We now test the midpoint (B) of the 3 consecutive polyline points (A, B, C), since (assuming the angle between AB and BC is > 90 degrees) AC is always longer than
AB or BC. This minimizes the distance computation rounding error (in the previous algorithm, taking the point C for colineraity test) if AB is short and BC is very long, the test would
often fail due to rouding error in projection/line distance computation
We can't know that all holes will be ccw when entering unfracture.
Instead, we set the largest polyline to be the outline and the others to
be the holes.
(cherry picked from commit 1fe956c069)
Mainly CacheTriangulation() was creating triangles using partition mode.
But this mode is optimized for Pcbnew and Gerbview and different internal units.
Now CacheTriangulation() is used in no partition, much faster in GERBVIEW_PAINTER.
Fixes#11549https://gitlab.com/kicad/code/kicad/issues/11549
This also fixes a failure to use the correct effective width for
shapes (which might, for instance, inherit their widths from schematic
defaults, netclasses, etc.).
Fixes https://gitlab.com/kicad/code/kicad/issues/11358
Inflate with linked holes needs to account for fractured polygons,
otherwise inflating with positive value will create rounded divots where
overlapping fracture lines meet and inflating with negative value will
create spaces between fracture lines.
Calling Simplify before Inflate takes an inordinate amount of time as
the Clipper healing routine is rather slow. Our own Unfracture is meant
to heal the results of our Fracture routine and works much more quickly.
After healing, we still call the Simplify routine
(cherry picked from commit 9ca35cbcee)
Clipper can handle complex input polygons but we will sometimes struggle
dealing with outputs from the inflate routine that have degenerate or
overlapping points. Calling Simplify after the inflate keeps our
polygons easier to handle
Fixes https://gitlab.com/kicad/code/kicad/issues/11036
(cherry picked from commit a24cdcb3f0)
Since we use center points to move back and forth for angle and
adjustments, we want to ensure that our center point is stable.
Rounding using integers introduces a 0.5 int uncertainty in each
measurement. These are combined together multiple times to calculate
the center point, which combines the uncertainty. Propagating the
uncertainty to the final calculation allows us to assign a range of true
values and pick the value that is most likely the correct value.
Fixes https://gitlab.com/kicad/code/kicad/issues/10739
1) Generate SHAPE_POLY_SET triangulation by outline so they can be
shared between connectivity system and other clients.
2) Don't add items to connectivity when reading board; we're going
to do a total rebuild anyway.
3) Use multithreading when caching triangulation.
Mac and some Linux configs disable menu icons. We shouldn't offer the
option when the system does not support this as it leads to confusion
Fixes https://gitlab.com/kicad/code/kicad/issues/10425
Handles checking output of the arc to ensure we don't end up generating
an invalid arc. Also keeps the limit of the arc angle to be (360,360)
excluding 0.
Fixes https://gitlab.com/kicad/code/kicad/issues/10070
(cherry picked from commit 8fc831cbc2)
Test should not be testing against the polygonization error; if done
correctly that should all be on the correct side of the shape. Use an
epsilon instead (I chose polygonization error / 10, but the value isn't
terribly important).
Fixes https://gitlab.com/kicad/code/kicad/issues/10724
The existing algorithm nicely handled the error being on the inside (where
the segment ends are error-free), but not when it was on the outside (where
the segment midpoints are error-free).
In any case, we want error-free points at each end of the arc so we don't
get ears or divots.
We do no track all the various possible issues arising from using
unbundled Mac apps. Users may choose to use KiCad this way but issues
must be recreated on a supported configuration
(Conversion was upside-down.)
Also fixes bugs with rotation angle increment not getting units
set and with a 0 footprint editor value overwriting a non-zero
pcb editor value (or vice versa).
Includes bug fix for catastrophic error in Add() for converting to
radians.
Includes bug fixes for the fact that the pcbnew test can't seem to
find the ANGLE_* objects (getting all 0's instead).
1) Unify metrics between stroke and outline fonts
2) Unify handling of rotation and mirroring
3) Bug fixes in collision handling
4) Use of VECTOR2I (instead of VECTOR2D) for world-coordinates
5) Generate outline font overbar with rounded ends and fix rotation
bugs
6) Generate wxEVT_CHOICE events from FONT_CHOICE::SetFontSelection
7) Change text-item PNS SOLIDs to use compound shapes