kicad/3d-viewer/3d_viewer/tools/eda_3d_controller.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2023 CERN
* Copyright (C) 2020-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <tool/actions.h>
#include <tool/tool_manager.h>
#include <eda_3d_canvas.h>
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#include <eda_3d_viewer_frame.h>
#include <id.h>
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#include <kiface_base.h>
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#include <tools/eda_3d_controller.h>
#include <tools/eda_3d_actions.h>
#include <dialogs/panel_preview_3d_model.h>
#include <dialogs/appearance_controls_3D.h>
#include <3d_rendering/opengl/render_3d_opengl.h>
bool EDA_3D_CONTROLLER::Init()
{
CONDITIONAL_MENU& ctxMenu = m_menu.GetMenu();
ctxMenu.AddItem( ACTIONS::zoomInCenter, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( ACTIONS::zoomOutCenter, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddSeparator();
ctxMenu.AddItem( EDA_3D_ACTIONS::viewTop, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::viewBottom, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddSeparator();
ctxMenu.AddItem( EDA_3D_ACTIONS::viewRight, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::viewLeft, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddSeparator();
ctxMenu.AddItem( EDA_3D_ACTIONS::viewFront, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::viewBack, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddSeparator();
ctxMenu.AddItem( EDA_3D_ACTIONS::flipView, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddSeparator();
ctxMenu.AddItem( EDA_3D_ACTIONS::moveLeft, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::moveRight, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::moveUp, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::moveDown, SELECTION_CONDITIONS::ShowAlways );
return true;
}
void EDA_3D_CONTROLLER::Reset( RESET_REASON aReason )
{
TOOLS_HOLDER* holder = m_toolMgr->GetToolHolder();
wxASSERT( holder );
m_canvas = nullptr;
m_boardAdapter = nullptr;
m_camera = nullptr;
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if( holder )
{
m_canvas = dynamic_cast<EDA_3D_CANVAS*>( holder->GetToolCanvas() );
EDA_3D_BOARD_HOLDER* holder3d = dynamic_cast<EDA_3D_BOARD_HOLDER*>( holder );
wxASSERT( holder3d );
if( holder3d )
{
m_boardAdapter = &holder3d->GetAdapter();
m_camera = &holder3d->GetCurrentCamera();
}
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}
}
int EDA_3D_CONTROLLER::UpdateMenu( const TOOL_EVENT& aEvent )
{
ACTION_MENU* actionMenu = aEvent.Parameter<ACTION_MENU*>();
CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( actionMenu );
SELECTION dummySel;
if( conditionalMenu )
conditionalMenu->Evaluate( dummySel );
if( actionMenu )
actionMenu->UpdateAll();
return 0;
}
int EDA_3D_CONTROLLER::Main( const TOOL_EVENT& aEvent )
{
// Main loop: keep receiving events
while( TOOL_EVENT* evt = Wait() )
{
if( evt->IsCancelInteractive() )
{
wxWindow* canvas = m_toolMgr->GetToolHolder()->GetToolCanvas();
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wxWindow* topLevelParent = wxGetTopLevelParent( canvas->GetParent() );
if( topLevelParent && dynamic_cast<DIALOG_SHIM*>( topLevelParent ) )
{
DIALOG_SHIM* dialog = static_cast<DIALOG_SHIM*>( topLevelParent );
if( dialog->IsQuasiModal() )
dialog->EndQuasiModal( wxID_CANCEL );
else
dialog->EndModal( wxID_CANCEL );
}
else
{
evt->SetPassEvent();
}
}
else if( evt->IsClick( BUT_RIGHT ) )
{
m_menu.ShowContextMenu();
}
else
{
evt->SetPassEvent();
}
}
return 0;
}
int EDA_3D_CONTROLLER::ViewControl( const TOOL_EVENT& aEvent )
{
m_canvas->SetView3D( aEvent.Parameter<VIEW3D_TYPE>() );
return 0;
}
int EDA_3D_CONTROLLER::PanControl( const TOOL_EVENT& aEvent )
{
switch( aEvent.Parameter<ACTIONS::CURSOR_EVENT_TYPE>() )
{
case ACTIONS::CURSOR_UP: m_canvas->SetView3D( VIEW3D_TYPE::VIEW3D_PAN_UP ); break;
case ACTIONS::CURSOR_DOWN: m_canvas->SetView3D( VIEW3D_TYPE::VIEW3D_PAN_DOWN ); break;
case ACTIONS::CURSOR_LEFT: m_canvas->SetView3D( VIEW3D_TYPE::VIEW3D_PAN_LEFT ); break;
case ACTIONS::CURSOR_RIGHT: m_canvas->SetView3D( VIEW3D_TYPE::VIEW3D_PAN_RIGHT ); break;
default: wxFAIL; break;
}
return 0;
}
int EDA_3D_CONTROLLER::RotateView( const TOOL_EVENT& aEvent )
{
double rotIncrement = glm::radians( m_rotationIncrement );
switch( aEvent.Parameter<ROTATION_DIR>() )
{
case ROTATION_DIR::X_CW: m_camera->RotateX( -rotIncrement ); break;
case ROTATION_DIR::X_CCW: m_camera->RotateX( rotIncrement ); break;
/// Y rotations are backward b/c the RHR has Y pointing into the screen
case ROTATION_DIR::Y_CW: m_camera->RotateY( rotIncrement ); break;
case ROTATION_DIR::Y_CCW: m_camera->RotateY( -rotIncrement ); break;
case ROTATION_DIR::Z_CW: m_camera->RotateZ( -rotIncrement ); break;
case ROTATION_DIR::Z_CCW: m_camera->RotateZ( rotIncrement ); break;
default: wxFAIL; break;
}
if( m_boardAdapter->m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
m_canvas->Request_refresh();
else
m_canvas->RenderRaytracingRequest();
return 0;
}
int EDA_3D_CONTROLLER::SetMaterial( const TOOL_EVENT& aEvent )
{
m_boardAdapter->m_Cfg->m_Render.material_mode = aEvent.Parameter<MATERIAL_MODE>();
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if( auto* viewer = dynamic_cast<EDA_3D_VIEWER_FRAME*>( m_toolMgr->GetToolHolder() ) )
viewer->NewDisplay( true );
else
m_canvas->Request_refresh();
return 0;
}
int EDA_3D_CONTROLLER::ToggleOrtho( const TOOL_EVENT& aEvent )
{
m_camera->ToggleProjection();
if( m_boardAdapter->m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
m_canvas->Request_refresh();
else
m_canvas->RenderRaytracingRequest();
return 0;
}
int EDA_3D_CONTROLLER::ToggleVisibility( const TOOL_EVENT& aEvent )
{
std::bitset<LAYER_3D_END> visibilityFlags = m_boardAdapter->GetVisibleLayers();
APPEARANCE_CONTROLS_3D* appearanceManager = nullptr;
auto flipLayer =
[&]( int layer )
{
appearanceManager->OnLayerVisibilityChanged( layer, !visibilityFlags.test( layer ) );
};
if( auto viewer = dynamic_cast<EDA_3D_VIEWER_FRAME*>( m_toolMgr->GetToolHolder() ) )
appearanceManager = viewer->GetAppearanceManager();
if( appearanceManager )
{
if( aEvent.IsAction( &EDA_3D_ACTIONS::showTHT ) )
flipLayer( LAYER_3D_TH_MODELS );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showSMD ) )
flipLayer( LAYER_3D_SMD_MODELS );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showVirtual ) )
flipLayer( LAYER_3D_VIRTUAL_MODELS );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showNotInPosFile ) )
flipLayer( LAYER_3D_MODELS_NOT_IN_POS );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showDNP ) )
flipLayer( LAYER_3D_MODELS_MARKED_DNP );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showAxis ) )
flipLayer( LAYER_3D_AXES );
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showBBoxes ) )
flipLayer( LAYER_3D_BOUNDING_BOXES );
}
return 0;
}
int EDA_3D_CONTROLLER::ToggleLayersManager( const TOOL_EVENT& aEvent )
{
if( auto* viewer = dynamic_cast<EDA_3D_VIEWER_FRAME*>( m_toolMgr->GetToolHolder() ) )
viewer->ToggleAppearanceManager();
return 0;
}
int EDA_3D_CONTROLLER::On3DGridSelection( const TOOL_EVENT& aEvent )
{
m_boardAdapter->m_Cfg->m_Render.grid_type = aEvent.Parameter<GRID3D_TYPE>();
if( m_canvas )
m_canvas->Request_refresh();
return 0;
}
int EDA_3D_CONTROLLER::ZoomRedraw( const TOOL_EVENT& aEvent )
{
m_canvas->Request_refresh();
return 0;
}
int EDA_3D_CONTROLLER::ZoomInOut( const TOOL_EVENT& aEvent )
{
bool direction = aEvent.IsAction( &ACTIONS::zoomIn );
return doZoomInOut( direction, true );
}
int EDA_3D_CONTROLLER::ZoomInOutCenter( const TOOL_EVENT& aEvent )
{
bool direction = aEvent.IsAction( &ACTIONS::zoomInCenter );
return doZoomInOut( direction, false );
}
int EDA_3D_CONTROLLER::doZoomInOut( bool aDirection, bool aCenterOnCursor )
{
if( m_canvas )
{
m_canvas->SetView3D( aDirection ? VIEW3D_TYPE::VIEW3D_ZOOM_IN : VIEW3D_TYPE::VIEW3D_ZOOM_OUT );
m_canvas->DisplayStatus();
}
return 0;
}
int EDA_3D_CONTROLLER::ZoomFitScreen( const TOOL_EVENT& aEvent )
{
if( m_canvas )
{
m_canvas->SetView3D( VIEW3D_TYPE::VIEW3D_FIT_SCREEN );
m_canvas->DisplayStatus();
}
return 0;
}
void EDA_3D_CONTROLLER::setTransitions()
{
Go( &EDA_3D_CONTROLLER::Main, EDA_3D_ACTIONS::controlActivate.MakeEvent() );
Go( &EDA_3D_CONTROLLER::UpdateMenu, ACTIONS::updateMenu.MakeEvent() );
// Pan control
Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panUp.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panDown.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panLeft.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panRight.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveUp.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveDown.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveLeft.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveRight.MakeEvent() );
// View rotation
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewTop.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewBottom.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewLeft.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewRight.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewFront.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewBack.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::pivotCenter.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::homeView.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::resetView.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::flipView.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCW.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCCW.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateYCW.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateYCCW.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateZCW.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateZCCW.MakeEvent() );
// Zoom control
Go( &EDA_3D_CONTROLLER::ZoomRedraw, ACTIONS::zoomRedraw.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ZoomInOutCenter, ACTIONS::zoomInCenter.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ZoomInOutCenter, ACTIONS::zoomOutCenter.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ZoomFitScreen, ACTIONS::zoomFitScreen.MakeEvent() );
// zoom in/out at cursor does not exist in 3D viewer but because F1 and F2 keys generate
// a zoomIn/zoomOut event, these events must be captured to use these hot keys. The actual
// zoom is the same as ZoomInOutCenter
Go( &EDA_3D_CONTROLLER::ZoomInOut, ACTIONS::zoomIn.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ZoomInOut, ACTIONS::zoomOut.MakeEvent() );
// Grid
Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::noGrid.MakeEvent() );
Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show10mmGrid.MakeEvent() );
Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show5mmGrid.MakeEvent() );
Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show2_5mmGrid.MakeEvent() );
Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show1mmGrid.MakeEvent() );
// Material
Go( &EDA_3D_CONTROLLER::SetMaterial, EDA_3D_ACTIONS::materialNormal.MakeEvent() );
Go( &EDA_3D_CONTROLLER::SetMaterial, EDA_3D_ACTIONS::materialDiffuse.MakeEvent() );
Go( &EDA_3D_CONTROLLER::SetMaterial, EDA_3D_ACTIONS::materialCAD.MakeEvent() );
// Visibility
Go( &EDA_3D_CONTROLLER::ToggleOrtho, EDA_3D_ACTIONS::toggleOrtho.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showTHT.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showSMD.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showVirtual.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showNotInPosFile.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showDNP.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleLayersManager,EDA_3D_ACTIONS::showLayersManager.MakeEvent() );
}