They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
The error between the "right" shape and the polygon is slightly smaller.
The approximations of the inner arc and the outer arc are better, but not perfect.
Also add (for test and debug purpose only) the code to show the polygon when
drawing a PCB_ARC (currently disabled)
Do not remove footprint objects from list of selected objects when there
are no drawable objects other than the reference and value text.
Increase the minimum size rectangle for footprints from 0.025mm to 1mm
when the footprint has no drawing objects so that it is easier to select
the footprint in this case.
Add some pretty colors to the footprint bounding box and hull outline
so that it's possible to tell the difference between selection areas.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/8379
The order of operations *appeared* to be a bit out of joint.
We need to create a new project in project mode as well as in standalone.
Fixes https://gitlab.com/kicad/code/kicad/issues/8143
When expanding an error to the outside of a rounded corner pad we
need to trim it to the pad bounding box or else we get little ears
where the circle approximation meets the pad square. This is expensive,
and for clearance lines we don't really care whether the error is
inside or outside.
Fixes https://gitlab.com/kicad/code/kicad/issues/8157
Stores a cache of the convex hull similar to the bounding box. Modifies
the hull based on actions to allow complex footprint graphics without delay
Fixes https://gitlab.com/kicad/code/kicad/issues/7341
New strategy isolates all draw/don't draw decisions to the ViewGetLOD
routines, and all dimmed/not dimmed to PCB_RENDER_SETTINGS::GetColor.
The actual drawing in PCB_PAINTER is more-or-less conditon free.
Also adds new layers for pad and via hole walls so that they can be
controlled for high-contrast mode.
Also changes the drawing paradigm so that the pads are drawn even when
not on the high contrast layer, just in low contrast. The hole wall
is drawn in high contrast. This actually makes things clearer to the
user (although to be honest was done to keep from having to re-render
pads when the high contrast layer changes since we have two separate
layers now that we can adjut colours on).
Fixes https://gitlab.com/kicad/code/kicad/issues/7328
Zone connections (even half-connections) should trigger the connected
logic in flashPads. This removes the double-standard for painting pads
and imposes thermal standoff based on the net connection to the pad if
it shares a net, not just if connected