.compare( "material" ) )
{
if( !aTopNode->ReadNode( proc, this, NULL ) )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] could not read material information\n";
#endif
return false;
}
}
else if( !glob.compare( "texture" ) )
{
if( !aTopNode->ReadNode( proc, this, NULL ) )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] could not read texture information\n";
#endif
return false;
}
}
else if( !glob.compare( "textureTransform" ) )
{
if( !aTopNode->ReadNode( proc, this, NULL ) )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] could not read textureTransform information\n";
#endif
return false;
}
}
else
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad Appearance at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
#endif
return false;
}
} // while( true ) -- reading contents of Appearance{}
return true;
}
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SGNODE* WRL2APPEARANCE::TranslateToSG( SGNODE* aParent, bool calcNormals )
{
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if( NULL == material && NULL == texture )
return NULL;
S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent );
if( NULL != aParent && ptype != S3D::SGTYPE_SHAPE )
{
#ifdef DEBUG_VRML2
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] Appearance does not have a Shape parent (parent ID: ";
std::cerr << ptype << ")\n";
#endif
return NULL;
}
if( m_sgNode )
{
if( NULL != aParent && aParent != S3D::GetSGNodeParent( m_sgNode )
&& !S3D::AddSGNodeRef( aParent, m_sgNode ) )
{
return NULL;
}
return m_sgNode;
}
if( NULL != texture )
{
// use a default gray appearance
IFSG_APPEARANCE matNode( aParent );
matNode.SetEmissive( 0.0, 0.0, 0.0 );
matNode.SetSpecular( 0.65, 0.65, 0.65 );
matNode.SetDiffuse( 0.65, 0.65, 0.65 );
matNode.SetAmbient( 0.99 );
matNode.SetShininess( 0.2 );
matNode.SetTransparency( 0.0 );
m_sgNode = matNode.GetRawPtr();
return m_sgNode;
}
m_sgNode = material->TranslateToSG( aParent, calcNormals );
return m_sgNode;
}