kicad/pcbnew/router/pns_solid.h

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/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013 CERN
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* Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors.
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
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*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
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*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_SOLID_H
#define __PNS_SOLID_H
#include <math/vector2d.h>
#include <geometry/seg.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include "pns_item.h"
namespace PNS {
class SOLID : public ITEM
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{
public:
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SOLID() :
ITEM( SOLID_T ),
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m_shape( nullptr ),
m_hole( nullptr )
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{
m_movable = false;
m_padToDie = 0;
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}
~SOLID()
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{
delete m_shape;
delete m_hole;
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}
SOLID( const SOLID& aSolid ) :
ITEM( aSolid )
{
if( aSolid.m_shape )
m_shape = aSolid.m_shape->Clone();
else
m_shape = nullptr;
if( aSolid.m_hole )
m_hole = aSolid.m_hole->Clone();
else
m_hole = nullptr;
m_pos = aSolid.m_pos;
m_padToDie = aSolid.m_padToDie;
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m_orientation = aSolid.m_orientation;
}
static inline bool ClassOf( const ITEM* aItem )
{
return aItem && SOLID_T == aItem->Kind();
}
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ITEM* Clone() const override;
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const SHAPE* Shape() const override { return m_shape; }
const SHAPE* Hole() const override { return m_hole; }
const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0,
int aLayer = -1 ) const override;
const SHAPE_LINE_CHAIN HoleHull( int aClearance, int aWalkaroundThickness,
int aLayer ) const override;
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void SetShape( SHAPE* shape )
{
delete m_shape;
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m_shape = shape;
}
void SetHole( SHAPE* shape )
{
delete m_hole;
m_hole = shape;
}
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const VECTOR2I& Pos() const { return m_pos; }
void SetPos( const VECTOR2I& aCenter );
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int GetPadToDie() const { return m_padToDie; }
void SetPadToDie( int aLen ) { m_padToDie = aLen; }
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virtual VECTOR2I Anchor( int aN ) const override
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{
return m_pos;
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}
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virtual int AnchorCount() const override
{
return 1;
}
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VECTOR2I Offset() const { return m_offset; }
void SetOffset( const VECTOR2I& aOffset ) { m_offset = aOffset; }
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EDA_ANGLE GetOrientation() const { return m_orientation; }
void SetOrientation( const EDA_ANGLE& aOrientation ) { m_orientation = aOrientation; }
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private:
VECTOR2I m_pos;
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SHAPE* m_shape;
SHAPE* m_hole;
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VECTOR2I m_offset;
int m_padToDie;
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EDA_ANGLE m_orientation;
};
}
#endif