2013-05-26 04:36:44 +00:00
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/**
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* @file convert_basic_shapes_to_polygon.cpp
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*/
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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2018-01-19 20:10:40 +00:00
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* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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2020-06-22 19:35:09 +00:00
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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2013-05-26 04:36:44 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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2020-01-07 17:12:59 +00:00
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#include <algorithm> // for max, min
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#include <math.h> // for atan2
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#include <type_traits> // for swap
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2013-05-26 04:36:44 +00:00
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#include <convert_basic_shapes_to_polygon.h>
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2019-05-22 13:33:48 +00:00
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#include <geometry/geometry_utils.h>
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2020-01-07 17:12:59 +00:00
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#include <geometry/shape_line_chain.h> // for SHAPE_LINE_CHAIN
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#include <geometry/shape_poly_set.h> // for SHAPE_POLY_SET, SHAPE_POLY_SE...
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#include <math/util.h>
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#include <math/vector2d.h> // for VECTOR2I
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#include <trigo.h>
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2019-05-22 13:33:48 +00:00
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2013-05-26 04:36:44 +00:00
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2020-06-22 19:35:09 +00:00
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void TransformCircleToPolygon( SHAPE_LINE_CHAIN& aCornerBuffer, wxPoint aCenter, int aRadius,
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2019-05-22 13:33:48 +00:00
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int aError )
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2019-05-09 14:23:18 +00:00
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{
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wxPoint corner_position;
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2020-09-10 23:05:20 +00:00
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int numSegs = GetArcToSegmentCount( aRadius, aError, 360.0 );
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int delta = 3600 / numSegs; // rotate angle in 0.1 degree
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int correction = GetCircleToPolyCorrection( aError );
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int radius = aRadius + correction; // make segments outside the circles
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double halfstep = delta / 2.0; // the starting value for rot angles
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2019-05-09 14:23:18 +00:00
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2020-09-10 23:05:20 +00:00
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for( int angle = 0; angle < 3600; angle += delta )
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2019-05-09 14:23:18 +00:00
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{
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2019-05-22 13:33:48 +00:00
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corner_position.x = radius;
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2019-05-09 14:23:18 +00:00
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corner_position.y = 0;
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RotatePoint( &corner_position, angle );
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corner_position += aCenter;
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2020-06-22 19:35:09 +00:00
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aCornerBuffer.Append( corner_position.x, corner_position.y );
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2019-05-09 14:23:18 +00:00
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}
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2020-06-22 19:35:09 +00:00
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aCornerBuffer.SetClosed( true );
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2019-05-09 14:23:18 +00:00
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}
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2013-05-26 04:36:44 +00:00
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2019-09-09 12:44:41 +00:00
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void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCenter, int aRadius,
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2019-05-22 13:33:48 +00:00
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int aError )
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2013-05-26 04:36:44 +00:00
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{
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wxPoint corner_position;
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2020-09-10 23:05:20 +00:00
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int numSegs = GetArcToSegmentCount( aRadius, aError, 360.0 );
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int delta = 3600 / numSegs; // rotate angle in 0.1 degree
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int correction = GetCircleToPolyCorrection( aError );
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int radius = aRadius + correction; // make segments outside the circles
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2013-05-26 04:36:44 +00:00
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2015-07-27 19:45:57 +00:00
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aCornerBuffer.NewOutline();
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2020-09-10 23:05:20 +00:00
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for( int angle = 0; angle < 3600; angle += delta )
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2013-05-26 04:36:44 +00:00
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{
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2020-09-10 23:05:20 +00:00
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corner_position.x = radius;
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corner_position.y = 0;
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2018-01-19 20:30:43 +00:00
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RotatePoint( &corner_position, angle );
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2013-05-26 04:36:44 +00:00
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corner_position += aCenter;
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2015-07-27 19:45:57 +00:00
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aCornerBuffer.Append( corner_position.x, corner_position.y );
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2013-05-26 04:36:44 +00:00
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}
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2020-09-10 23:05:20 +00:00
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// Finish circle
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corner_position.x = radius;
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corner_position.y = 0;
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corner_position += aCenter;
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aCornerBuffer.Append( corner_position.x, corner_position.y );
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2013-05-26 04:36:44 +00:00
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}
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2019-05-22 13:33:48 +00:00
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2019-09-09 12:44:41 +00:00
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void TransformOvalToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aEnd,
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int aWidth, int aError )
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2018-01-20 18:34:50 +00:00
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{
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2018-01-20 19:44:04 +00:00
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// To build the polygonal shape outside the actual shape, we use a bigger
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// radius to build rounded ends.
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// However, the width of the segment is too big.
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// so, later, we will clamp the polygonal shape with the bounding box
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// of the segment.
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2020-09-10 23:05:20 +00:00
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int radius = aWidth / 2;
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int numSegs = GetArcToSegmentCount( radius, aError, 360.0 );
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int delta = 3600 / numSegs; // rotate angle in 0.1 degree
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int correction = GetCircleToPolyCorrection( aError );
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2020-01-26 17:01:11 +00:00
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2020-09-10 23:05:20 +00:00
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radius += correction; // make segments outside the circles
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2018-01-20 19:44:04 +00:00
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// end point is the coordinate relative to aStart
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2020-09-10 23:05:20 +00:00
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wxPoint endp = aEnd - aStart;
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wxPoint startp = aStart;
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wxPoint corner;
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2018-01-20 19:44:04 +00:00
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SHAPE_POLY_SET polyshape;
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2018-01-20 18:34:50 +00:00
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2018-01-20 19:44:04 +00:00
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polyshape.NewOutline();
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2018-01-20 18:34:50 +00:00
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2018-01-20 19:44:04 +00:00
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// normalize the position in order to have endp.x >= 0
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// it makes calculations more easy to understand
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2018-01-20 18:34:50 +00:00
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if( endp.x < 0 )
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{
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endp = aStart - aEnd;
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startp = aEnd;
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}
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2018-01-20 19:44:04 +00:00
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// delta_angle is in radian
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2018-01-20 18:34:50 +00:00
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double delta_angle = atan2( (double)endp.y, (double)endp.x );
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2020-09-10 23:05:20 +00:00
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int seg_len = KiROUND( EuclideanNorm( endp ) );
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2018-01-20 18:34:50 +00:00
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// Compute the outlines of the segment, and creates a polygon
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2018-01-20 19:44:04 +00:00
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// Note: the polygonal shape is built from the equivalent horizontal
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2020-09-10 23:05:20 +00:00
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// segment starting at {0,0}, and ending at {seg_len,0}
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2018-01-20 19:44:04 +00:00
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2018-01-20 18:34:50 +00:00
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// add right rounded end:
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2020-09-10 23:05:20 +00:00
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for( int angle = 0; angle < 1800; angle += delta )
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2018-01-20 18:34:50 +00:00
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{
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corner = wxPoint( 0, radius );
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2020-09-10 23:05:20 +00:00
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RotatePoint( &corner, angle );
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2018-01-20 18:34:50 +00:00
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corner.x += seg_len;
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polyshape.Append( corner.x, corner.y );
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}
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// Finish arc:
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corner = wxPoint( seg_len, -radius );
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polyshape.Append( corner.x, corner.y );
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// add left rounded end:
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2020-09-10 23:05:20 +00:00
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for( int angle = 0; angle < 1800; angle += delta )
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2018-01-20 18:34:50 +00:00
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{
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corner = wxPoint( 0, -radius );
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2020-09-10 23:05:20 +00:00
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RotatePoint( &corner, angle );
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2018-01-20 18:34:50 +00:00
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polyshape.Append( corner.x, corner.y );
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}
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// Finish arc:
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corner = wxPoint( 0, radius );
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polyshape.Append( corner.x, corner.y );
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2018-01-20 19:44:04 +00:00
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2020-09-10 23:05:20 +00:00
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// Now trim the edges of the polygonal shape which will be slightly outside the
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// track width.
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SHAPE_POLY_SET bbox;
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bbox.NewOutline();
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// Build the bbox (a horizontal rectangle).
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int halfwidth = aWidth / 2; // Use the exact segment width for the bbox height
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corner.x = -radius - 2; // use a bbox width slightly bigger to avoid
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// creating useless corner at segment ends
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corner.y = halfwidth;
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bbox.Append( corner.x, corner.y );
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corner.y = -halfwidth;
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bbox.Append( corner.x, corner.y );
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corner.x = radius + seg_len + 2;
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bbox.Append( corner.x, corner.y );
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corner.y = halfwidth;
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bbox.Append( corner.x, corner.y );
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// Now, clamp the shape
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polyshape.BooleanIntersection( bbox, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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// Note the final polygon is a simple, convex polygon with no hole
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// due to the shape of initial polygons
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2018-01-20 18:34:50 +00:00
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// Rotate and move the polygon to its right location
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polyshape.Rotate( delta_angle, VECTOR2I( 0, 0 ) );
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polyshape.Move( startp );
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2018-01-20 19:44:04 +00:00
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aCornerBuffer.Append( polyshape);
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2018-01-20 18:34:50 +00:00
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}
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2019-05-22 13:33:48 +00:00
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2020-06-22 19:35:09 +00:00
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void GetRoundRectCornerCenters( wxPoint aCenters[4], int aRadius, const wxPoint& aPosition,
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const wxSize& aSize, double aRotation )
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2016-02-10 16:02:40 +00:00
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{
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wxSize size( aSize/2 );
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size.x -= aRadius;
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size.y -= aRadius;
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2016-04-06 18:15:49 +00:00
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// Ensure size is > 0, to avoid generating unusable shapes
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// which can crash kicad.
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2020-06-22 19:35:09 +00:00
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size.x = std::max( 1, size.x );
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size.y = std::max( 1, size.y );
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2016-02-10 16:02:40 +00:00
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2020-06-22 19:35:09 +00:00
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aCenters[0] = wxPoint( -size.x, size.y );
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aCenters[1] = wxPoint( size.x, size.y );
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aCenters[2] = wxPoint( size.x, -size.y );
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aCenters[3] = wxPoint( -size.x, -size.y );
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2016-02-10 16:02:40 +00:00
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// Rotate the polygon
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2020-06-22 19:35:09 +00:00
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if( aRotation != 0.0 )
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2016-02-10 16:02:40 +00:00
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{
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for( int ii = 0; ii < 4; ii++ )
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RotatePoint( &aCenters[ii], aRotation );
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}
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// move the polygon to the position
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for( int ii = 0; ii < 4; ii++ )
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aCenters[ii] += aPosition;
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}
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2018-08-29 07:13:07 +00:00
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2020-06-22 19:35:09 +00:00
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void TransformRoundChamferedRectToPolygon( SHAPE_POLY_SET& aCornerBuffer, const wxPoint& aPosition,
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const wxSize& aSize, double aRotation,
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int aCornerRadius, double aChamferRatio,
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int aChamferCorners, int aError )
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2016-02-10 16:02:40 +00:00
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{
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2018-08-29 07:13:07 +00:00
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// Build the basic shape in orientation 0.0, position 0,0 for chamfered corners
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// or in actual position/orientation for round rect only
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2016-02-10 16:02:40 +00:00
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wxPoint corners[4];
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2018-08-29 07:13:07 +00:00
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GetRoundRectCornerCenters( corners, aCornerRadius,
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aChamferCorners ? wxPoint( 0, 0 ) : aPosition,
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aSize, aChamferCorners ? 0.0 : aRotation );
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2016-02-10 16:02:40 +00:00
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SHAPE_POLY_SET outline;
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outline.NewOutline();
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2020-06-22 19:35:09 +00:00
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for( const wxPoint& corner : corners)
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outline.Append( corner );
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2016-02-10 16:02:40 +00:00
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2020-09-10 23:05:20 +00:00
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int numSegs = GetArcToSegmentCount( aCornerRadius, aError, 360.0 );
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2020-07-05 16:16:33 +00:00
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// To build the polygonal shape outside the actual shape, we use a bigger
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// radius to build rounded corners.
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2020-09-10 23:05:20 +00:00
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int correction = GetCircleToPolyCorrection( aError );
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int radius = aCornerRadius + correction; // make segments outside the circles
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2020-07-05 16:16:33 +00:00
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outline.Inflate( radius, numSegs );
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if( correction > 1.0 )
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{
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// Refinement: clamp the inflated polygonal shape by the rectangular shape
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// containing the rounded polygon
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SHAPE_POLY_SET bbox; // the rectangular shape
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bbox.NewOutline();
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for( const wxPoint& corner : corners )
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bbox.Append( corner );
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// Just build the rectangular bbox
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bbox.Inflate( aCornerRadius, 1, SHAPE_POLY_SET::CORNER_STRATEGY::ALLOW_ACUTE_CORNERS );
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// Now, clamp the shape
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outline.BooleanIntersection( bbox, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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// Note the final polygon is a simple, convex polygon with no hole
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// due to the shape of initial polygons
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}
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2016-02-10 16:02:40 +00:00
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2018-08-29 07:13:07 +00:00
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if( aChamferCorners == RECT_NO_CHAMFER ) // no chamfer
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{
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// Add the outline:
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aCornerBuffer.Append( outline );
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return;
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}
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// Now we have the round rect outline, in position 0,0 orientation 0.0.
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// Chamfer the corner(s).
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int chamfer_value = aChamferRatio * std::min( aSize.x, aSize.y );
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SHAPE_POLY_SET chamfered_corner; // corner shape for the current corner to chamfer
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int corner_id[4] =
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{
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RECT_CHAMFER_TOP_LEFT, RECT_CHAMFER_TOP_RIGHT,
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RECT_CHAMFER_BOTTOM_LEFT, RECT_CHAMFER_BOTTOM_RIGHT
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};
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// Depending on the corner position, signX[] and signY[] give the sign of chamfer
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// coordinates relative to the corner position
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// The first corner is the top left corner, then top right, bottom left and bottom right
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int signX[4] = {1, -1, 1,-1 };
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int signY[4] = {1, 1, -1,-1 };
|
|
|
|
|
|
|
|
for( int ii = 0; ii < 4; ii++ )
|
|
|
|
{
|
|
|
|
if( (corner_id[ii] & aChamferCorners) == 0 )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
VECTOR2I corner_pos( -signX[ii]*aSize.x/2, -signY[ii]*aSize.y/2 );
|
|
|
|
|
|
|
|
if( aCornerRadius )
|
|
|
|
{
|
|
|
|
// We recreate a rectangular area covering the full rounded corner (max size = aSize/2)
|
|
|
|
// to rebuild the corner before chamfering, to be sure the rounded corner shape does not
|
|
|
|
// overlap the chamfered corner shape:
|
|
|
|
chamfered_corner.RemoveAllContours();
|
|
|
|
chamfered_corner.NewOutline();
|
|
|
|
chamfered_corner.Append( 0, 0 );
|
2019-05-22 13:33:48 +00:00
|
|
|
chamfered_corner.Append( 0, signY[ii] * aSize.y / 2 );
|
|
|
|
chamfered_corner.Append( signX[ii] * aSize.x / 2, signY[ii] * aSize.y / 2 );
|
|
|
|
chamfered_corner.Append( signX[ii] * aSize.x / 2, 0 );
|
2018-08-29 07:13:07 +00:00
|
|
|
chamfered_corner.Move( corner_pos );
|
|
|
|
outline.BooleanAdd( chamfered_corner, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now chamfer this corner
|
|
|
|
chamfered_corner.RemoveAllContours();
|
|
|
|
chamfered_corner.NewOutline();
|
|
|
|
chamfered_corner.Append( 0, 0 );
|
2019-05-22 13:33:48 +00:00
|
|
|
chamfered_corner.Append( 0, signY[ii] * chamfer_value );
|
|
|
|
chamfered_corner.Append( signX[ii] * chamfer_value, 0 );
|
2018-08-29 07:13:07 +00:00
|
|
|
chamfered_corner.Move( corner_pos );
|
|
|
|
outline.BooleanSubtract( chamfered_corner, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Rotate and move the outline:
|
|
|
|
if( aRotation != 0.0 )
|
|
|
|
outline.Rotate( DECIDEG2RAD( -aRotation ), VECTOR2I( 0, 0 ) );
|
|
|
|
|
|
|
|
outline.Move( VECTOR2I( aPosition ) );
|
|
|
|
|
2016-02-10 16:02:40 +00:00
|
|
|
// Add the outline:
|
|
|
|
aCornerBuffer.Append( outline );
|
|
|
|
}
|
|
|
|
|
2013-05-26 04:36:44 +00:00
|
|
|
|
2020-06-22 19:35:09 +00:00
|
|
|
void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCentre, wxPoint aStart,
|
|
|
|
double aArcAngle, int aError, int aWidth )
|
2013-05-26 04:36:44 +00:00
|
|
|
{
|
|
|
|
wxPoint arc_start, arc_end;
|
2019-05-22 13:33:48 +00:00
|
|
|
int dist = EuclideanNorm( aCentre - aStart );
|
2020-09-10 23:05:20 +00:00
|
|
|
int numSegs = GetArcToSegmentCount( dist, aError, 360.0 );
|
2019-05-22 13:33:48 +00:00
|
|
|
int delta = 3600 / numSegs; // rotate angle in 0.1 degree
|
2013-05-26 04:36:44 +00:00
|
|
|
|
|
|
|
arc_end = arc_start = aStart;
|
|
|
|
|
|
|
|
if( aArcAngle != 3600 )
|
|
|
|
RotatePoint( &arc_end, aCentre, -aArcAngle );
|
|
|
|
|
|
|
|
if( aArcAngle < 0 )
|
|
|
|
{
|
2015-06-26 13:41:56 +00:00
|
|
|
std::swap( arc_start, arc_end );
|
|
|
|
aArcAngle = -aArcAngle;
|
2013-05-26 04:36:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Compute the ends of segments and creates poly
|
|
|
|
wxPoint curr_end = arc_start;
|
|
|
|
wxPoint curr_start = arc_start;
|
|
|
|
|
|
|
|
for( int ii = delta; ii < aArcAngle; ii += delta )
|
|
|
|
{
|
|
|
|
curr_end = arc_start;
|
|
|
|
RotatePoint( &curr_end, aCentre, -ii );
|
2020-09-10 23:05:20 +00:00
|
|
|
TransformOvalToPolygon( aCornerBuffer, curr_start, curr_end, aWidth, aError );
|
2013-05-26 04:36:44 +00:00
|
|
|
curr_start = curr_end;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( curr_end != arc_end )
|
2020-09-10 23:05:20 +00:00
|
|
|
TransformOvalToPolygon( aCornerBuffer, curr_end, arc_end, aWidth, aError );
|
2013-05-26 04:36:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-06-22 19:35:09 +00:00
|
|
|
void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCentre, int aRadius,
|
2019-05-22 13:33:48 +00:00
|
|
|
int aError, int aWidth )
|
2013-05-26 04:36:44 +00:00
|
|
|
{
|
2020-06-22 19:35:09 +00:00
|
|
|
int inner_radius = aRadius - ( aWidth / 2 );
|
|
|
|
int outer_radius = inner_radius + aWidth;
|
2015-07-27 19:45:57 +00:00
|
|
|
|
2016-10-13 08:26:49 +00:00
|
|
|
if( inner_radius <= 0 )
|
|
|
|
{ //In this case, the ring is just a circle (no hole inside)
|
2019-05-22 13:33:48 +00:00
|
|
|
TransformCircleToPolygon( aCornerBuffer, aCentre, aRadius + ( aWidth / 2 ), aError );
|
2016-10-13 08:26:49 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2019-05-09 14:23:18 +00:00
|
|
|
SHAPE_POLY_SET buffer;
|
2016-10-13 08:26:49 +00:00
|
|
|
|
2019-05-22 13:33:48 +00:00
|
|
|
TransformCircleToPolygon( buffer, aCentre, outer_radius, aError );
|
2013-05-26 04:36:44 +00:00
|
|
|
|
2019-05-09 14:23:18 +00:00
|
|
|
// Build the hole:
|
|
|
|
buffer.NewHole();
|
2019-05-22 13:33:48 +00:00
|
|
|
TransformCircleToPolygon( buffer.Hole( 0, 0 ), aCentre, inner_radius, aError );
|
2018-01-19 20:30:43 +00:00
|
|
|
|
2019-05-09 14:23:18 +00:00
|
|
|
buffer.Fracture( SHAPE_POLY_SET::PM_FAST );
|
|
|
|
aCornerBuffer.Append( buffer );
|
2013-05-26 04:36:44 +00:00
|
|
|
}
|