Mark Roszko
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ae785194ce
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Silence/fix double to float conversion warnings
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2019-12-12 21:51:21 +00:00 |
Cirilo Bernardo
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d2a13efc12
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Changed VRML2 parser debug output from stderr to wxLogTrace
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2016-02-23 13:31:51 +11:00 |
Cirilo Bernardo
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943c5d8ea8
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Changed default creaseAngle from ~30deg (VRML spec) to ~42deg for prettier smoothing
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2016-02-08 08:56:03 +11:00 |
Cirilo Bernardo
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b987445676
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Forced smoothed normals calculations for VMRML2 parser
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2016-02-02 16:50:46 +11:00 |
Cirilo Bernardo
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81977ed6b7
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Finished checking debug/info messages and internationalization where appropriate
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2016-01-12 18:03:17 +11:00 |
Cirilo Bernardo
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979edc4f9f
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Improved VRML1 conformance to spec
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2016-01-08 16:23:42 +11:00 |
Cirilo Bernardo
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7dd4bd9f09
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Improving VRML1/2 parsers
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2016-01-07 15:43:32 +11:00 |
Cirilo Bernardo
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8a9eb3bbe8
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Fixed various bugs in VRML2 and VRML1 code
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2016-01-07 11:24:11 +11:00 |
Cirilo Bernardo
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7e165ac866
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Work in progress: implementing VRML1 to SGNODE translation
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2016-01-06 18:02:21 +11:00 |
Cirilo Bernardo
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403cd94edc
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Fixed color indexing for VRML2 plugin
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2016-01-06 16:51:29 +11:00 |
Cirilo Bernardo
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6f309a46c9
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Implemented per-vertex colors for VRML2 and SGNODE
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2016-01-06 16:15:54 +11:00 |
Cirilo Bernardo
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6b873ed46b
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Work in progress: implementing SG translation for VRML1 models
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2016-01-06 15:34:14 +11:00 |
Cirilo Bernardo
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c798f8b545
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Added support for FreeCAD VRML files
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2016-01-04 18:10:15 +11:00 |
Cirilo Bernardo
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59cf4c5ed0
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+ Fixed calculation of overall transform in SCENEGRAPH
+ Fixed NULL dereference bug in VRML2 nodes
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2016-01-03 14:55:30 +11:00 |
Cirilo Bernardo
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4d9ce774a8
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Organizing VRML2 plugin debug reporting levels
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2016-01-03 09:57:41 +11:00 |
Cirilo Bernardo
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76bf525d12
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+ Changed the debug output switch to DEBUG_VRML2
+ Transform nodes will now correctly include referenced nodes
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2016-01-02 14:41:54 +11:00 |
Cirilo Bernardo
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fad73f0e85
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VRML2 3D plugin is now functional
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2016-01-02 12:21:02 +11:00 |
Cirilo Bernardo
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d68418d613
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
Cirilo Bernardo
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68a512693f
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Work in progress: implementing VRML2 plugin
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2016-01-01 16:05:14 +11:00 |