When we add vertices to the tesselation routines, we cannot reuse these
without the original vertex points.
It may be possible to copy and modify the vertices from the hint data so
that they are properly positioned but naive attempts (moving based on
first point) did not work, so for now, we disable the hint cache when
the vertex sizes do not match as this prevents OOB access
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17621
Polygon intersections happen against the original outline, not against
the currently remaining polygon. This avoids pathalogical cases
Adds new simplification system to avoid duplicated points
Adds new edge-splitting algorithm to provide additional fall-back
Verifies that polygon cuts do not swap holes for outlines (negative
area)
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17559
The clearance between two zones could be rather slow. This was in part
to trying to do triangle-triangle collisions between zones when we only
need outline collision and in part to the shape_line_chain collision
routine. The shape_line_chain collisions don't need to recreate
segments on each iteration and should instead create them once and using
this to check all collisions
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17327
These need to be re-done in a way that is more
tolerant of the inherent instability/noise in
the simulated circuits (or more ideally, changed
to test a particular thing that can be more
well-defined rather than just simulating a circuit
and seeing if the numbers come out a certain way)
The IO_RELEASER is a thin-wrapper around a std::unique_ptr, but done
this way to allow easier addition of a custom deleter in the future if
something needs to call back into the IO_MGR.
This selection improvement feature is hidden behind the advanced
configuration key "PcbSelectionVisibilityRatio". It is turned off (1.0)
by default. Value values are from 0.0 to less that 1.0. From testing,
using a value between 0.1 and 0.3 produces the best results.
This fix uses normal alpha blending described in the link below. The
current design only uses the alpha of the object's color. It could be
improved by doing a full color alpha blending but using the color alpha
alone seems to result in satisfactory results.
https://en.wikipedia.org/wiki/Alpha_compositing
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16126
A Pcbnew Python test in QA cli (to test SVG outputs) fails in old Python
because it uses a function only existing in Python 3.9 and newer.
So skip this test for older Python version
The old bottom to top layer stack up sequence from back to front layer was
only used for plotting so it was renamed appropriately. This will be used
for future board object select disambiguation improvements.
This fixes all of the warnings cause by using std::weak_ptr objects when
recursing the symbol inheritance tree to retrieve the root symbol. The
issue is that the weak pointers are not guaranteed to be valid for each
recursion because the lock will go out of scope. Using a std::shared_ptr
object will ensure the lock is valid until it goes out of scope.
stdlib checks do not allow dereferencing the first element of a vector
when there are no elements in the vector (regardless of whether we have
allocated memory for them). This whole function is rather
over-engineered, setting up multiple allocations and branches depending
of the string size. This commit reduces the function to the actions
needed (get the string size, print it into the output)
* Fix issue handling symbols with multiple inheritance.
* Remove unused code from the symbol library manager object.
* Splits out the library buffer and symbol buffer object so the can be unit
tested without having to mock the symbol library manager object.
* Add unit tests for library buffer and symbol buffer objects.
Only special strings starting with a dot are supported. Parsing of concatenated special strings using quotes needs to be implemented, but at least a few test-cases are already there now.
While the bug has been fixes, the winding handling in the
SetArcGeometry() function isn't tested. This adds a regression
test on EDA_SHAPE, which is where the logic now lives.
Relates-To: https://gitlab.com/kicad/code/kicad/-/issues/15694
We have a break somewhere in the connectivity that doesn't fully process
connections but the current code seems to catch these by forcing a
top-down & bottom-up calculation
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14818
Previously the snap points computed for oval pads didn't get all the
points correct. This breaks out the "find snap points for ovals"
into a function, reworks the logic, adds some tests.
Also adds "extremum points" when the oval isn't exactly H/V.
Fixes: https://gitlab.com/kicad/code/kicad/-/issues/15594