kicad/eeschema/sch_painter.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 CERN
* Copyright (C) 2019-2024 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
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#include <sch_item.h>
#include <trigo.h>
#include <symbol_library.h>
#include <connection_graph.h>
#include <gal/graphics_abstraction_layer.h>
#include <callback_gal.h>
#include <geometry/shape_segment.h>
#include <geometry/shape_simple.h>
#include <gr_text.h>
#include <lib_shape.h>
#include <lib_field.h>
#include <lib_item.h>
#include <lib_pin.h>
#include <lib_text.h>
#include <lib_textbox.h>
#include <math/util.h>
#include <pgm_base.h>
#include <sch_bitmap.h>
#include <sch_bus_entry.h>
#include <sch_symbol.h>
#include <sch_edit_frame.h>
#include <sch_field.h>
#include <sch_junction.h>
#include <sch_line.h>
#include <sch_marker.h>
#include <sch_no_connect.h>
#include <sch_sheet.h>
#include <sch_sheet_pin.h>
#include <sch_text.h>
#include <sch_textbox.h>
#include <schematic.h>
#include <settings/color_settings.h>
#include <view/view.h>
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#include <kiface_base.h>
#include <default_values.h>
#include <advanced_config.h>
#include <settings/settings_manager.h>
#include <string_utils.h>
#include <stroke_params.h>
#include "sch_painter.h"
#include "sch_shape.h"
#include "common.h"
namespace KIGFX
{
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EESCHEMA_SETTINGS* eeconfig()
{
return dynamic_cast<EESCHEMA_SETTINGS*>( Kiface().KifaceSettings() );
}
std::vector<KICAD_T> SCH_PAINTER::g_ScaledSelectionTypes = {
SCH_MARKER_T,
SCH_JUNCTION_T,
SCH_NO_CONNECT_T,
SCH_BUS_WIRE_ENTRY_T,
SCH_BUS_BUS_ENTRY_T,
SCH_LINE_T,
LIB_SHAPE_T, SCH_SHAPE_T,
SCH_BITMAP_T,
SCH_TEXT_T,
SCH_GLOBAL_LABEL_T,
SCH_DIRECTIVE_LABEL_T,
SCH_FIELD_T,
SCH_HIER_LABEL_T,
SCH_SHEET_PIN_T,
LIB_SYMBOL_T, SCH_SYMBOL_T,
SCH_SHEET_T,
LIB_PIN_T, SCH_PIN_T
};
SCH_RENDER_SETTINGS::SCH_RENDER_SETTINGS() :
m_IsSymbolEditor( false ),
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m_ShowUnit( 0 ),
m_ShowBodyStyle( 0 ),
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m_ShowPinsElectricalType( true ),
m_ShowHiddenLibPins( true ), // Force showing of hidden pin ( symbol editor specific)
m_ShowHiddenLibFields( true ), // Force showing of hidden fields ( symbol editor specific)
m_ShowPinNumbers( false ),
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m_ShowDisabled( false ),
m_ShowGraphicsDisabled( false ),
m_OverrideItemColors( false ),
m_LabelSizeRatio( DEFAULT_LABEL_SIZE_RATIO ),
m_TextOffsetRatio( DEFAULT_TEXT_OFFSET_RATIO ),
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m_PinSymbolSize( DEFAULT_TEXT_SIZE * schIUScale.IU_PER_MILS / 2 )
{
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SetDefaultPenWidth( DEFAULT_LINE_WIDTH_MILS * schIUScale.IU_PER_MILS );
SetDashLengthRatio( 12 ); // From ISO 128-2
SetGapLengthRatio( 3 ); // From ISO 128-2
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m_minPenWidth = ADVANCED_CFG::GetCfg().m_MinPlotPenWidth * schIUScale.IU_PER_MM;
}
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void SCH_RENDER_SETTINGS::LoadColors( const COLOR_SETTINGS* aSettings )
{
for( int layer = SCH_LAYER_ID_START; layer < SCH_LAYER_ID_END; layer ++)
m_layerColors[ layer ] = aSettings->GetColor( layer );
for( int layer = GAL_LAYER_ID_START; layer < GAL_LAYER_ID_END; layer ++)
m_layerColors[ layer ] = aSettings->GetColor( layer );
m_backgroundColor = aSettings->GetColor( LAYER_SCHEMATIC_BACKGROUND );
m_layerColors[LAYER_AUX_ITEMS] = m_layerColors[LAYER_SCHEMATIC_AUX_ITEMS];
m_OverrideItemColors = aSettings->GetOverrideSchItemColors();
}
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COLOR4D SCH_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
{
return m_layerColors[ aLayer ];
}
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bool SCH_RENDER_SETTINGS::GetShowPageLimits() const
{
return eeconfig() && eeconfig()->m_Appearance.show_page_limits && !IsPrinting();
}
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/**
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* Used when a LIB_SYMBOL is not found in library to draw a dummy shape.
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* This symbol is a 400 mils square with the text "??"
*
* DEF DUMMY U 0 40 Y Y 1 0 N
* F0 "U" 0 -350 60 H V
* F1 "DUMMY" 0 350 60 H V
* DRAW
* T 0 0 0 150 0 0 0 ??
* S -200 200 200 -200 0 1 0
* ENDDRAW
* ENDDEF
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*/
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static LIB_SYMBOL* dummy()
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{
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static LIB_SYMBOL* symbol;
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if( !symbol )
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{
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symbol = new LIB_SYMBOL( wxEmptyString );
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LIB_SHAPE* square = new LIB_SHAPE( symbol, SHAPE_T::RECTANGLE );
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square->MoveTo( VECTOR2I( schIUScale.MilsToIU( -200 ), schIUScale.MilsToIU( 200 ) ) );
square->SetEnd( VECTOR2I( schIUScale.MilsToIU( 200 ), schIUScale.MilsToIU( -200 ) ) );
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LIB_TEXT* text = new LIB_TEXT( symbol );
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text->SetTextSize( VECTOR2I( schIUScale.MilsToIU( 150 ), schIUScale.MilsToIU( 150 ) ) );
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text->SetText( wxString( wxT( "??" ) ) );
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symbol->AddDrawItem( square );
symbol->AddDrawItem( text );
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}
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return symbol;
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}
SCH_PAINTER::SCH_PAINTER( GAL* aGal ) :
KIGFX::PAINTER( aGal ),
m_schematic( nullptr )
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{ }
bool SCH_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
{
const EDA_ITEM* item = dynamic_cast<const EDA_ITEM*>( aItem );
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if( !item )
return false;
draw( item, aLayer, false );
return false;
}
void SCH_PAINTER::draw( const EDA_ITEM* aItem, int aLayer, bool aDimmed )
{
#ifdef CONNECTIVITY_DEBUG
auto sch_item = dynamic_cast<const SCH_ITEM*>( aItem );
auto conn = sch_item ? sch_item->Connection( *g_CurrentSheet ) : nullptr;
if( conn )
{
auto pos = aItem->GetBoundingBox().Centre();
auto label = conn->Name( true );
m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
m_gal->SetStrokeColor( COLOR4D( LIGHTRED ) );
m_gal->SetLineWidth( Mils2ui( 2 ) );
m_gal->SetGlyphSize( VECTOR2D( Mils2ui( 20 ), Mils2ui( 20 ) ) );
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m_gal->StrokeText( conn->Name( true ), pos, 0.0, 0 );
}
#endif
// Enable draw bounding box on request. Some bboxes are handled locally.
bool drawBoundingBox = m_schSettings.GetDrawBoundingBoxes();
switch( aItem->Type() )
{
case LIB_SYMBOL_T:
draw( static_cast<const LIB_SYMBOL*>( aItem ), aLayer );
break;
case LIB_SHAPE_T:
draw( static_cast<const LIB_SHAPE*>( aItem ), aLayer, aDimmed );
break;
case LIB_PIN_T:
drawBoundingBox = false;
draw( static_cast<const LIB_PIN*>( aItem ), aLayer, aDimmed );
break;
case LIB_FIELD_T:
drawBoundingBox = false;
draw( static_cast<const LIB_FIELD*>( aItem ), aLayer, aDimmed );
break;
case LIB_TEXT_T:
draw( static_cast<const LIB_TEXT*>( aItem ), aLayer, aDimmed );
break;
case LIB_TEXTBOX_T:
draw( static_cast<const LIB_TEXTBOX*>( aItem ), aLayer, aDimmed );
break;
case SCH_SYMBOL_T:
draw( static_cast<const SCH_SYMBOL*>( aItem ), aLayer );
break;
case SCH_JUNCTION_T:
draw( static_cast<const SCH_JUNCTION*>( aItem ), aLayer );
break;
case SCH_LINE_T:
draw( static_cast<const SCH_LINE*>( aItem ), aLayer );
break;
case SCH_SHAPE_T:
draw( static_cast<const SCH_SHAPE*>( aItem ), aLayer );
break;
case SCH_TEXT_T:
draw( static_cast<const SCH_TEXT*>( aItem ), aLayer );
break;
case SCH_TEXTBOX_T:
draw( static_cast<const SCH_TEXTBOX*>( aItem ), aLayer );
break;
case SCH_LABEL_T:
draw( static_cast<const SCH_LABEL*>( aItem ), aLayer );
break;
case SCH_DIRECTIVE_LABEL_T:
draw( static_cast<const SCH_DIRECTIVE_LABEL*>( aItem ), aLayer );
break;
case SCH_FIELD_T:
draw( static_cast<const SCH_FIELD*>( aItem ), aLayer, aDimmed );
break;
case SCH_HIER_LABEL_T:
draw( static_cast<const SCH_HIERLABEL*>( aItem ), aLayer );
break;
case SCH_GLOBAL_LABEL_T:
draw( static_cast<const SCH_GLOBALLABEL*>( aItem ), aLayer );
break;
case SCH_SHEET_T:
draw( static_cast<const SCH_SHEET*>( aItem ), aLayer );
break;
case SCH_SHEET_PIN_T:
draw( static_cast<const SCH_HIERLABEL*>( aItem ), aLayer );
break;
case SCH_NO_CONNECT_T:
draw( static_cast<const SCH_NO_CONNECT*>( aItem ), aLayer );
break;
case SCH_BUS_WIRE_ENTRY_T:
draw( static_cast<const SCH_BUS_ENTRY_BASE*>( aItem ), aLayer );
break;
case SCH_BUS_BUS_ENTRY_T:
draw( static_cast<const SCH_BUS_ENTRY_BASE*>( aItem ), aLayer );
break;
case SCH_BITMAP_T:
draw( static_cast<const SCH_BITMAP*>( aItem ), aLayer );
break;
case SCH_MARKER_T:
draw( static_cast<const SCH_MARKER*>( aItem ), aLayer );
break;
default: return;
}
if( drawBoundingBox )
drawItemBoundingBox( aItem );
}
void SCH_PAINTER::drawItemBoundingBox( const EDA_ITEM* aItem )
{
BOX2I box = aItem->GetBoundingBox();
if( aItem->Type() == SCH_SYMBOL_T )
box = static_cast<const SCH_SYMBOL*>( aItem )->GetBodyBoundingBox();
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( aItem->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 )
: COLOR4D( 0.2, 0.2, 0.2, 1 ) );
m_gal->SetLineWidth( schIUScale.MilsToIU( 3 ) );
m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() );
}
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bool SCH_PAINTER::nonCached( const EDA_ITEM* aItem )
{
// TODO: it would be nice to have a more definitive test for this, but we've currently got
// no access to the VIEW_GROUP to see if it's cached or not.
return aItem->IsSelected();
}
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bool SCH_PAINTER::isUnitAndConversionShown( const LIB_ITEM* aItem ) const
{
if( m_schSettings.m_ShowUnit // showing a specific unit
&& aItem->GetUnit() // item is unit-specific
&& aItem->GetUnit() != m_schSettings.m_ShowUnit )
{
return false;
}
if( m_schSettings.m_ShowBodyStyle // showing a specific body style
&& aItem->GetBodyStyle() // item is body-style-specific
&& aItem->GetBodyStyle() != m_schSettings.m_ShowBodyStyle )
{
return false;
}
return true;
}
KIFONT::FONT* SCH_PAINTER::getFont( const EDA_TEXT* aItem ) const
{
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if( KIFONT::FONT* font = aItem->GetFont() )
return font;
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return KIFONT::FONT::GetFont( m_schSettings.GetDefaultFont(), aItem->IsBold(),
aItem->IsItalic() );
}
float SCH_PAINTER::getShadowWidth( bool aForHighlight ) const
{
const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
int milsWidth = aForHighlight ? eeconfig()->m_Selection.highlight_thickness
: eeconfig()->m_Selection.selection_thickness;
// For best visuals the selection width must be a cross between the zoom level and the
// default line width.
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return (float) std::fabs( matrix.GetScale().x * milsWidth ) + schIUScale.MilsToIU( milsWidth );
}
COLOR4D SCH_PAINTER::getRenderColor( const EDA_ITEM* aItem, int aLayer, bool aDrawingShadows,
bool aDimmed ) const
{
COLOR4D color = m_schSettings.GetLayerColor( aLayer );
if( aItem->Type() == SCH_LINE_T )
{
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color = static_cast<const SCH_LINE*>( aItem )->GetLineColor();
}
else if( aItem->Type() == SCH_BUS_WIRE_ENTRY_T )
{
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color = static_cast<const SCH_BUS_WIRE_ENTRY*>( aItem )->GetBusEntryColor();
}
else if( aItem->Type() == SCH_JUNCTION_T )
{
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color = static_cast<const SCH_JUNCTION*>( aItem )->GetJunctionColor();
}
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else if( !m_schSettings.m_OverrideItemColors )
{
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if( aItem->Type() == SCH_SHEET_T )
{
const SCH_SHEET* sheet = static_cast<const SCH_SHEET*>( aItem );
if( aLayer == LAYER_SHEET_BACKGROUND )
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color = sheet->GetBackgroundColor();
else
color = sheet->GetBorderColor();
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}
else if( aItem->Type() == SCH_SHAPE_T )
{
const SCH_SHAPE* shape = static_cast<const SCH_SHAPE*>( aItem );
if( aLayer == LAYER_NOTES_BACKGROUND )
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color = shape->GetFillColor();
else
color = shape->GetStroke().GetColor();
// A filled shape means filled; if they didn't specify a fill colour then use the
// border colour.
if( color == COLOR4D::UNSPECIFIED )
color = m_schSettings.GetLayerColor( LAYER_NOTES );
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}
else if( aItem->Type() == LIB_SHAPE_T )
{
const LIB_SHAPE* shape = static_cast<const LIB_SHAPE*>( aItem );
if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND )
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color = shape->GetFillColor();
else
color = shape->GetStroke().GetColor();
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}
else if( aItem->IsType( { SCH_LABEL_LOCATE_ANY_T } ) )
{
color = static_cast<const SCH_LABEL_BASE*>( aItem )->GetLabelColor();
}
else if( aItem->Type() == SCH_FIELD_T )
{
color = static_cast<const SCH_FIELD*>( aItem )->GetFieldColor();
}
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else if( aItem->Type() == SCH_TEXTBOX_T )
{
const SCH_TEXTBOX* textBox = static_cast<const SCH_TEXTBOX*>( aItem );
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if( aLayer == LAYER_NOTES_BACKGROUND )
color = textBox->GetFillColor();
else
color = textBox->GetTextColor();
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}
else if( aItem->Type() == LIB_TEXTBOX_T )
{
const LIB_TEXTBOX* textBox = static_cast<const LIB_TEXTBOX*>( aItem );
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if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND )
color = textBox->GetFillColor();
else
color = textBox->GetTextColor();
}
else if( const EDA_TEXT* otherTextItem = dynamic_cast<const EDA_TEXT*>( aItem ) )
{
color = otherTextItem->GetTextColor();
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}
}
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if( color == COLOR4D::UNSPECIFIED )
color = m_schSettings.GetLayerColor( aLayer );
if( aItem->IsBrightened() ) // Selection disambiguation, net highlighting, etc.
{
color = m_schSettings.GetLayerColor( LAYER_BRIGHTENED );
if( aDrawingShadows )
{
if( aItem->IsSelected() )
color = m_schSettings.GetLayerColor( LAYER_SELECTION_SHADOWS );
else
color = color.WithAlpha( 0.15 );
}
else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_SHEET_BACKGROUND )
{
color = color.WithAlpha( 0.2 );
}
}
else if( aItem->IsSelected() && aDrawingShadows )
{
if( aDrawingShadows )
color = m_schSettings.GetLayerColor( LAYER_SELECTION_SHADOWS );
}
else if( aItem->IsSelected()
&& ( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_SHEET_BACKGROUND ) )
{
// Selected items will be painted over all other items, so make backgrounds translucent so
// that non-selected overlapping objects are visible
color = color.WithAlpha( 0.5 );
}
if( m_schSettings.m_ShowDisabled
|| ( m_schSettings.m_ShowGraphicsDisabled && aItem->Type() != LIB_FIELD_T ) )
{
color = color.Darken( 0.5f );
}
if( aDimmed && !( aItem->IsSelected() && aDrawingShadows ) )
{
COLOR4D sheetColour = m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND );
color.Desaturate();
color = color.Mix( sheetColour, 0.5f );
}
if( aItem->GetForcedTransparency() > 0.0 )
color = color.WithAlpha( color.a * ( 1.0 - aItem->GetForcedTransparency() ) );
return color;
}
float SCH_PAINTER::getLineWidth( const EDA_ITEM* aItem, bool aDrawingShadows ) const
{
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wxCHECK( aItem, static_cast<float>( schIUScale.MilsToIU( DEFAULT_LINE_WIDTH_MILS ) ) );
int pen = 0;
if( dynamic_cast<const LIB_ITEM*>( aItem ) )
pen = static_cast<const LIB_ITEM*>( aItem )->GetEffectivePenWidth( &m_schSettings );
else if( dynamic_cast<const SCH_ITEM*>( aItem ) )
pen = static_cast<const SCH_ITEM*>( aItem )->GetPenWidth();
else
UNIMPLEMENTED_FOR( aItem->GetClass() );
float width = pen;
if( aItem->IsBrightened() || aItem->IsSelected() )
{
if( aDrawingShadows && aItem->IsType( g_ScaledSelectionTypes ) )
width += getShadowWidth( aItem->IsBrightened() );
}
return width;
}
float SCH_PAINTER::getTextThickness( const EDA_ITEM* aItem ) const
{
int pen = m_schSettings.GetDefaultPenWidth();
switch( aItem->Type() )
{
case SCH_FIELD_T:
pen = static_cast<const SCH_FIELD*>( aItem )->GetEffectiveTextPenWidth( pen );
break;
case SCH_TEXT_T:
pen = static_cast<const SCH_TEXT*>( aItem )->GetEffectiveTextPenWidth( pen );
break;
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case SCH_LABEL_T:
case SCH_DIRECTIVE_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_HIER_LABEL_T:
case SCH_SHEET_PIN_T:
pen = static_cast<const SCH_LABEL_BASE*>( aItem )->GetEffectiveTextPenWidth( pen );
break;
case SCH_TEXTBOX_T:
pen = static_cast<const SCH_TEXTBOX*>( aItem )->GetEffectiveTextPenWidth( pen );
break;
case LIB_FIELD_T:
pen = std::max( pen, static_cast<const LIB_FIELD*>( aItem )->GetEffectiveTextPenWidth() );
break;
case LIB_TEXT_T:
pen = std::max( pen, static_cast<const LIB_TEXT*>( aItem )->GetEffectiveTextPenWidth() );
break;
case LIB_TEXTBOX_T:
pen = std::max( pen, static_cast<const LIB_TEXTBOX*>( aItem )->GetEffectiveTextPenWidth() );
break;
default:
UNIMPLEMENTED_FOR( aItem->GetClass() );
}
return (float) pen;
}
int SCH_PAINTER::getOperatingPointTextSize() const
{
int docTextSize = schIUScale.MilsToIU( 50 );
int screenTextSize = std::abs( (int) m_gal->GetScreenWorldMatrix().GetScale().y * 7 );
// 66% zoom-relative
return KiROUND( ( docTextSize + screenTextSize * 2 ) / 3 );
}
static VECTOR2D mapCoords( const VECTOR2D& aCoord )
{
return VECTOR2D( aCoord.x, -aCoord.y );
}
static bool isFieldsLayer( int aLayer )
{
return aLayer == LAYER_REFERENCEPART
|| aLayer == LAYER_VALUEPART
|| aLayer == LAYER_INTERSHEET_REFS
|| aLayer == LAYER_NETCLASS_REFS
|| aLayer == LAYER_FIELDS
|| aLayer == LAYER_SHEETNAME
|| aLayer == LAYER_SHEETFILENAME
|| aLayer == LAYER_SHEETFIELDS;
}
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void SCH_PAINTER::strokeText( const wxString& aText, const VECTOR2D& aPosition,
const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics )
{
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KIFONT::FONT* font = aAttrs.m_Font;
if( !font )
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{
font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font, aAttrs.m_Bold,
aAttrs.m_Italic );
}
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m_gal->SetIsFill( font->IsOutline() );
m_gal->SetIsStroke( font->IsStroke() );
font->Draw( m_gal, aText, aPosition, aAttrs, aFontMetrics );
}
void SCH_PAINTER::bitmapText( const wxString& aText, const VECTOR2D& aPosition,
const TEXT_ATTRIBUTES& aAttrs )
{
// Bitmap font has different metrics from the stroke font so we compensate a bit before
// stroking
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m_gal->SetGlyphSize( VECTOR2I( aAttrs.m_Size.x, KiROUND( aAttrs.m_Size.y * 1.05 ) ) );
m_gal->SetLineWidth( (float) aAttrs.m_StrokeWidth * 1.35f );
m_gal->SetHorizontalJustify( aAttrs.m_Halign );
m_gal->SetVerticalJustify( aAttrs.m_Valign );
m_gal->BitmapText( aText, aPosition, aAttrs.m_Angle );
}
void SCH_PAINTER::knockoutText( const wxString& aText, const VECTOR2D& aPosition,
const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics )
{
TEXT_ATTRIBUTES attrs( aAttrs );
KIFONT::FONT* font = aAttrs.m_Font;
if( !font )
{
font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font, attrs.m_Bold,
attrs.m_Italic );
}
KIGFX::GAL_DISPLAY_OPTIONS empty_opts;
SHAPE_POLY_SET knockouts;
CALLBACK_GAL callback_gal( empty_opts,
// Polygon callback
[&]( const SHAPE_LINE_CHAIN& aPoly )
{
knockouts.AddOutline( aPoly );
} );
callback_gal.SetIsFill( false );
callback_gal.SetIsStroke( true );
callback_gal.SetLineWidth( (float) attrs.m_StrokeWidth );
font->Draw( &callback_gal, aText, aPosition, attrs, aFontMetrics );
BOX2I bbox = knockouts.BBox( attrs.m_StrokeWidth * 2 );
SHAPE_POLY_SET finalPoly;
finalPoly.NewOutline();
finalPoly.Append( bbox.GetLeft(), bbox.GetTop() );
finalPoly.Append( bbox.GetRight(), bbox.GetTop() );
finalPoly.Append( bbox.GetRight(), bbox.GetBottom() );
finalPoly.Append( bbox.GetLeft(), bbox.GetBottom() );
finalPoly.BooleanSubtract( knockouts, SHAPE_POLY_SET::PM_FAST );
finalPoly.Fracture( SHAPE_POLY_SET::PM_FAST );
m_gal->SetIsStroke( false );
m_gal->SetIsFill( true );
m_gal->SetFillColor( attrs.m_Color );
m_gal->DrawPolygon( finalPoly );
}
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void SCH_PAINTER::boxText( const wxString& aText, const VECTOR2D& aPosition,
const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics )
{
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KIFONT::FONT* font = aAttrs.m_Font;
if( !font )
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{
font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font, aAttrs.m_Bold,
aAttrs.m_Italic );
}
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VECTOR2I extents = font->StringBoundaryLimits( aText, aAttrs.m_Size, aAttrs.m_StrokeWidth,
aAttrs.m_Bold, aAttrs.m_Italic, aFontMetrics );
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BOX2I box( aPosition, VECTOR2I( extents.x, aAttrs.m_Size.y ) );
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switch( aAttrs.m_Halign )
{
case GR_TEXT_H_ALIGN_LEFT: break;
case GR_TEXT_H_ALIGN_CENTER: box.SetX( box.GetX() - box.GetWidth() / 2 ); break;
case GR_TEXT_H_ALIGN_RIGHT: box.SetX( box.GetX() - box.GetWidth() ); break;
}
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switch( aAttrs.m_Valign )
{
case GR_TEXT_V_ALIGN_TOP: break;
case GR_TEXT_V_ALIGN_CENTER: box.SetY( box.GetY() - box.GetHeight() / 2 ); break;
case GR_TEXT_V_ALIGN_BOTTOM: box.SetY( box.GetY() - box.GetHeight() ); break;
}
// Give the highlight a bit of margin.
box.Inflate( 0, aAttrs.m_StrokeWidth * 2 );
box.Normalize(); // Make h and v sizes always >= 0
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box = box.GetBoundingBoxRotated( (VECTOR2I) aPosition, aAttrs.m_Angle );
box.RevertYAxis();
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m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->DrawRectangle( mapCoords( box.GetOrigin() ), mapCoords( box.GetEnd() ) );
}
void SCH_PAINTER::triLine( const VECTOR2D &a, const VECTOR2D &b, const VECTOR2D &c )
{
m_gal->DrawLine( a, b );
m_gal->DrawLine( b, c );
}
void SCH_PAINTER::draw( const LIB_SYMBOL* aSymbol, int aLayer, bool aDrawFields, int aUnit,
int aBodyStyle, bool aDimmed )
{
if( !aUnit )
aUnit = m_schSettings.m_ShowUnit;
if( !aBodyStyle )
aBodyStyle = m_schSettings.m_ShowBodyStyle;
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std::unique_ptr< LIB_SYMBOL > tmpSymbol;
const LIB_SYMBOL* drawnSymbol = aSymbol;
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if( aSymbol->IsAlias() )
{
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tmpSymbol = aSymbol->Flatten();
drawnSymbol = tmpSymbol.get();
}
// The parent must exist on the union of all its children's draw layers. But that doesn't
// mean we want to draw each child on the union.
auto childOnLayer =
[]( const LIB_ITEM& item, int layer )
{
int layers[512], layers_count;
item.ViewGetLayers( layers, layers_count );
for( int ii = 0; ii < layers_count; ++ii )
{
if( layers[ii] == layer )
return true;
}
return false;
};
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for( const LIB_ITEM& item : drawnSymbol->GetDrawItems() )
{
if( !aDrawFields && item.Type() == LIB_FIELD_T )
continue;
if( !childOnLayer( item, aLayer ) )
continue;
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if( aUnit && item.GetUnit() && aUnit != item.GetUnit() )
continue;
if( aBodyStyle && item.GetBodyStyle() && aBodyStyle != item.GetBodyStyle() )
continue;
draw( &item, aLayer, aDimmed );
}
}
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bool SCH_PAINTER::setDeviceColors( const LIB_ITEM* aItem, int aLayer, bool aDimmed )
{
COLOR4D bg = m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND );
const EDA_SHAPE* shape = dynamic_cast<const EDA_SHAPE*>( aItem );
switch( aLayer )
{
case LAYER_SELECTION_SHADOWS:
if( aItem->IsBrightened() || aItem->IsSelected() )
{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aItem, true ) );
m_gal->SetStrokeColor( getRenderColor( aItem, LAYER_DEVICE, true, aDimmed ) );
m_gal->SetFillColor( getRenderColor( aItem, LAYER_DEVICE, true, aDimmed ) );
return true;
}
return false;
case LAYER_NOTES_BACKGROUND:
case LAYER_DEVICE_BACKGROUND:
if( shape )
{
if( shape->GetFillMode() != FILL_T::FILLED_WITH_BG_BODYCOLOR )
{
return false; // FILLED_SHAPE and FILLED_WITH_COLOR rendered below on
// LAYER_NOTES or LAYER_DEVICE
}
m_gal->SetIsFill( true );
m_gal->SetFillColor( getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false, aDimmed ) );
m_gal->SetIsStroke( false );
return true;
}
return false;
case LAYER_NOTES:
case LAYER_PRIVATE_NOTES:
case LAYER_DEVICE:
m_gal->SetIsFill( shape && ( shape->GetFillMode() == FILL_T::FILLED_SHAPE
|| shape->GetFillMode() == FILL_T::FILLED_WITH_COLOR ) );
if( shape && shape->GetFillMode() == FILL_T::FILLED_SHAPE )
{
m_gal->SetFillColor( getRenderColor( aItem, LAYER_DEVICE, false, aDimmed ) );
}
else if( shape && shape->GetFillMode() == FILL_T::FILLED_WITH_COLOR )
{
COLOR4D fillColour = shape->GetFillColor();
double transparency = aItem->GetForcedTransparency();
if( transparency > 0.0 )
fillColour = fillColour.WithAlpha( fillColour.a * ( 1.0 - transparency ) );
if( m_schSettings.m_OverrideItemColors )
{
fillColour = getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false, aDimmed );
}
else if( aDimmed )
{
fillColour = fillColour.Mix( bg, 0.5f );
fillColour.Desaturate();
}
m_gal->SetFillColor( fillColour );
}
if( aItem->GetPenWidth() >= 0 || !shape || !shape->IsFilled() )
{
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aItem, false ) );
m_gal->SetStrokeColor( getRenderColor( aItem, aLayer, false, aDimmed ) );
}
else
{
m_gal->SetIsStroke( false );
}
return true;
default:
return false;
}
}
void SCH_PAINTER::draw( const LIB_SHAPE* aShape, int aLayer, bool aDimmed )
{
if( !isUnitAndConversionShown( aShape ) )
return;
if( aShape->IsPrivate() && !m_schSettings.m_IsSymbolEditor )
return;
if( !setDeviceColors( aShape, aLayer, aDimmed ) )
return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
LINE_STYLE lineStyle = aShape->GetStroke().GetLineStyle();
COLOR4D color = getRenderColor( aShape, aLayer, drawingShadows, aDimmed );
auto drawShape =
[&]( const LIB_SHAPE* shape )
{
switch( shape->GetShape() )
{
case SHAPE_T::ARC:
{
VECTOR2D start = mapCoords( shape->GetStart() );
VECTOR2D mid = mapCoords( shape->GetArcMid() );
VECTOR2D end = mapCoords( shape->GetEnd() );
VECTOR2D center = CalcArcCenter( start, mid, end );
EDA_ANGLE startAngle( start - center );
EDA_ANGLE midAngle( mid - center );
EDA_ANGLE endAngle( end - center );
EDA_ANGLE angle1 = midAngle - startAngle;
EDA_ANGLE angle2 = endAngle - midAngle;
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EDA_ANGLE angle = angle1.Normalize180() + angle2.Normalize180();
m_gal->DrawArc( center, ( start - center ).EuclideanNorm(), startAngle, angle );
}
break;
case SHAPE_T::CIRCLE:
m_gal->DrawCircle( mapCoords( shape->GetPosition() ), shape->GetRadius() );
break;
case SHAPE_T::RECTANGLE:
m_gal->DrawRectangle( mapCoords( shape->GetPosition() ),
mapCoords( shape->GetEnd() ) );
break;
case SHAPE_T::POLY:
{
const SHAPE_LINE_CHAIN poly = shape->GetPolyShape().Outline( 0 );
std::deque<VECTOR2D> mappedPts;
for( const VECTOR2I& pt : poly.CPoints() )
mappedPts.push_back( mapCoords( pt ) );
m_gal->DrawPolygon( mappedPts );
}
break;
case SHAPE_T::BEZIER:
{
m_gal->DrawCurve(
mapCoords( shape->GetStart() ), mapCoords( shape->GetBezierC1() ),
mapCoords( shape->GetBezierC2() ), mapCoords( shape->GetEnd() ) );
}
break;
default:
UNIMPLEMENTED_FOR( shape->SHAPE_T_asString() );
}
};
if( aLayer == LAYER_SELECTION_SHADOWS )
{
if( eeconfig()->m_Selection.fill_shapes )
{
// Consider a NAND gate. We have no idea which side of the arc is "inside"
// so we can't reliably fill.
if( aShape->GetShape() == SHAPE_T::ARC )
m_gal->SetIsFill( aShape->IsFilled() );
else
m_gal->SetIsFill( true );
}
else
{
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetLineWidth( getLineWidth( aShape, true ) );
m_gal->SetStrokeColor( color );
}
drawShape( aShape );
}
else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND )
{
// Do not fill the shape in B&W print mode, to avoid to visible items
// inside the shape
if( aShape->GetFillMode() == FILL_T::FILLED_WITH_BG_BODYCOLOR
&& !m_schSettings.PrintBlackAndWhiteReq() )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
drawShape( aShape );
}
}
else if( aLayer == LAYER_DEVICE || aLayer == LAYER_PRIVATE_NOTES )
{
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float lineWidth = getLineWidth( aShape, drawingShadows );
if( lineWidth > 0 )
{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( lineWidth );
m_gal->SetStrokeColor( color );
if( lineStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows )
{
drawShape( aShape );
}
else
{
std::vector<SHAPE*> shapes = aShape->MakeEffectiveShapes( true );
for( SHAPE* shape : shapes )
{
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STROKE_PARAMS::Stroke( shape, lineStyle, KiROUND( lineWidth ), &m_schSettings,
[&]( const VECTOR2I& a, const VECTOR2I& b )
{
// DrawLine has problem with 0 length lines so enforce minimum
if( a == b )
m_gal->DrawLine( mapCoords( a+1 ), mapCoords( b ) );
else
m_gal->DrawLine( mapCoords( a ), mapCoords( b ) );
} );
}
for( SHAPE* shape : shapes )
delete shape;
}
}
if( aShape->GetFillMode() == FILL_T::FILLED_SHAPE
|| aShape->GetFillMode() == FILL_T::FILLED_WITH_COLOR )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
drawShape( aShape );
}
}
}
void SCH_PAINTER::draw( const LIB_FIELD* aField, int aLayer, bool aDimmed )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !( aField->IsBrightened() || aField->IsSelected() ) )
return;
if( !isUnitAndConversionShown( aField ) )
return;
// Must check layer as fields are sometimes drawn by their parent rather than
// directly from the view.
int layers[KIGFX::VIEW::VIEW_MAX_LAYERS];
int layers_count;
bool foundLayer = false;
aField->ViewGetLayers( layers, layers_count );
for( int i = 0; i < layers_count; ++i )
{
if( layers[i] == aLayer )
foundLayer = true;
}
if( !foundLayer )
return;
COLOR4D color = getRenderColor( aField, aLayer, drawingShadows, aDimmed );
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if( !( aField->IsVisible() || aField->IsForceVisible() ) )
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{
bool force_show = m_schematic ? eeconfig()->m_Appearance.show_hidden_fields
: m_schSettings.m_ShowHiddenLibFields;
if( force_show )
color = getRenderColor( aField, LAYER_HIDDEN, drawingShadows, aDimmed );
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else
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return;
}
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
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BOX2I bbox = aField->GetBoundingBox();
if( drawingShadows && getFont( aField )->IsOutline() )
{
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bbox.Inflate( KiROUND( getTextThickness( aField ) * 2 ) );
m_gal->SetIsStroke( false );
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m_gal->SetIsFill( true );
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m_gal->DrawRectangle( bbox.GetPosition(), bbox.GetEnd() );
}
else
{
VECTOR2I textpos = bbox.Centre();
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TEXT_ATTRIBUTES attrs( aField->GetAttributes() );
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attrs.m_Halign = GR_TEXT_H_ALIGN_CENTER;
attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER;
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attrs.m_StrokeWidth = KiROUND( getTextThickness( aField ) );
if( drawingShadows )
attrs.m_StrokeWidth += getShadowWidth( !aField->IsSelected() );
strokeText( UnescapeString( aField->GetShownText( true ) ), textpos, attrs,
aField->GetFontMetrics() );
}
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// Draw the umbilical line when in the schematic editor
if( aField->IsMoving() && m_schematic )
{
m_gal->SetLineWidth( m_schSettings.m_outlineWidth );
m_gal->SetStrokeColor( getRenderColor( aField, LAYER_SCHEMATIC_ANCHOR, drawingShadows ) );
m_gal->DrawLine( bbox.Centre(), VECTOR2I( 0, 0 ) );
}
if( m_schSettings.GetDrawBoundingBoxes() )
drawItemBoundingBox( aField );
}
void SCH_PAINTER::draw( const LIB_TEXT* aText, int aLayer, bool aDimmed )
{
if( !isUnitAndConversionShown( aText ) )
return;
if( aText->IsPrivate() && !m_schSettings.m_IsSymbolEditor )
return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !( aText->IsBrightened() || aText->IsSelected() ) )
return;
COLOR4D color = getRenderColor( aText, aLayer, drawingShadows, aDimmed );
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if( !aText->IsVisible() )
{
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if( !m_schematic || eeconfig()->m_Appearance.show_hidden_fields )
color = getRenderColor( aText, LAYER_HIDDEN, drawingShadows, aDimmed );
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else
return;
}
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BOX2I bBox = aText->GetBoundingBox();
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m_gal->SetFillColor( color );
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m_gal->SetStrokeColor( color );
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if( drawingShadows && getFont( aText )->IsOutline() )
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{
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bBox.Inflate( KiROUND( getTextThickness( aText ) * 2 ) );
m_gal->SetIsStroke( false );
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m_gal->SetIsFill( true );
m_gal->DrawRectangle( bBox.GetPosition(), bBox.GetEnd() );
}
else
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{
wxString shownText( aText->GetShownText( true ) );
VECTOR2D pos = bBox.Centre();
TEXT_ATTRIBUTES attrs = aText->GetAttributes();
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attrs.m_StrokeWidth = KiROUND( getTextThickness( aText ) );
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// Due to the fact a shadow text can be drawn left or right aligned,
// it needs an offset = shadowWidth/2 to be drawn at the same place as normal text
// texts drawn as GR_TEXT_H_ALIGN_CENTER do not need a specific offset.
// this offset is shadowWidth/2 but for some reason we need to slightly modify this offset
// for a better look (better alignment of shadow shape), for KiCad font only
double shadowOffset = 0.0;
if( drawingShadows )
{
double shadowWidth = getShadowWidth( !aText->IsSelected() );
attrs.m_StrokeWidth += getShadowWidth( !aText->IsSelected() );
const double adjust = 1.2f; // Value chosen after tests
shadowOffset = shadowWidth/2.0f * adjust;
}
if( attrs.m_Angle == ANGLE_VERTICAL )
{
switch( attrs.m_Halign )
{
case GR_TEXT_H_ALIGN_LEFT: pos.y = bBox.GetBottom() + shadowOffset; break;
case GR_TEXT_H_ALIGN_CENTER: pos.y = ( bBox.GetTop() + bBox.GetBottom() ) / 2; break;
case GR_TEXT_H_ALIGN_RIGHT: pos.y = bBox.GetTop() - shadowOffset; break;
}
}
else
{
switch( attrs.m_Halign )
{
case GR_TEXT_H_ALIGN_LEFT: pos.x = bBox.GetLeft() - shadowOffset; break;
case GR_TEXT_H_ALIGN_CENTER: pos.x = ( bBox.GetLeft() + bBox.GetRight() ) / 2; break;
case GR_TEXT_H_ALIGN_RIGHT: pos.x = bBox.GetRight() + shadowOffset; break;
}
}
// Because the text vertical position is the bounding box center, the text is drawn as
// vertically centered.
attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER;
strokeText( shownText, pos, attrs, aText->GetFontMetrics() );
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}
}
void SCH_PAINTER::draw( const LIB_TEXTBOX* aTextBox, int aLayer, bool aDimmed )
{
if( !isUnitAndConversionShown( aTextBox ) )
return;
if( aTextBox->IsPrivate() && !m_schSettings.m_IsSymbolEditor )
return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !( aTextBox->IsBrightened() || aTextBox->IsSelected() ) )
return;
COLOR4D bg = m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND );
COLOR4D color = getRenderColor( aTextBox, aLayer, drawingShadows, aDimmed );
float borderWidth = getLineWidth( aTextBox, drawingShadows );
auto drawText =
[&]()
{
wxString shownText = aTextBox->GetShownText( true );
TEXT_ATTRIBUTES attrs = aTextBox->GetAttributes();
attrs.m_Angle = aTextBox->GetDrawRotation();
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attrs.m_StrokeWidth = KiROUND( getTextThickness( aTextBox ) );
strokeText( shownText, aTextBox->GetDrawPos(), attrs, aTextBox->GetFontMetrics() );
};
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
if( aLayer == LAYER_SELECTION_SHADOWS )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetLineWidth( borderWidth );
m_gal->DrawRectangle( mapCoords( aTextBox->GetPosition() ),
mapCoords( aTextBox->GetEnd() ) );
}
else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND )
{
if( aTextBox->IsFilled() )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetLineWidth( borderWidth );
m_gal->DrawRectangle( mapCoords( aTextBox->GetPosition() ),
mapCoords( aTextBox->GetEnd() ) );
}
}
else if( aLayer == LAYER_DEVICE || aLayer == LAYER_PRIVATE_NOTES )
{
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drawText();
if( borderWidth > 0 )
{
COLOR4D borderColor = aTextBox->GetStroke().GetColor();
LINE_STYLE borderStyle = aTextBox->GetStroke().GetLineStyle();
double transparency = aTextBox->GetForcedTransparency();
if( m_schSettings.m_OverrideItemColors || aTextBox->IsBrightened()
|| borderColor == COLOR4D::UNSPECIFIED )
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{
borderColor = m_schSettings.GetLayerColor( aLayer );
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}
if( transparency > 0.0 )
borderColor = borderColor.WithAlpha( borderColor.a * ( 1.0 - transparency ) );
if( aDimmed )
{
borderColor = borderColor.Mix( bg, 0.5f );
borderColor.Desaturate( );
}
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( borderColor );
m_gal->SetLineWidth( borderWidth );
if( borderStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows )
{
m_gal->DrawRectangle( mapCoords( aTextBox->GetPosition() ),
mapCoords( aTextBox->GetEnd() ) );
}
else
{
std::vector<SHAPE*> shapes = aTextBox->MakeEffectiveShapes( true );
for( SHAPE* shape : shapes )
{
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STROKE_PARAMS::Stroke( shape, borderStyle, KiROUND( borderWidth ),
&m_schSettings,
[&]( const VECTOR2I& a, const VECTOR2I& b )
{
// DrawLine has problem with 0 length lines so enforce minimum
if( a == b )
m_gal->DrawLine( mapCoords( a+1 ), mapCoords( b ) );
else
m_gal->DrawLine( mapCoords( a ), mapCoords( b ) );
} );
}
for( SHAPE* shape : shapes )
delete shape;
}
}
}
}
int SCH_PAINTER::internalPinDecoSize( const LIB_PIN &aPin )
{
if( m_schSettings.m_PinSymbolSize > 0 )
return m_schSettings.m_PinSymbolSize;
return aPin.GetNameTextSize() != 0 ? aPin.GetNameTextSize() / 2 : aPin.GetNumberTextSize() / 2;
}
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// Utility for getting the size of the 'external' pin decorators (as a radius)
// i.e. the negation circle, the polarity 'slopes' and the nonlogic marker
int SCH_PAINTER::externalPinDecoSize( const LIB_PIN &aPin )
{
if( m_schSettings.m_PinSymbolSize > 0 )
return m_schSettings.m_PinSymbolSize;
return aPin.GetNumberTextSize() / 2;
}
// Draw the target (an open circle) for a pin which has no connection or is being moved.
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void SCH_PAINTER::drawPinDanglingIndicator( const VECTOR2I& aPos, const COLOR4D& aColor,
bool aDrawingShadows, bool aBrightened )
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{
// Dangling symbols must be drawn in a slightly different colour so they can be seen when
// they overlap with a junction dot.
m_gal->SetStrokeColor( aColor.Brightened( 0.3 ) );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( aDrawingShadows ? getShadowWidth( aBrightened )
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: m_schSettings.GetDanglingIndicatorThickness() );
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m_gal->DrawCircle( aPos, TARGET_PIN_RADIUS );
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}
void SCH_PAINTER::draw( const LIB_PIN* aPin, int aLayer, bool aDimmed )
{
if( !isUnitAndConversionShown( aPin ) )
return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
bool drawingDangling = aLayer == LAYER_DANGLING;
bool drawingOP = aLayer == LAYER_OP_CURRENTS;
bool isDangling = m_schSettings.m_IsSymbolEditor || aPin->HasFlag( IS_DANGLING );
if( drawingShadows && !( aPin->IsBrightened() || aPin->IsSelected() ) )
return;
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VECTOR2I pos = mapCoords( aPin->GetPosition() );
COLOR4D color = getRenderColor( aPin, LAYER_PIN, drawingShadows, aDimmed );
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if( !aPin->IsVisible() )
{
if( m_schSettings.IsPrinting() )
return;
bool force_show = m_schematic ? eeconfig()->m_Appearance.show_hidden_pins
: m_schSettings.m_ShowHiddenLibPins;
if( force_show )
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{
color = getRenderColor( aPin, LAYER_HIDDEN, drawingShadows, aDimmed );
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}
else
{
if( drawingDangling && isDangling && aPin->IsGlobalPower() )
drawPinDanglingIndicator( pos, color, drawingShadows, aPin->IsBrightened() );
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return;
}
}
if( drawingDangling )
{
if( isDangling )
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drawPinDanglingIndicator( pos, color, drawingShadows, aPin->IsBrightened() );
return;
}
if( m_schSettings.GetDrawBoundingBoxes() )
drawItemBoundingBox( aPin );
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VECTOR2I p0;
VECTOR2I dir;
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int len = aPin->GetLength();
PIN_ORIENTATION orient = aPin->GetOrientation();
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switch( orient )
{
case PIN_ORIENTATION::PIN_UP:
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p0 = VECTOR2I( pos.x, pos.y - len );
dir = VECTOR2I( 0, 1 );
break;
case PIN_ORIENTATION::PIN_DOWN:
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p0 = VECTOR2I( pos.x, pos.y + len );
dir = VECTOR2I( 0, -1 );
break;
case PIN_ORIENTATION::PIN_LEFT:
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p0 = VECTOR2I( pos.x - len, pos.y );
dir = VECTOR2I( 1, 0 );
break;
default:
case PIN_ORIENTATION::PIN_RIGHT:
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p0 = VECTOR2I( pos.x + len, pos.y );
dir = VECTOR2I( -1, 0 );
break;
}
if( drawingOP && !aPin->GetOperatingPoint().IsEmpty() )
{
int textSize = getOperatingPointTextSize();
VECTOR2I mid = ( p0 + pos ) / 2;
int textOffset = KiROUND( textSize * 0.22 );
TEXT_ATTRIBUTES attrs;
if( len > textSize )
{
if( dir.x == 0 )
{
mid.x += KiROUND( textOffset * 1.2 );
attrs.m_Angle = ANGLE_HORIZONTAL;
}
else
{
mid.y -= KiROUND( textOffset * 1.2 );
attrs.m_Angle = ANGLE_VERTICAL;
}
attrs.m_Halign = GR_TEXT_H_ALIGN_LEFT;
attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER;
attrs.m_Font = KIFONT::FONT::GetFont(); // always use stroke font for performance
attrs.m_Size = VECTOR2I( textSize, textSize );
attrs.m_StrokeWidth = GetPenSizeForDemiBold( textSize );
attrs.m_Color = m_schSettings.GetLayerColor( LAYER_OP_CURRENTS );
knockoutText( aPin->GetOperatingPoint(), mid, attrs, aPin->GetFontMetrics() );
}
}
if( drawingOP )
return;
VECTOR2D pc;
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetLineWidth( getLineWidth( aPin, drawingShadows ) );
m_gal->SetStrokeColor( color );
m_gal->SetFontBold( false );
m_gal->SetFontUnderlined( false );
m_gal->SetFontItalic( false );
const int radius = externalPinDecoSize( *aPin );
const int diam = radius*2;
const int clock_size = internalPinDecoSize( *aPin );
if( aPin->GetType() == ELECTRICAL_PINTYPE::PT_NC ) // Draw a N.C. symbol
{
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m_gal->DrawLine( p0, pos );
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m_gal->DrawLine( pos + VECTOR2D( -1, -1 ) * TARGET_PIN_RADIUS,
pos + VECTOR2D( 1, 1 ) * TARGET_PIN_RADIUS );
m_gal->DrawLine( pos + VECTOR2D( 1, -1 ) * TARGET_PIN_RADIUS ,
pos + VECTOR2D( -1, 1 ) * TARGET_PIN_RADIUS );
}
else
{
switch( aPin->GetShape() )
{
case GRAPHIC_PINSHAPE::LINE:
m_gal->DrawLine( p0, pos );
break;
case GRAPHIC_PINSHAPE::INVERTED:
m_gal->DrawCircle( p0 + dir * radius, radius );
m_gal->DrawLine( p0 + dir * ( diam ), pos );
break;
case GRAPHIC_PINSHAPE::INVERTED_CLOCK:
pc = p0 - dir * clock_size ;
triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size,
pc,
p0 + VECTOR2D( -dir.y, dir.x) * clock_size );
m_gal->DrawCircle( p0 + dir * radius, radius );
m_gal->DrawLine( p0 + dir * ( diam ), pos );
break;
case GRAPHIC_PINSHAPE::CLOCK_LOW:
case GRAPHIC_PINSHAPE::FALLING_EDGE_CLOCK:
pc = p0 - dir * clock_size ;
triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size,
pc,
p0 + VECTOR2D( -dir.y, dir.x) * clock_size );
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if( !dir.y )
{
triLine( p0 + VECTOR2D(dir.x, 0) * diam,
p0 + VECTOR2D(dir.x, -1) * diam,
p0 );
}
else /* MapX1 = 0 */
{
triLine( p0 + VECTOR2D( 0, dir.y) * diam,
p0 + VECTOR2D(-1, dir.y) * diam,
p0 );
}
m_gal->DrawLine( p0, pos );
break;
case GRAPHIC_PINSHAPE::CLOCK:
m_gal->DrawLine( p0, pos );
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if( !dir.y )
{
triLine( p0 + VECTOR2D( 0, clock_size ),
p0 + VECTOR2D( -dir.x * clock_size, 0 ),
p0 + VECTOR2D( 0, -clock_size ) );
}
else
{
triLine( p0 + VECTOR2D( clock_size, 0 ),
p0 + VECTOR2D( 0, -dir.y * clock_size ),
p0 + VECTOR2D( -clock_size, 0 ) );
}
break;
case GRAPHIC_PINSHAPE::INPUT_LOW:
m_gal->DrawLine( p0, pos );
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if( !dir.y )
{
triLine( p0 + VECTOR2D(dir.x, 0) * diam,
p0 + VECTOR2D(dir.x, -1) * diam,
p0 );
}
else /* MapX1 = 0 */
{
triLine( p0 + VECTOR2D( 0, dir.y) * diam,
p0 + VECTOR2D(-1, dir.y) * diam,
p0 );
}
break;
case GRAPHIC_PINSHAPE::OUTPUT_LOW: // IEEE symbol "Active Low Output"
m_gal->DrawLine( p0, pos );
if( !dir.y ) // Horizontal pin
m_gal->DrawLine( p0 - VECTOR2D( 0, diam ), p0 + VECTOR2D( dir.x, 0 ) * diam );
else // Vertical pin
m_gal->DrawLine( p0 - VECTOR2D( diam, 0 ), p0 + VECTOR2D( 0, dir.y ) * diam );
break;
case GRAPHIC_PINSHAPE::NONLOGIC: // NonLogic pin symbol
m_gal->DrawLine( p0, pos );
m_gal->DrawLine( p0 - VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius,
p0 + VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius );
m_gal->DrawLine( p0 - VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius,
p0 + VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius );
break;
}
}
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LIB_SYMBOL* libEntry = aPin->GetParent();
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// Draw the labels
if( libEntry->Type() == LIB_SYMBOL_T )
{
if( drawingShadows && !eeconfig()->m_Selection.draw_selected_children )
return;
}
float penWidth = (float) m_schSettings.GetDefaultPenWidth();
int textOffset = libEntry->GetPinNameOffset();
float nameStrokeWidth = getLineWidth( aPin, false );
float numStrokeWidth = getLineWidth( aPin, false );
bool showPinNames = libEntry->ShowPinNames();
bool showPinNumbers = m_schSettings.m_ShowPinNumbers || libEntry->ShowPinNumbers();
nameStrokeWidth = Clamp_Text_PenSize( nameStrokeWidth, aPin->GetNameTextSize(), true );
numStrokeWidth = Clamp_Text_PenSize( numStrokeWidth, aPin->GetNumberTextSize(), true );
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float PIN_TEXT_MARGIN = schIUScale.MilsToIU( KiROUND( 24 * m_schSettings.m_TextOffsetRatio ) );
// Four locations around a pin where text can be drawn
enum { INSIDE = 0, OUTSIDE, ABOVE, BELOW };
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int size[4] = { 0, 0, 0, 0 };
float thickness[4] = { numStrokeWidth, numStrokeWidth, numStrokeWidth, numStrokeWidth };
COLOR4D colour[4];
wxString text[4];
// TextOffset > 0 means pin NAMES on inside, pin NUMBERS above and nothing below
if( textOffset )
{
size [INSIDE] = showPinNames ? aPin->GetNameTextSize() : 0;
thickness[INSIDE] = nameStrokeWidth;
colour [INSIDE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows, aDimmed );
text [INSIDE] = aPin->GetShownName();
size [ABOVE] = showPinNumbers ? aPin->GetNumberTextSize() : 0;
thickness[ABOVE] = numStrokeWidth;
colour [ABOVE] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows, aDimmed );
text [ABOVE] = aPin->GetShownNumber();
}
// Otherwise if both are shown pin NAMES go above and pin NUMBERS go below
else if( showPinNames && showPinNumbers )
{
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size [ABOVE] = aPin->GetNameTextSize();
thickness[ABOVE] = nameStrokeWidth;
colour [ABOVE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows, aDimmed );
text [ABOVE] = aPin->GetShownName();
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size [BELOW] = aPin->GetNumberTextSize();
thickness[BELOW] = numStrokeWidth;
colour [BELOW] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows, aDimmed );
text [BELOW] = aPin->GetShownNumber();
}
else if( showPinNames )
{
size [ABOVE] = aPin->GetNameTextSize();
thickness[ABOVE] = nameStrokeWidth;
colour [ABOVE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows, aDimmed );
text [ABOVE] = aPin->GetShownName();
}
else if( showPinNumbers )
{
size [ABOVE] = aPin->GetNumberTextSize();
thickness[ABOVE] = numStrokeWidth;
colour [ABOVE] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows, aDimmed );
text [ABOVE] = aPin->GetShownNumber();
}
if( m_schSettings.m_ShowPinsElectricalType )
{
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size [OUTSIDE] = std::max( aPin->GetNameTextSize() * 3 / 4, schIUScale.mmToIU( 0.7 ) );
thickness[OUTSIDE] = float( size[OUTSIDE] ) / 8.0f;
colour [OUTSIDE] = getRenderColor( aPin, LAYER_PRIVATE_NOTES, drawingShadows, aDimmed );
text [OUTSIDE] = aPin->GetElectricalTypeName();
}
// Rendering text is expensive (particularly when using outline fonts). At small effective
// sizes (ie: zoomed out) the visual differences between outline and/or stroke fonts and the
// bitmap font becomes immaterial, and there's often more to draw when zoomed out so the
// performance gain becomes more significant.
#define BITMAP_FONT_SIZE_THRESHOLD 3.5
bool renderTextAsBitmap = size[0] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD
&& size[1] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD
&& size[2] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD
&& size[3] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD;
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if( !aPin->IsVisible() )
{
for( COLOR4D& c : colour )
c = getRenderColor( aPin, LAYER_HIDDEN, drawingShadows, aDimmed );
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}
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float insideOffset = (float) textOffset - thickness[INSIDE] / 2.0f;
float outsideOffset = PIN_TEXT_MARGIN + TARGET_PIN_RADIUS - thickness[OUTSIDE] / 2.0f;
float aboveOffset = PIN_TEXT_MARGIN + penWidth / 2.0f + thickness[ABOVE] / 2.0f;
float belowOffset = PIN_TEXT_MARGIN + penWidth / 2.0f + thickness[BELOW] / 2.0f;
if( isDangling )
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outsideOffset += TARGET_PIN_RADIUS / 2.0f;
if( drawingShadows )
{
float shadowWidth = getShadowWidth( aPin->IsBrightened() );
for( float& t : thickness )
t += shadowWidth;
// Due to the fact a shadow text in position INSIDE or OUTSIDE is drawn left or right aligned,
// it needs an offset = shadowWidth/2 to be drawn at the same place as normal text
// texts drawn as GR_TEXT_H_ALIGN_CENTER do not need a specific offset.
// this offset is shadowWidth/2 but for some reason we need to slightly modify this offset
// for a better look (better alignment of shadow shape), for KiCad font only
if( !KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font )->IsOutline() )
{
const float adjust = 1.2f; // Value chosen after tests
float shadowOffset = shadowWidth/2.0f * adjust;
insideOffset -= shadowOffset;
outsideOffset -= shadowOffset;
}
}
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auto drawText =
[&]( int i, const VECTOR2D& aPos, GR_TEXT_H_ALIGN_T hAlign, GR_TEXT_V_ALIGN_T vAlign,
const EDA_ANGLE& aAngle )
{
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if( text[i].IsEmpty() )
return;
// Which of these gets used depends on the font technology, so set both
m_gal->SetStrokeColor( colour[i] );
m_gal->SetFillColor( colour[i] );
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TEXT_ATTRIBUTES attrs;
attrs.m_Font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font );
attrs.m_Size = VECTOR2I( size[i], size[i] );
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attrs.m_Halign = hAlign;
attrs.m_Valign = vAlign;
attrs.m_Angle = aAngle;
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attrs.m_StrokeWidth = KiROUND( thickness[i] );
if( drawingShadows && !attrs.m_Font->IsOutline() )
{
strokeText( text[i], aPos, attrs, aPin->GetFontMetrics() );
}
else if( drawingShadows )
{
boxText( text[i], aPos, attrs, aPin->GetFontMetrics() );
}
else if( nonCached( aPin ) && renderTextAsBitmap )
{
bitmapText( text[i], aPos, attrs );
const_cast<LIB_PIN*>( aPin )->SetFlags( IS_SHOWN_AS_BITMAP );
}
else
{
strokeText( text[i], aPos, attrs, aPin->GetFontMetrics() );
const_cast<LIB_PIN*>( aPin )->SetFlags( IS_SHOWN_AS_BITMAP );
}
};
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switch( orient )
{
case PIN_ORIENTATION::PIN_LEFT:
if( size[INSIDE] )
{
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drawText( INSIDE, pos + VECTOR2D( -insideOffset - (float) len, 0 ),
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GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL );
}
if( size[OUTSIDE] )
{
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drawText( OUTSIDE, pos + VECTOR2D( outsideOffset, 0 ),
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GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL );
}
if( size[ABOVE] )
{
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drawText( ABOVE, pos + VECTOR2D( -len / 2.0, -aboveOffset ),
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GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_HORIZONTAL );
}
if( size[BELOW] )
{
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drawText( BELOW, pos + VECTOR2D( -len / 2.0, belowOffset ),
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GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_HORIZONTAL );
}
break;
case PIN_ORIENTATION::PIN_RIGHT:
if( size[INSIDE] )
{
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drawText( INSIDE, pos + VECTOR2D( insideOffset + (float) len, 0 ),
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GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL );
}
if( size[OUTSIDE] )
{
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drawText( OUTSIDE, pos + VECTOR2D( -outsideOffset, 0 ),
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GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL );
}
if( size[ABOVE] )
{
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drawText( ABOVE, pos + VECTOR2D( len / 2.0, -aboveOffset ),
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GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_HORIZONTAL );
}
if( size[BELOW] )
{
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drawText( BELOW, pos + VECTOR2D( len / 2.0, belowOffset ),
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GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_HORIZONTAL );
}
break;
case PIN_ORIENTATION::PIN_DOWN:
if( size[INSIDE] )
{
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drawText( INSIDE, pos + VECTOR2D( 0, insideOffset + (float) len ),
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GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL );
}
if( size[OUTSIDE] )
{
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drawText( OUTSIDE, pos + VECTOR2D( 0, -outsideOffset ),
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GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL );
}
if( size[ABOVE] )
{
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drawText( ABOVE, pos + VECTOR2D( -aboveOffset, len / 2.0 ),
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GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_VERTICAL );
}
if( size[BELOW] )
{
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drawText( BELOW, pos + VECTOR2D( belowOffset, len / 2.0 ),
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GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_VERTICAL );
}
break;
case PIN_ORIENTATION::PIN_UP:
if( size[INSIDE] )
{
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drawText( INSIDE, pos + VECTOR2D( 0, -insideOffset - (float) len ),
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GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL );
}
if( size[OUTSIDE] )
{
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drawText( OUTSIDE, pos + VECTOR2D( 0, outsideOffset ),
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GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL );
}
if( size[ABOVE] )
{
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drawText( ABOVE, pos + VECTOR2D( -aboveOffset, -len / 2.0 ),
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GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_VERTICAL );
}
if( size[BELOW] )
{
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drawText( BELOW, pos + VECTOR2D( belowOffset, -len / 2.0 ),
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GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_VERTICAL );
}
break;
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default:
wxFAIL_MSG( "Unknown pin orientation" );
}
}
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// Draw the target (an open square) for a wire or label which has no connection or is
// being moved.
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void SCH_PAINTER::drawDanglingIndicator( const VECTOR2I& aPos, const COLOR4D& aColor, int aWidth,
bool aDangling, bool aDrawingShadows, bool aBrightened )
{
if( m_schSettings.IsPrinting() )
return;
int size = aDangling ? DANGLING_SYMBOL_SIZE : UNSELECTED_END_SIZE;
if( !aDangling )
aWidth /= 2;
VECTOR2I radius( aWidth + schIUScale.MilsToIU( size / 2 ),
aWidth + schIUScale.MilsToIU( size / 2 ) );
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// Dangling symbols must be drawn in a slightly different colour so they can be seen when
// they overlap with a junction dot.
m_gal->SetStrokeColor( aColor.Brightened( 0.3 ) );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetLineWidth( aDrawingShadows ? getShadowWidth( aBrightened )
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: m_schSettings.GetDanglingIndicatorThickness() );
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m_gal->DrawRectangle( aPos - radius, aPos + radius );
}
void SCH_PAINTER::draw( const SCH_JUNCTION* aJct, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
if( drawingShadows && !( aJct->IsBrightened() || aJct->IsSelected() ) )
return;
COLOR4D color = getRenderColor( aJct, aJct->GetLayer(), drawingShadows );
int junctionSize = aJct->GetEffectiveDiameter() / 2;
if( junctionSize > 1 )
{
m_gal->SetIsStroke( drawingShadows );
m_gal->SetLineWidth( getLineWidth( aJct, drawingShadows ) );
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( !drawingShadows );
m_gal->SetFillColor( color );
m_gal->DrawCircle( aJct->GetPosition(), junctionSize );
}
}
void SCH_PAINTER::draw( const SCH_LINE* aLine, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
bool drawingDangling = aLayer == LAYER_DANGLING;
bool drawingOP = aLayer == LAYER_OP_VOLTAGES;
if( drawingShadows && !( aLine->IsBrightened() || aLine->IsSelected() ) )
return;
// Line end dangling status isn't updated until the line is finished drawing,
// so don't warn them about ends that are probably connected
if( aLine->IsNew() && drawingDangling )
return;
COLOR4D color = getRenderColor( aLine, aLine->GetLayer(), drawingShadows );
float width = getLineWidth( aLine, drawingShadows );
LINE_STYLE lineStyle = aLine->GetEffectiveLineStyle();
if( ( drawingDangling || drawingShadows ) && !aLine->IsNew() )
{
if( ( aLine->IsWire() && aLine->IsStartDangling() )
|| ( drawingShadows && aLine->IsSelected() && !aLine->HasFlag( STARTPOINT ) ) )
{
COLOR4D danglingColor =
( drawingShadows && !aLine->HasFlag( STARTPOINT ) ) ? color.Inverted() : color;
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drawDanglingIndicator( aLine->GetStartPoint(), danglingColor,
KiROUND( getLineWidth( aLine, drawingShadows ) ),
aLine->IsWire() && aLine->IsStartDangling(), drawingShadows,
aLine->IsBrightened() );
}
if( ( aLine->IsWire() && aLine->IsEndDangling() )
|| ( drawingShadows && aLine->IsSelected() && !aLine->HasFlag( ENDPOINT ) ) )
{
COLOR4D danglingColor =
( drawingShadows && !aLine->HasFlag( ENDPOINT ) ) ? color.Inverted() : color;
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drawDanglingIndicator( aLine->GetEndPoint(), danglingColor,
KiROUND( getLineWidth( aLine, drawingShadows ) ),
aLine->IsWire() && aLine->IsEndDangling(), drawingShadows,
aLine->IsBrightened() );
}
}
if( drawingDangling )
return;
if( drawingOP && !aLine->GetOperatingPoint().IsEmpty() )
{
int textSize = getOperatingPointTextSize();
VECTOR2I pos = aLine->GetMidPoint();
int textOffset = KiROUND( textSize * 0.22 );
TEXT_ATTRIBUTES attrs;
if( aLine->GetStartPoint().y == aLine->GetEndPoint().y )
{
pos.y -= textOffset;
attrs.m_Halign = GR_TEXT_H_ALIGN_CENTER;
attrs.m_Valign = GR_TEXT_V_ALIGN_BOTTOM;
}
else
{
pos.x += KiROUND( textOffset * 1.2 );
attrs.m_Halign = GR_TEXT_H_ALIGN_LEFT;
attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER;
}
attrs.m_Font = KIFONT::FONT::GetFont(); // always use stroke font for performance
attrs.m_Size = VECTOR2I( textSize, textSize );
attrs.m_StrokeWidth = GetPenSizeForDemiBold( textSize );
attrs.m_Color = m_schSettings.GetLayerColor( LAYER_OP_VOLTAGES );
knockoutText( aLine->GetOperatingPoint(), pos, attrs, aLine->GetFontMetrics() );
}
if( drawingOP )
return;
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m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( width );
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if( lineStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows )
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{
m_gal->DrawLine( aLine->GetStartPoint(), aLine->GetEndPoint() );
}
else
{
SHAPE_SEGMENT line( aLine->GetStartPoint(), aLine->GetEndPoint() );
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STROKE_PARAMS::Stroke( &line, lineStyle, KiROUND( width ), &m_schSettings,
[&]( const VECTOR2I& a, const VECTOR2I& b )
{
// DrawLine has problem with 0 length lines
// so draw a line with a minimal length
if( a == b )
m_gal->DrawLine( a+1, b );
else
m_gal->DrawLine( a, b );
} );
}
}
void SCH_PAINTER::draw( const SCH_SHAPE* aShape, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
LINE_STYLE lineStyle = aShape->GetEffectiveLineStyle();
COLOR4D color = getRenderColor( aShape, aLayer, drawingShadows );
if( drawingShadows && !( aShape->IsBrightened() || aShape->IsSelected() ) )
return;
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auto drawShape =
[&]( const SCH_SHAPE* shape )
{
switch( shape->GetShape() )
{
case SHAPE_T::ARC:
{
EDA_ANGLE startAngle;
EDA_ANGLE endAngle;
aShape->CalcArcAngles( startAngle, endAngle );
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m_gal->DrawArc( aShape->GetCenter(), aShape->GetRadius(), startAngle,
endAngle - startAngle );
break;
}
case SHAPE_T::CIRCLE:
m_gal->DrawCircle( shape->GetPosition(), shape->GetRadius() );
break;
case SHAPE_T::RECTANGLE:
m_gal->DrawRectangle( shape->GetPosition(), shape->GetEnd() );
break;
case SHAPE_T::POLY:
{
std::deque<VECTOR2D> pts;
for( const VECTOR2I& pt : shape->GetPolyShape().Outline( 0 ).CPoints() )
pts.push_back( pt );
m_gal->DrawPolygon( pts );
break;
}
case SHAPE_T::BEZIER:
{
m_gal->DrawCurve( shape->GetStart(), shape->GetBezierC1(), shape->GetBezierC2(),
shape->GetEnd() );
break;
}
default:
UNIMPLEMENTED_FOR( shape->SHAPE_T_asString() );
}
};
if( aLayer == LAYER_SELECTION_SHADOWS )
{
if( eeconfig()->m_Selection.fill_shapes )
{
// Consider a NAND gate. We have no idea which side of the arc is "inside"
// so we can't reliably fill.
if( aShape->GetShape() == SHAPE_T::ARC )
m_gal->SetIsFill( aShape->IsFilled() );
else
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( color );
}
else
{
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetLineWidth( getLineWidth( aShape, true ) );
m_gal->SetStrokeColor( color );
}
drawShape( aShape );
}
else if( aLayer == LAYER_NOTES_BACKGROUND )
{
// Do not fill the shape in B&W print mode, to avoid to visible items
// inside the shape
if( aShape->IsFilled() && !m_schSettings.PrintBlackAndWhiteReq() )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( color );
drawShape( aShape );
}
}
else if( aLayer == LAYER_NOTES )
{
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float lineWidth = getLineWidth( aShape, drawingShadows );
if( lineWidth > 0 )
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{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( lineWidth );
m_gal->SetStrokeColor( color );
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if( lineStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows )
{
drawShape( aShape );
}
else
{
std::vector<SHAPE*> shapes = aShape->MakeEffectiveShapes( true );
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for( SHAPE* shape : shapes )
{
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STROKE_PARAMS::Stroke( shape, lineStyle, KiROUND( lineWidth ), &m_schSettings,
[&]( const VECTOR2I& a, const VECTOR2I& b )
{
// DrawLine has problem with 0 length lines so enforce minimum
if( a == b )
m_gal->DrawLine( a+1, b );
else
m_gal->DrawLine( a, b );
} );
}
for( SHAPE* shape : shapes )
delete shape;
}
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}
}
}
void SCH_PAINTER::draw( const SCH_TEXT* aText, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
if( drawingShadows && !( aText->IsBrightened() || aText->IsSelected() ) )
return;
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switch( aText->Type() )
{
case SCH_SHEET_PIN_T: aLayer = LAYER_SHEETLABEL; break;
case SCH_HIER_LABEL_T: aLayer = LAYER_HIERLABEL; break;
case SCH_GLOBAL_LABEL_T: aLayer = LAYER_GLOBLABEL; break;
case SCH_DIRECTIVE_LABEL_T: aLayer = LAYER_NETCLASS_REFS; break;
case SCH_LABEL_T: aLayer = LAYER_LOCLABEL; break;
default: aLayer = LAYER_NOTES; break;
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}
COLOR4D color = getRenderColor( aText, aLayer, drawingShadows );
if( m_schematic )
{
SCH_CONNECTION* conn = nullptr;
if( !aText->IsConnectivityDirty() )
conn = aText->Connection();
if( conn && conn->IsBus() )
color = getRenderColor( aText, LAYER_BUS, drawingShadows );
}
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if( !( aText->IsVisible() || aText->IsForceVisible() ) )
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{
// Currently invisible texts are always shown in symbol editor
bool force_show = m_schematic ? eeconfig()->m_Appearance.show_hidden_fields
: true;
if( force_show )
color = getRenderColor( aText, LAYER_HIDDEN, drawingShadows );
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else
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return;
}
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
wxString shownText( aText->GetShownText( true ) );
VECTOR2I text_offset = aText->GetSchematicTextOffset( &m_schSettings );
TEXT_ATTRIBUTES attrs = aText->GetAttributes();
KIFONT::FONT* font = getFont( aText );
attrs.m_Angle = aText->GetDrawRotation();
attrs.m_StrokeWidth = KiROUND( getTextThickness( aText ) );
if( drawingShadows && !font->IsOutline() )
{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
attrs.m_StrokeWidth += getShadowWidth( !aText->IsSelected() );
attrs.m_Underlined = false;
// Fudge factors to match 6.0 positioning
// New text stroking has width dependent offset but we need to
// center the shadow on the stroke. NB this offset is in font.cpp also
double fudge = getShadowWidth( !aText->IsSelected() ) / 1.52;
if( attrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && attrs.m_Angle == ANGLE_0 )
text_offset.x -= fudge;
else if( attrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && attrs.m_Angle == ANGLE_90 )
text_offset.y -= fudge;
else if( attrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && attrs.m_Angle == ANGLE_0 )
text_offset.x += fudge;
else if( attrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && attrs.m_Angle == ANGLE_90 )
text_offset.y += fudge;
strokeText( shownText, aText->GetDrawPos() + text_offset, attrs, aText->GetFontMetrics() );
}
else if( drawingShadows )
{
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BOX2I bBox = aText->GetBoundingBox();
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bBox.Inflate( KiROUND( getTextThickness( aText ) * 2 ) );
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bBox.RevertYAxis();
m_gal->SetIsStroke( false );
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m_gal->SetIsFill( true );
m_gal->DrawRectangle( mapCoords( bBox.GetPosition() ), mapCoords( bBox.GetEnd() ) );
}
else
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{
if( aText->IsHypertext() && aText->IsRollover() )
{
m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) );
m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) );
attrs.m_Underlined = true;
}
// Adjust text drawn in an outline font to more closely mimic the positioning of
// SCH_FIELD text.
if( font->IsOutline() && aText->Type() == SCH_TEXT_T )
{
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BOX2I firstLineBBox = aText->GetTextBox( 0 );
int sizeDiff = firstLineBBox.GetHeight() - aText->GetTextSize().y;
int adjust = KiROUND( sizeDiff * 0.4 );
VECTOR2I adjust_offset( 0, - adjust );
RotatePoint( adjust_offset, aText->GetDrawRotation() );
text_offset += adjust_offset;
}
if( nonCached( aText )
&& aText->RenderAsBitmap( m_gal->GetWorldScale() )
&& !shownText.Contains( wxT( "\n" ) ) )
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{
bitmapText( shownText, aText->GetDrawPos() + text_offset, attrs );
const_cast<SCH_TEXT*>( aText )->SetFlags( IS_SHOWN_AS_BITMAP );
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}
else
{
std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
if( !aText->IsHypertext() && font->IsOutline() )
cache = aText->GetRenderCache( font, shownText, text_offset );
if( cache )
{
m_gal->SetLineWidth( attrs.m_StrokeWidth );
m_gal->DrawGlyphs( *cache );
}
else
{
strokeText( shownText, aText->GetDrawPos() + text_offset, attrs,
aText->GetFontMetrics() );
}
const_cast<SCH_TEXT*>( aText )->ClearFlags( IS_SHOWN_AS_BITMAP );
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}
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}
}
void SCH_PAINTER::draw( const SCH_TEXTBOX* aTextBox, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
COLOR4D color = getRenderColor( aTextBox, aLayer, drawingShadows );
float borderWidth = getLineWidth( aTextBox, drawingShadows );
KIFONT::FONT* font = getFont( aTextBox );
auto drawText =
[&]()
{
wxString shownText = aTextBox->GetShownText( true );
TEXT_ATTRIBUTES attrs = aTextBox->GetAttributes();
attrs.m_Angle = aTextBox->GetDrawRotation();
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attrs.m_StrokeWidth = KiROUND( getTextThickness( aTextBox ) );
if( aTextBox->IsHypertext() && aTextBox->IsRollover() )
{
m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) );
m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) );
attrs.m_Underlined = true;
}
std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
if( !aTextBox->IsHypertext() && font->IsOutline() )
cache = aTextBox->GetRenderCache( font, shownText );
if( cache )
{
m_gal->SetLineWidth( attrs.m_StrokeWidth );
m_gal->DrawGlyphs( *cache );
}
else
{
strokeText( shownText, aTextBox->GetDrawPos(), attrs, aTextBox->GetFontMetrics() );
}
};
if( drawingShadows && !( aTextBox->IsBrightened() || aTextBox->IsSelected() ) )
return;
m_gal->SetFillColor( color );
m_gal->SetStrokeColor( color );
if( aLayer == LAYER_SELECTION_SHADOWS )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetLineWidth( borderWidth );
m_gal->DrawRectangle( aTextBox->GetPosition(), aTextBox->GetEnd() );
}
else if( aLayer == LAYER_NOTES_BACKGROUND )
{
// Do not fill the shape in B&W print mode, to avoid to visible items
// inside the shape
if( aTextBox->IsFilled() && !m_schSettings.PrintBlackAndWhiteReq() )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetLineWidth( borderWidth );
m_gal->DrawRectangle( aTextBox->GetPosition(), aTextBox->GetEnd() );
}
}
else if( aLayer == LAYER_NOTES )
{
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drawText();
if( borderWidth > 0 )
{
COLOR4D borderColor = aTextBox->GetStroke().GetColor();
LINE_STYLE borderStyle = aTextBox->GetEffectiveLineStyle();
if( m_schSettings.m_OverrideItemColors || aTextBox->IsBrightened()
|| borderColor == COLOR4D::UNSPECIFIED )
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{
borderColor = m_schSettings.GetLayerColor( aLayer );
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}
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( borderColor );
m_gal->SetLineWidth( borderWidth );
if( borderStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows )
{
m_gal->DrawRectangle( aTextBox->GetPosition(), aTextBox->GetEnd() );
}
else
{
std::vector<SHAPE*> shapes = aTextBox->MakeEffectiveShapes( true );
for( SHAPE* shape : shapes )
{
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STROKE_PARAMS::Stroke( shape, borderStyle, KiROUND( borderWidth ),
&m_schSettings,
[&]( const VECTOR2I& a, const VECTOR2I& b )
{
// DrawLine has problem with 0 length lines so enforce minimum
if( a == b )
m_gal->DrawLine( a+1, b );
else
m_gal->DrawLine( a, b );
} );
}
for( SHAPE* shape : shapes )
delete shape;
}
}
}
}
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static void orientSymbol( LIB_SYMBOL* symbol, int orientation )
{
struct ORIENT
{
int flag;
int n_rots;
int mirror_x;
int mirror_y;
}
orientations[] =
{
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{ SYM_ORIENT_0, 0, 0, 0 },
{ SYM_ORIENT_90, 1, 0, 0 },
{ SYM_ORIENT_180, 2, 0, 0 },
{ SYM_ORIENT_270, 3, 0, 0 },
{ SYM_MIRROR_X + SYM_ORIENT_0, 0, 1, 0 },
{ SYM_MIRROR_X + SYM_ORIENT_90, 1, 1, 0 },
{ SYM_MIRROR_Y, 0, 0, 1 },
{ SYM_MIRROR_X + SYM_ORIENT_270, 3, 1, 0 },
{ SYM_MIRROR_Y + SYM_ORIENT_0, 0, 0, 1 },
{ SYM_MIRROR_Y + SYM_ORIENT_90, 1, 0, 1 },
{ SYM_MIRROR_Y + SYM_ORIENT_180, 2, 0, 1 },
{ SYM_MIRROR_Y + SYM_ORIENT_270, 3, 0, 1 }
};
ORIENT o = orientations[ 0 ];
for( ORIENT& i : orientations )
{
if( i.flag == orientation )
{
o = i;
break;
}
}
for( LIB_ITEM& item : symbol->GetDrawItems() )
{
for( int i = 0; i < o.n_rots; i++ )
item.Rotate( VECTOR2I(0, 0 ), true );
if( o.mirror_x )
item.MirrorVertical( VECTOR2I( 0, 0 ) );
if( o.mirror_y )
item.MirrorHorizontal( VECTOR2I( 0, 0 ) );
}
}
wxString SCH_PAINTER::expandLibItemTextVars( const wxString& aSourceText,
const SCH_SYMBOL* aSymbolContext )
{
std::function<bool( wxString* )> symbolResolver =
[&]( wxString* token ) -> bool
{
return aSymbolContext->ResolveTextVar( &m_schematic->CurrentSheet(), token );
};
return ExpandTextVars( aSourceText, &symbolResolver );
}
void SCH_PAINTER::draw( const SCH_SYMBOL* aSymbol, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children )
{
for( const SCH_FIELD& field : aSymbol->GetFields() )
draw( &field, aLayer, aSymbol->GetDNP() );
}
if( isFieldsLayer( aLayer ) )
return;
if( drawingShadows && !( aSymbol->IsBrightened() || aSymbol->IsSelected() ) )
{
// Don't exit here; symbol may still have selected pins
// return;
}
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int unit = aSymbol->GetUnitSelection( &m_schematic->CurrentSheet() );
int bodyStyle = aSymbol->GetBodyStyle();
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// Use dummy symbol if the actual couldn't be found (or couldn't be locked).
LIB_SYMBOL* originalSymbol = aSymbol->GetLibSymbolRef() ?
aSymbol->GetLibSymbolRef().get() : dummy();
LIB_PINS originalPins;
originalSymbol->GetPins( originalPins, unit, bodyStyle );
// Copy the source so we can re-orient and translate it.
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LIB_SYMBOL tempSymbol( *originalSymbol );
LIB_PINS tempPins;
tempSymbol.GetPins( tempPins, unit, bodyStyle );
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tempSymbol.SetFlags( aSymbol->GetFlags() );
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orientSymbol( &tempSymbol, aSymbol->GetOrientation() );
for( LIB_ITEM& tempItem : tempSymbol.GetDrawItems() )
{
tempItem.SetFlags( aSymbol->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED,
tempItem.MoveTo( tempItem.GetPosition() + (VECTOR2I) mapCoords( aSymbol->GetPosition() ) );
if( tempItem.Type() == LIB_TEXT_T )
{
LIB_TEXT* textItem = static_cast<LIB_TEXT*>( &tempItem );
if( textItem->HasTextVars() )
textItem->SetText( expandLibItemTextVars( textItem->GetText(), aSymbol ) );
}
else if( tempItem.Type() == LIB_TEXTBOX_T )
{
LIB_TEXTBOX* textboxItem = static_cast<LIB_TEXTBOX*>( &tempItem );
if( textboxItem->HasTextVars() )
textboxItem->SetText( expandLibItemTextVars( textboxItem->GetText(), aSymbol ) );
}
}
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// Copy the pin info from the symbol to the temp pins
for( unsigned i = 0; i < tempPins.size(); ++ i )
{
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SCH_PIN* symbolPin = aSymbol->GetPin( originalPins[ i ] );
LIB_PIN* tempPin = tempPins[ i ];
tempPin->ClearFlags();
tempPin->SetFlags( symbolPin->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED,
// IS_SHOWN_AS_BITMAP
tempPin->SetName( expandLibItemTextVars( symbolPin->GetShownName(), aSymbol ) );
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tempPin->SetType( symbolPin->GetType() );
tempPin->SetShape( symbolPin->GetShape() );
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if( symbolPin->IsDangling() )
tempPin->SetFlags( IS_DANGLING );
else
tempPin->ClearFlags( IS_DANGLING );
tempPin->SetOperatingPoint( symbolPin->GetOperatingPoint() );
}
draw( &tempSymbol, aLayer, false, aSymbol->GetUnit(), aSymbol->GetBodyStyle(), aSymbol->GetDNP() );
for( unsigned i = 0; i < tempPins.size(); ++i )
{
SCH_PIN* symbolPin = aSymbol->GetPin( originalPins[ i ] );
LIB_PIN* tempPin = tempPins[ i ];
symbolPin->ClearFlags();
tempPin->ClearFlags( IS_DANGLING ); // Clear this temporary flag
symbolPin->SetFlags( tempPin->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED,
// IS_SHOWN_AS_BITMAP
}
if( aSymbol->GetDNP() )
{
BOX2I bbox = aSymbol->GetBodyBoundingBox();
BOX2I pins = aSymbol->GetBodyAndPinsBoundingBox();
VECTOR2D margins( std::max( bbox.GetX() - pins.GetX(), pins.GetEnd().x - bbox.GetEnd().x ),
std::max( bbox.GetY() - pins.GetY(), pins.GetEnd().y - bbox.GetEnd().y ) );
margins.x = std::max( margins.x * 0.6, margins.y * 0.3 );
margins.y = std::max( margins.y * 0.6, margins.x * 0.3 );
bbox.Inflate( KiROUND( margins.x ), KiROUND( margins.y ) );
VECTOR2I pt1 = bbox.GetOrigin();
VECTOR2I pt2 = bbox.GetEnd();
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m_gal->PushDepth();
m_gal->AdvanceDepth();
m_gal->SetIsStroke( true );
m_gal->SetIsFill( true );
m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_DNP_MARKER ) );
m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_DNP_MARKER ) );
m_gal->DrawSegment( pt1, pt2, 3.0 * schIUScale.MilsToIU( DEFAULT_LINE_WIDTH_MILS ) );
std::swap( pt1.x, pt2.x );
m_gal->DrawSegment( pt1, pt2, 3.0 * schIUScale.MilsToIU( DEFAULT_LINE_WIDTH_MILS ) );
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m_gal->PopDepth();
}
}
void SCH_PAINTER::draw( const SCH_FIELD* aField, int aLayer, bool aDimmed )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
if( drawingShadows && !( aField->IsBrightened() || aField->IsSelected() ) )
return;
if( !drawingShadows && aField->GetLayer() != aLayer )
return;
aLayer = aField->GetLayer();
COLOR4D color = getRenderColor( aField, aLayer, drawingShadows, aDimmed );
if( !( aField->IsVisible() || aField->IsForceVisible() ) )
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{
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if( !m_schematic || eeconfig()->m_Appearance.show_hidden_fields )
color = getRenderColor( aField, LAYER_HIDDEN, drawingShadows, aDimmed );
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else
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return;
}
wxString shownText = aField->GetShownText( true );
if( shownText.IsEmpty() )
return;
// Calculate the text orientation according to the parent orientation.
EDA_ANGLE orient = aField->GetTextAngle();
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if( aField->GetParent() && aField->GetParent()->Type() == SCH_SYMBOL_T )
{
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if( static_cast<SCH_SYMBOL*>( aField->GetParent() )->GetTransform().y1 )
{
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// Rotate symbol 90 degrees.
if( orient.IsHorizontal() )
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orient = ANGLE_VERTICAL;
else
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orient = ANGLE_HORIZONTAL;
}
}
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/*
* Calculate the text justification, according to the symbol orientation/mirror.
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* This is a bit complicated due to cumulative calculations:
* - numerous cases (mirrored or not, rotation)
* - the DrawGraphicText function recalculate also H and H justifications according to the
* text orientation.
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* - when symbol is mirrored, the text is not mirrored and justifications are complicated
* to calculate so the easier way is to use no justifications (centered text) and use
* GetBoundingBox to know the text coordinate considered as centered
*/
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BOX2I bbox = aField->GetBoundingBox();
if( aField->GetParent() && aField->GetParent()->Type() == SCH_GLOBAL_LABEL_T )
{
SCH_GLOBALLABEL* label = static_cast<SCH_GLOBALLABEL*>( aField->GetParent() );
bbox.Offset( label->GetSchematicTextOffset( &m_schSettings ) );
}
if( m_schSettings.GetDrawBoundingBoxes() )
drawItemBoundingBox( aField );
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
if( drawingShadows && getFont( aField )->IsOutline() )
{
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BOX2I shadow_box = bbox;
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shadow_box.Inflate( KiROUND( getTextThickness( aField ) * 2 ) );
shadow_box.RevertYAxis();
m_gal->SetIsStroke( false );
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m_gal->SetIsFill( true );
m_gal->DrawRectangle( mapCoords( shadow_box.GetPosition() ), mapCoords( shadow_box.GetEnd() ) );
}
else
{
VECTOR2I textpos = bbox.Centre();
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TEXT_ATTRIBUTES attributes = aField->GetAttributes();
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attributes.m_Halign = GR_TEXT_H_ALIGN_CENTER;
attributes.m_Valign = GR_TEXT_V_ALIGN_CENTER;
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attributes.m_StrokeWidth = KiROUND( getTextThickness( aField ) );
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attributes.m_Angle = orient;
if( drawingShadows )
attributes.m_StrokeWidth += getShadowWidth( !aField->IsSelected() );
if( aField->IsHypertext() && aField->IsRollover() )
{
m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) );
m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) );
attributes.m_Underlined = true;
}
if( nonCached( aField ) && aField->RenderAsBitmap( m_gal->GetWorldScale() ) )
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{
bitmapText( shownText, textpos, attributes );
const_cast<SCH_FIELD*>( aField )->SetFlags( IS_SHOWN_AS_BITMAP );
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}
else
{
std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
if( !aField->IsHypertext() )
cache = aField->GetRenderCache( shownText, textpos, attributes );
if( cache )
{
m_gal->SetLineWidth( attributes.m_StrokeWidth );
m_gal->DrawGlyphs( *cache );
}
else
{
strokeText( shownText, textpos, attributes, aField->GetFontMetrics() );
}
const_cast<SCH_FIELD*>( aField )->ClearFlags( IS_SHOWN_AS_BITMAP );
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}
}
// Draw the umbilical line
if( aField->IsMoving() )
{
VECTOR2I parentPos = aField->GetParentPosition();
m_gal->SetLineWidth( m_schSettings.m_outlineWidth );
m_gal->SetStrokeColor( getRenderColor( aField, LAYER_SCHEMATIC_ANCHOR, drawingShadows ) );
m_gal->DrawLine( bbox.Centre(), parentPos );
}
}
void SCH_PAINTER::draw( const SCH_GLOBALLABEL* aLabel, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
bool drawingDangling = aLayer == LAYER_DANGLING;
if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children )
{
for( const SCH_FIELD& field : aLabel->GetFields() )
draw( &field, aLayer, false );
}
if( isFieldsLayer( aLayer ) )
return;
if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) )
return;
COLOR4D color = getRenderColor( aLabel, LAYER_GLOBLABEL, drawingShadows );
if( drawingDangling )
{
if( aLabel->IsDangling() )
{
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drawDanglingIndicator( aLabel->GetTextPos(), color,
schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true,
drawingShadows, aLabel->IsBrightened() );
}
return;
}
std::vector<VECTOR2I> pts;
std::deque<VECTOR2D> pts2;
aLabel->CreateGraphicShape( &m_schSettings, pts, aLabel->GetTextPos() );
for( const VECTOR2I& p : pts )
pts2.emplace_back( VECTOR2D( p.x, p.y ) );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aLabel, drawingShadows ) );
m_gal->SetStrokeColor( color );
if( drawingShadows )
{
m_gal->SetIsFill( eeconfig()->m_Selection.fill_shapes );
m_gal->SetFillColor( color );
m_gal->DrawPolygon( pts2 );
}
else
{
m_gal->SetIsFill( false );
m_gal->DrawPolyline( pts2 );
}
draw( static_cast<const SCH_TEXT*>( aLabel ), aLayer );
}
void SCH_PAINTER::draw( const SCH_LABEL* aLabel, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
bool drawingDangling = aLayer == LAYER_DANGLING;
if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children )
{
for( const SCH_FIELD& field : aLabel->GetFields() )
draw( &field, aLayer, false );
}
if( isFieldsLayer( aLayer ) )
return;
if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) )
return;
COLOR4D color = getRenderColor( aLabel, LAYER_HIERLABEL, drawingShadows );
if( drawingDangling )
{
if( aLabel->IsDangling() )
{
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drawDanglingIndicator( aLabel->GetTextPos(), color,
schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true,
drawingShadows, aLabel->IsBrightened() );
}
return;
}
draw( static_cast<const SCH_TEXT*>( aLabel ), aLayer );
}
void SCH_PAINTER::draw( const SCH_HIERLABEL* aLabel, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
bool drawingDangling = aLayer == LAYER_DANGLING;
if( !( drawingShadows || drawingDangling ) || eeconfig()->m_Selection.draw_selected_children )
{
for( const SCH_FIELD& field : aLabel->GetFields() )
draw( &field, aLayer, false );
}
if( isFieldsLayer( aLayer ) )
return;
if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) )
return;
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COLOR4D color = getRenderColor( aLabel, LAYER_HIERLABEL, drawingShadows );
if( drawingDangling )
{
if( aLabel->IsDangling() )
{
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drawDanglingIndicator( aLabel->GetTextPos(), color,
schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true,
drawingShadows, aLabel->IsBrightened() );
}
return;
}
if( m_schematic )
{
SCH_CONNECTION* conn = nullptr;
if( !aLabel->IsConnectivityDirty() )
conn = aLabel->Connection();
if( conn && conn->IsBus() )
color = getRenderColor( aLabel, LAYER_BUS, drawingShadows );
}
std::vector<VECTOR2I> pts;
std::deque<VECTOR2D> pts2;
aLabel->CreateGraphicShape( &m_schSettings, pts, (VECTOR2I)aLabel->GetTextPos() );
for( const VECTOR2I& p : pts )
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pts2.emplace_back( VECTOR2D( p.x, p.y ) );
m_gal->SetIsFill( true );
m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ) );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aLabel, drawingShadows ) );
m_gal->SetStrokeColor( color );
m_gal->DrawPolyline( pts2 );
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draw( static_cast<const SCH_TEXT*>( aLabel ), aLayer );
}
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void SCH_PAINTER::draw( const SCH_DIRECTIVE_LABEL* aLabel, int aLayer )
{
if( !eeconfig()->m_Appearance.show_directive_labels && !aLabel->IsSelected() )
return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children )
{
for( const SCH_FIELD& field : aLabel->GetFields() )
draw( &field, aLayer, false );
}
if( isFieldsLayer( aLayer ) )
return;
if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) )
return;
COLOR4D color = getRenderColor( aLabel, LAYER_NETCLASS_REFS, drawingShadows );
if( aLayer == LAYER_DANGLING )
{
if( aLabel->IsDangling() )
{
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drawDanglingIndicator( aLabel->GetTextPos(), color,
schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true,
drawingShadows, aLabel->IsBrightened() );
}
return;
}
std::vector<VECTOR2I> pts;
std::deque<VECTOR2D> pts2;
aLabel->CreateGraphicShape( &m_schSettings, pts, aLabel->GetTextPos() );
for( const VECTOR2I& p : pts )
pts2.emplace_back( VECTOR2D( p.x, p.y ) );
m_gal->SetIsFill( false );
m_gal->SetFillColor( color );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aLabel, drawingShadows ) );
m_gal->SetStrokeColor( color );
if( aLabel->GetShape() == LABEL_FLAG_SHAPE::F_DOT )
{
m_gal->DrawLine( pts2[0], pts2[1] );
m_gal->SetIsFill( true );
m_gal->DrawCircle( pts2[2], ( pts2[2] - pts2[1] ).EuclideanNorm() );
}
else if( aLabel->GetShape() == LABEL_FLAG_SHAPE::F_ROUND )
{
m_gal->DrawLine( pts2[0], pts2[1] );
m_gal->DrawCircle( pts2[2], ( pts2[2] - pts2[1] ).EuclideanNorm() );
}
else
{
m_gal->DrawPolyline( pts2 );
}
}
void SCH_PAINTER::draw( const SCH_SHEET* aSheet, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children )
{
for( const SCH_FIELD& field : aSheet->GetFields() )
draw( &field, aLayer, false );
for( SCH_SHEET_PIN* sheetPin : aSheet->GetPins() )
draw( static_cast<SCH_HIERLABEL*>( sheetPin ), aLayer );
}
if( isFieldsLayer( aLayer ) )
return;
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VECTOR2D pos = aSheet->GetPosition();
VECTOR2D size = aSheet->GetSize();
if( aLayer == LAYER_SHEET_BACKGROUND )
{
// Do not fill the shape in B&W print mode, to avoid to visible items
// inside the shape
if( !m_schSettings.PrintBlackAndWhiteReq() )
{
m_gal->SetFillColor( getRenderColor( aSheet, LAYER_SHEET_BACKGROUND, true ) );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->DrawRectangle( pos, pos + size );
}
}
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if( aLayer == LAYER_SHEET || aLayer == LAYER_SELECTION_SHADOWS )
{
m_gal->SetStrokeColor( getRenderColor( aSheet, LAYER_SHEET, drawingShadows ) );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aSheet, drawingShadows ) );
m_gal->SetIsFill( false );
m_gal->DrawRectangle( pos, pos + size );
}
}
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void SCH_PAINTER::draw( const SCH_NO_CONNECT* aNC, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
if( drawingShadows && !( aNC->IsBrightened() || aNC->IsSelected() ) )
return;
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aNC, drawingShadows ) );
m_gal->SetStrokeColor( getRenderColor( aNC, LAYER_NOCONNECT, drawingShadows ) );
m_gal->SetIsFill( false );
VECTOR2D p = aNC->GetPosition();
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int delta = std::max( aNC->GetSize(), m_schSettings.GetDefaultPenWidth() * 3 ) / 2;
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m_gal->DrawLine( p + VECTOR2D( -delta, -delta ), p + VECTOR2D( delta, delta ) );
m_gal->DrawLine( p + VECTOR2D( -delta, delta ), p + VECTOR2D( delta, -delta ) );
}
2018-09-04 20:53:04 +00:00
2020-12-20 18:44:13 +00:00
void SCH_PAINTER::draw( const SCH_BUS_ENTRY_BASE *aEntry, int aLayer )
{
SCH_LAYER_ID layer = aEntry->Type() == SCH_BUS_WIRE_ENTRY_T ? LAYER_WIRE : LAYER_BUS;
SCH_LINE line( VECTOR2I(), layer );
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( m_schSettings.IsPrinting() && drawingShadows )
return;
bool drawingDangling = aLayer == LAYER_DANGLING;
if( drawingShadows && !( aEntry->IsBrightened() || aEntry->IsSelected() ) )
return;
if( aEntry->IsSelected() )
{
line.SetSelected();
// Never show unselected endpoints on bus entries
line.SetFlags( STARTPOINT | ENDPOINT );
}
else if( aEntry->IsBrightened() )
line.SetBrightened();
line.SetStartPoint( aEntry->GetPosition() );
line.SetEndPoint( aEntry->GetEnd() );
line.SetStroke( aEntry->GetStroke() );
line.SetLineWidth( KiROUND( getLineWidth( aEntry, false ) ) );
COLOR4D color = getRenderColor( aEntry, LAYER_WIRE, drawingShadows );
if( aEntry->Type() == SCH_BUS_BUS_ENTRY_T )
color = getRenderColor( aEntry, LAYER_BUS, drawingShadows );
if( drawingDangling )
{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color.Brightened( 0.3 ) );
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m_gal->SetLineWidth( m_schSettings.GetDanglingIndicatorThickness() );
if( aEntry->IsDanglingStart() )
{
m_gal->DrawCircle( aEntry->GetPosition(),
aEntry->GetPenWidth() + ( TARGET_BUSENTRY_RADIUS / 2 ) );
}
if( aEntry->IsDanglingEnd() )
{
m_gal->DrawCircle( aEntry->GetEnd(),
aEntry->GetPenWidth() + ( TARGET_BUSENTRY_RADIUS / 2 ) );
}
}
else
{
line.SetLineColor( color );
line.SetLineStyle( aEntry->GetLineStyle() );
draw( &line, aLayer );
}
}
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void SCH_PAINTER::draw( const SCH_BITMAP* aBitmap, int aLayer )
{
m_gal->Save();
m_gal->Translate( aBitmap->GetPosition() );
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// When the image scale factor is not 1.0, we need to modify the actual as the image scale
// factor is similar to a local zoom
double img_scale = aBitmap->GetImageScale();
if( img_scale != 1.0 )
m_gal->Scale( VECTOR2D( img_scale, img_scale ) );
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if( aLayer == LAYER_DRAW_BITMAPS )
{
m_gal->DrawBitmap( *aBitmap->GetImage() );
}
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if( aLayer == LAYER_SELECTION_SHADOWS )
{
if( aBitmap->IsSelected() || aBitmap->IsBrightened() )
{
COLOR4D color = getRenderColor( aBitmap, LAYER_DRAW_BITMAPS, true );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth ( getShadowWidth( aBitmap->IsBrightened() ) );
m_gal->SetIsFill( false );
// Draws a bounding box.
VECTOR2D bm_size( aBitmap->GetSize() );
// bm_size is the actual image size in UI.
// but m_gal scale was previously set to img_scale
// so recalculate size relative to this image size.
bm_size.x /= img_scale;
bm_size.y /= img_scale;
VECTOR2D origin( -bm_size.x / 2.0, -bm_size.y / 2.0 );
VECTOR2D end = origin + bm_size;
m_gal->DrawRectangle( origin, end );
}
}
m_gal->Restore();
}
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void SCH_PAINTER::draw( const SCH_MARKER* aMarker, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
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if( m_schSettings.IsPrinting() && drawingShadows )
return;
if( drawingShadows && !( aMarker->IsBrightened() || aMarker->IsSelected() ) )
return;
COLOR4D color = getRenderColor( aMarker, aMarker->GetColorLayer(), drawingShadows );
m_gal->Save();
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m_gal->Translate( aMarker->GetPosition() );
m_gal->SetIsFill( !drawingShadows );
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m_gal->SetFillColor( color );
m_gal->SetIsStroke( drawingShadows );
m_gal->SetLineWidth( getLineWidth( aMarker, drawingShadows ) );
m_gal->SetStrokeColor( color );
SHAPE_LINE_CHAIN polygon;
aMarker->ShapeToPolygon( polygon );
m_gal->DrawPolygon( polygon );
m_gal->Restore();
}
}; // namespace KIGFX