About 1/3 of callers to Parent() don't care if they get the immediate
parent or not, about 1/3 want only the immediate parent, and about 1/3
want the hole parent's Parent().
I had earlier changed PNS::ITEM::HOLE to override Parent() and return
the hole parent's Parent(), but since the callers are pretty evenly
split I've reverted that and added BoardItem() for callers who want the
eventual BOARD_ITEM (whether a direct parent or a grandparent).
(Also removes a dead routine so I didn't have to figure out which of
the two it wanted....)
(While we don't currently have holes without a parent pad or via, you
could imagine using HOLEs in the future to represent a hole in a first-class
board outline, so better not to build this assumption in.)
- LINEs now own their vias optionally (depending whether a LINE with its VIA belongs to a node)
- get rid of unique_ptr on the internal NODE::Add API (and also made it private)
- make sure stack pointers are not added to the node
- use rvalue reference for NODE::Add/NODE::Replace
Manually rebased by Jeff Young <jeff@rokeby.ie> 5 April 2023
pickSingleItem() had a two-attempt algorithm, but the second attempt
was never made because we'd check for no hits before throwing out the
aAvoidItems.
The second attempt would fail anyway because QueryHoverItems() ignored
the aUseClearance flag when not idle, and didn't factor in the actual
clearance.
The spacemouse driver, particularly on Mac, is extremely unstable and
causes crashes even when not being used. This places the interface
behind an advanced config flag to ensure that users can affirmatively
opt-in to the potential for crashes
- ensure the metadata GBR_NETINFO_CMP is added to all PCB_SHAPE living in a footprint
- fix a too zealous plot of negative objects on the silkscreen layers, when
merging layers to silkscreen layers.
This reverts commit 33da9b2327 and the
following commit dc08c48f33.
C++17 changed the behavior of static class member variables that are
constexpr defined. Previously this definition/declaration split was
valid for constexpr members, but after C++17 the static constexpr member
variables are automatically inlined, so the declaration is no longer
exported in some compilers (GCC 9/10/11 seem to have problems).
An alternate way of constexpr member variables is putting the
initialization in the class definition, but we can't init a COLOR4D
object when defining the COLOR4D class.
For now, revert this change until we can figure out the proper way of
architecting these colors.
This library is meant to move non-EDA items (language extensions,
library extensions, etc.) into the lowest-level of our dependency chain.
This library should never depend on anyother non-thirdparty code in the
kicad codebase.
After last changes in PCB_SHAPES, there were issues when comparing coordinates
of shapes.
Use now a footprint not flipped, not rotated and at position 0,0 for comparisons.
Fixes#14496https://gitlab.com/kicad/code/kicad/issues/14496
- prerequisite for holes as first class objects code
- introduced the OWNABLE_ITEM interface that defines the owning container (NODE/other ITEM/ITEM_SET)
- simplified the ITEM_SET interface
- constified a lot of APIs (ownership/JOINT management) as a side effect
Rebased and cleaned up by Jeff Young <jeff@rokeby.ie> 5 April 2023
- some STL cover types removed
ShowBoardSetup can be called multiple times from multiple locations,
resulting in duplicate board setup dialog boxes. This is confusing and
should be prevented. We use the established patter from the symbol
picker to ensure that only one copy of the dialog is ever opened at a
time
* Add compare method to COLOR4D object.
* Add unit test to validate COLOR4D comparison method.
* Add missing color test in text attribute comparison method.
* Add unit test for text attribute object.
* Remove unnecessary headers from text attribute header.
* Move text attribute code into separate source file.
Previously, it was not always the edited footprint, but a footprint
selected from the library tree.
It was especially annoying when the footprint was loaded from the board editor:
The footprint was not the loaded footprint, but its copy from library.
This allows custom rules to be authored without firing the auto-generated
rule from Board Setup > Silk Item Clearance (which should be only for silk-
to-silk clearances).
Fixes https://gitlab.com/kicad/code/kicad/issues/14417
When filling the zone for the NPTH, the hole should not be considered as
a copper element in terms of clearance. This prevents close but
different knockout elements from being formed
Substantial elements following a divot should be at least as far in each
cardinal direction from the origin point in order to be considered
substantial. This catches cases where the "substantial" element is
actually a straight segment away from the divot
Fixes https://gitlab.com/kicad/code/kicad/issues/14130
Software like Solidworks and other CAD treat STEP labels as unique entries.
When you import multi STEP files into the same project, it'll start deduplicating your design by those name.
So two completely unrelated PCBs with the same "PCB" name will result in one being replaced by another.
Fixes rotating bitmaps with "rotate counterclockwise",
"rotate clockwise" and "move exactly" commands.
Only rotation by 0, 90, 180 and 270 degrees is supported
for bitmaps. Other values are rounded to the nearest 90
degree multiple.
There is a different bug that this commit doesn't address,
which is that BITMAP_BASE::Rotate() got its CW/CCW logic
reversed ("m_image->Rotate( false )" should rotate CW, but
does not).
Fixes https://gitlab.com/kicad/code/kicad/issues/14197
Also removes a bunch of "wxEmptyString" where it was degrading readability.
Also fixes a bug where footprint zones were getting sorted incorrectly
due to rotation of coordinates.
Fixes https://gitlab.com/kicad/code/kicad/issues/14322
This node doesn't have any equivalent in KiCad so for now we ignore it. In future, we could parse it in detail, to obtain the tree-structure of symbols/footprints in a cadstar library
Also makes the strings match the GUI better so people will know where
to find them later.
And fixes a couple of ERC items that referred to Board Setup (oops).
When drawing the ratsnest, we need to be careful to avoid accessing
CONN_ITEMs that have been changed by the underlying model. Checking for
dirty items instead of valid items will prevent us looking at data that
are out of date
Fixes https://gitlab.com/kicad/code/kicad/issues/14265
The ViewBBox can include the largest document clearance so that pad
clearance lines get included. But the largest clearance can be, well,
large.
Fixes https://gitlab.com/kicad/code/kicad/issues/14276
Don't assume the dialog is mode-less and call Destroy() from within a
dialog method. This will most assuredly crash if the dialog is shown
modally or quasi-modally.
Don't leak memory for mode-less dialogs created on the stack. Make sure
when the parent frame window is closed that all mode-less dialog memory
is cleaned up. Dialogs are not child windows like controls and toolbars
so their memory does not automatically get cleaned up when the parent
window is destroyed.
Do not directly access frame parent window's pointer in dialog destructors.
Apparently the tear down order when destroying mode-less dialogs is not
guaranteed so the parent window may get deleted before the dialog causing
a crash when accessing the parent window pointer from the dialog dtor.
Do not close mode-less dialogs in the parent frame's destructor. This
doesn't guarantee that the dialog(s) will be destroyed before the parent
but it may reduce some careless mode-less dialog event handling in the
future.
Moves forced-transparency setting down into VIEW_ITEM so that it can
be used to place forced-transparent objects in a different target.
This keeps EnableDepthTest() from equalizing the alpha values between
the two symbols (or two footprints).
(They should only be used when we collect more info before performing
the command. If the command is something like showing the simulator,
then there should be no elipsis as we don't collect more info before
showing the window.)
Also improves a few of the menu tooltips.
The wxComboBox drops nicely from the top of the screen, showing the full
element list, opposed to the choice widget that centers the selection
and places the list off the top of the screen if there are many
elements. This was broke for MacOS until wx3.2
Fixes https://gitlab.com/kicad/code/kicad/issues/1866
The logic to handle divots needs to account for fully nested, same net
zones. The process of subtracting led to us considering the inner zone
to be a zone knock-out (negative polygon). To avoid this, we need to
check if the inner, higher priority zone has any connection to the outer
zone. If it does not, then we can treat it as an isolated zone without
worrying about divots to the outer zone.
Vias should only be placed on the layers through which they pass. if
they pass through front or back copper, then they also pass through the
tech layers on that side
This is an update to 9d3f4bef6a
Fractured polygons are always fractured along the x-axis, so when
checking to see if a segment is a fracture point, we check if the y
coordinate is equal. This avoids situations where there are multiple
fracture points between two inflection points
Additionally, we add a second check to ensure we don't hit spurious
blobs (all kinks should be symmetric and therefore be substantial in
each direction)
Fixes https://gitlab.com/kicad/code/kicad/issues/14130