* Rename all member variables and methods that reference the cross hair
code in draw panel object from cursor to cross hair to eliminate confusion
between the two concepts.
* Rename cursor capture call backs in draw panel object to improve code
readability.
* Create helper class for turning off the cross hair while drawing.
* Remove redundant block clear code.
* Remove redundant mouse capture call back reset code when end capture
call back is called.
* Remove unused function definitions in base draw frame object.
* Lots of minor coding policy and doxygen comment fixes.
* macros.h now has TO_UTF8() and FROM_UTF8() which are working converters
to and from UTF-8 encoding for any wxWidgets build mode. We can switch to
them at any time. I am using them now for specctra conversions and
elsewhere where I wanted gauranteed UTF8 encoding.
* added OUTPUTFORMATTER::Quoted( const wxString& ) to simplify converting
to UTF8 encoded s-expression atoms. The recommended technique is now simply:
out->Quoted( wxString ).c_str()
* Encapsulate file name member of base screen object.
* Encapsulate associated screen member of schematic sheet object.
* Create add screen method to schematic sheet object to simplify setting
the associated screen.
* Move the change file name code in the schematic sheet object to the edit
sheet method in the schematic editor frame object to eliminate message
dialogs.
* Improve reference counting in schematic screen object.
* Add helper type definitions for changing schematic object storage to C++
containers.
* Added the basic structure to the Sweet parser in sch_part.cpp.
* Got inheritence working off of the 'extends' keyword and PART::inherit()
* Tossed the units support out of sweet.keywords, since we agreed to go dimensionless.
++richio:
* Added the problemInputLine support to PARSE_ERROR, so UI can show the
offending line of bytes. Yes bytes, not even guaranteed to be characters.
* Moved ReturnLayerName() to static BOARD::GetDefaultLayerName() and migrated
to a Specctra DSN compatible default layer naming scheme:
Component becomes Front, Copper becomes Back.
* set_color.h: Cmp becomes Front, Cu becomes Back.
* D_PAD::DisplayInfo() changed to use actual copper layer names.
* more layer setup dialog work, moved all programmatic wxControl instantiation
into the wxFormbuilder environment, but this is fraught with danger:
wxFlexGridSizer used the tallest control to establish the row heights, so
be careful about changing control borders in the scroll panel. The vertical
size can explode since just a couple of pixels times the number of rows
is substantial. Currently I am setting a 5 pixel border only left, top, and right
but not bottom.
* Set copper layer count is back in place as a hack until I can get the enabled
layer bit map fully operational.
* Added exporting of netclass vias to specctra_export.
* DIALOG_DESIGN_RULES now remembers it last selected TAB and screen position and
window size, and its grid columns are automatically expanded to fit the
column titles. Remembering screen position and size allows someone with
multiple monitors, to have a given window always come up on the monitor last chosen
for it.