1) Use C-locale when converting output of parsers to strings.
2) InferSimModel() must run on local copy of fields, not the fields in
the symbol (which might be different if they've already been edited in
the Symbol Properties Dialog, for instance).
3) InferSimModel() should accept a deviceType already set to RLC.
4) Don't output trailing decimal separators if there's no fraction.
(It creates a fully-unconnected map on the premise that it's easier
to add a pinMap than to edit one. This is probably no longer true
now that you don't have to un-assign a pin before re-assigning it.)
onParamGridChanged was firing before CommitPendingChanges which meant
the edited value didn't get saved if the editor was still open when
OK was clicked.
1) Finish removing pin-count based APIs. We need to know the pin names
as well, not just the count.
2) Fix a bug in the regexp for SPICE functions to allow both lowercase
and uppercase function names
3) Move CreatePins() overrides to the new API so that we get pins on
raw SPICE models.
Fixes https://gitlab.com/kicad/code/kicad/issues/13190
Also fixes various bugs if symbols contained non-indexed pin numbers.
We really need to know the actual pin names when creating models, rather
than just assuming 1, 2... etc.
Fixes https://gitlab.com/kicad/code/kicad/issues/13183
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....
Fixes https://gitlab.com/kicad/code/kicad/issues/13179
Relative include commands resolve in the following order:
1. local to the file from which they are included
2. local to the project
3. local to the SPICE_LIB_DIR directory
Fixes https://gitlab.com/kicad/code/kicad/issues/13083
1) if a legacy model references a library then we need to see if said
libraray exists and read model from it if so
2) legacy node ordering is by index, not pin name
3) we can't auto-generate a pin map when we don't know the pin names,
so don't try
Also adds simulation model inference to Symbol Editor's Simulation Model
Editor, and adds write-back from both Simulation Model Editors to their
parent Symbol Fields Editor dialogs.
Fixes https://gitlab.com/kicad/code/kicad/issues/12505
Also removes a bunch of std::string stuff from the file handling in the
simulator. All our file handling, env variable expansion, project path,
etc. stuff is wxString based, and jumping through std::string in between
just makes it more complex and increases the potential bug surface.
Also fixes a bug where you'd get two error messages when a spice model
library wasn't found.
Also fixes a bug where you'd get a spice model library not found error
when the text field was empty.
Also fixes a bug where we'd try to absolutize a path starting with an
unresolved text or environment variable. If the path starts with a
variable it's probably absolute, and tacking on the project path in the
error message just obfuscates things.
Fixes https://gitlab.com/kicad/code/kicad/issues/13082
Also moves passive RLC inference out from migration to just-in-time
creation for the simulator or netlisting.
Also fixes a version guard mismatch because the spice migration was
done inside UpdateSymbolInstances (which has its own version guard).
Also changed UpdateSymbolInstances to UpdateSymbolInstanceData so
someone else in the future doesn't think it's a general-purpose symbol
instance updater.
Also includes fixes for instance data and resolving of textvar
references.
Also includes virtual d'tors for IBIS parser to get rid of all the
compile warnings on CLang.
Fixes https://gitlab.com/kicad/code/kicad/issues/12357
Load the library from the path if enter is pressed or focus is lost if
the library exists. If a library under the same path as previously is
to be loaded this way, don't do anything.
Fixes https://gitlab.com/kicad/code/kicad/issues/12970
Due to pegtl.hpp included in some files, reordering include fix some conflicts:
wxWidgets files must be included before pegtl.hpp, to compile with wxWidgets 3.0
I sometimes use wxWidgets 3.0 for debugging purposes.
Follow-up after the KIBIS and KIBIS GUI merge requests.
- Move KIBIS from Pcbnew to Eeschema space,
- Make KIBIS obtain the Ku/Kd coefficients via the `SPICE_SIMULATOR` class instead of calling the `ngspice` executable via `system()`,
- Allow to toggle between differential and single-ended model in the GUI,
- Various GUI fixes and improvements.
- Some preliminary refactoring,
- Use multiple types for IBIS drivers instead of a wftype variable,
- Remove the m_requiresUIUpdate variable and its accessors.
In my previous commit, which changed Spice parsing errors to be more
descriptive, I forgot to apply this to all invocations of the Spice
parser. This commit corrects that.
- Fix parsing .model lines with model names containingnon-alphanumeric
characters like - and _,
- Fix parsing libraries in which EOF is not preceded by a newline.
Fixes https://gitlab.com/kicad/code/kicad/issues/12394
One parameter per line instead of wrapping after a certain line width.
Consistent with the formatting in the recently added generation of
.subckt cards from the schematic.
For instance if a lot of simulation results must be written to a file (using wrdata).
In this case the tools in simulator frame toolbar were never enabled.
Only pins from the current symbol part were used: the rest was
incorrectly set to Not Connected.
Also slightly change generation of names for Not Connected nets.
This change removes the incorrect assumption that symbol pin numbers are
integers and are the same as indexes in the vector storing the symbol
pins.
"~" is now used to denote a floating sim model pin.
wxWidgets 3.1 has deprecated wxPATH_NORM_ALL when normalizing file
paths when calling wxFileName::Normalize(). This change keeps the
existing behavior except in places where our own internal
ExpandEnvVarSubstitutions() to expand environment variables.
Unfortunately, Windows headers define a lot of macros for common words,
so we had to rename some enums to not collide.
We also fix some of the many bugs related to the new simulation
architecture and the Spice Model Editor dialog.
- Tab-switching,
- Automatic expansion of categories on tab-switch,
- Various minor simulation improvements,
- Various new simulation-related bugfixes.
Don't serialize parameters in certain models for default values. Infer
models from Value field for some kinds of models. Resolve synonyms when
loading models from Spice libraries.
Rewrite the spice exporter to work with the new simulation model
architecture and data model, with many bugfixes related to the latter
two along the way.
Implement parsing and loading Spice libraries into KiCad. This is done
without any involvement of Ngspice -- we create our own in-tree parser
using PEGTL -- because Ngspice doesn't offer any intermediate output we
could plug ourselves into. We don't parse everything -- just the library
content, so this won't be that much effort.
We implement some basic Spice code preview to give the user a hint what
Spice code eir model will correspond to.
Implemented serialization and deserialization of models in symbol fields
through the SIM_VALUE class. We don't carry the Spice legacy of
case-insensitive suffixes, instead we conform to the SI standard (i.e. M
is Mega, not milli, P is peta, p is pico).
Parameter grid value validation is implemented by simply not allowing
any characters that will make the value invalid (instead of highlighting
the field in a red color). This will likely be changed at some point in
the future.
This commit adds parameter display functionality, via a wxPropertyGrid
widget, to the Sim Model Editor. To faciliate that, a SIM_VALUE class is
created to serialize, deserialize, and validate numeric values in the
new parameter grid.
SPICE_MODEL is renamed to SIM_MODEL and split into several subclasses
that correspond to different model kinds.
With that also begin reworking the internal structure of the simulation
model storage. Some models have parameter information extracted from
Ngspice, which was specially patched to faciliate that. The model is
stored and managed by the SPICE_MODEL class (later will be renamed to
SIM_MODEL).
Also find a few more places where we are reaching into a new frame to
perform actions that need to have dialogs closed.
Running actions should also wait for the next cycle rather than being
immediately executed when we are calling into a new frame. This allow
for the cleanup actions onClose() to happen prior to the next action
starting
Fixes https://gitlab.com/kicad/code/kicad/issues/11891
Destructor of SIM_PLOT_FRAME calls sim->Attach( nullptr ) in order to destroy
circuit model (former netlist exporter). If this is skipped, eeschema crashes
when program is closed. nullptr is a valid parameter for Attach()
- fix irrelevant warning message box when tuners moved
too quickly and simulation was slow
- fix for rerun simulation when tuning and result tab was changed
SIMULATOR has now an Attach() method, which should be called
with proper SIMULATION_MODEL that should be simulated, before calling Run()
Concrete class of SIMULATION_MODEL for ngspice is NGSPICE_CIRCUIT_MODEL,
renamed from NETLIST_EXPORTER_PSPICE_SIM. DIALOG_SIM_SETTINGS relies
on above mentioned object, so it was added as an argument of the constructor.
SPICE simulator can be called also during IBIS model determination,
and in the future in ERC. Therefore a necessity arises to implement
exclusive access.
ADDED: with cmake KICAD_MACOSX_APP_BUNDLE option the user can disable
the macOS app bundle creation when compiling on macOS. This permit to
use/install KiCad like any other *nix platform (/usr/bin, /usr/share,
ecc.). By default, cmake build the app bundle.
Previously this was done using a static variable, which was not loaded
from .kicad_pro on simulator launch, causing unexpected behavior
Fixes https://gitlab.com/kicad/code/kicad/issues/8799
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
Calling wxDialog::EndModal() directly from inside the dialog is a
potential bug if the dialog is shown in the modeless or window modal
(quasi-modal). Use the internal button events where possible and
check for the appropriate mode before calling the correct end dialog
function.
- Wait for end of simulation before return from "C" locale to current locale
(to avoid data files created by ngspice using curr locale instead of "C" locale)
- Do not allow changing signal list to plot during simulation calculation
(avoid crashes)
ngspice updated their function signatures, requiring us to test. They
also don't provide an indicator that the signature is changed, so we
need to test based on the existence of a new version define.
Fixes https://gitlab.com/kicad/code/kicad/issues/8358
wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
The default art provider was a gradient tab. This does not match the
system elsewhere and is particularly bad for dark themes.
The simple art provide matches the background colors correctly.
Although the tab background is still white, this is quite a bit better
than before.
Fixes https://gitlab.com/kicad/code/kicad/issues/8280
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
Due to a truncation when converting a value to integer, the first point was
sometimes missing because it looked like out of plot range.
Fix also a cosmetic issue in dialog.
Fixes#7345https://gitlab.com/kicad/code/kicad/issues/7345
Without this commit, when `currentPlotWindow()` returned a valid
pointer, but one that is not used as a key in `m_plots`, it would get
inserted to the `m_plots` map. Because this pointer was not properly
initialized, a crash would later occur. I think this problem was
triggered by the pointer to welcome page, but I haven't checked.
Fixes https://gitlab.com/kicad/code/kicad/issues/7324
Saving csv files loses precision when time/data steps are smaller than
10^-6. This switches to engineering notation when dealing with higher
precision.
Ref KiCad Services ticket 281
(cherry picked from commit 938859f10a)
ADDED Eeschema-specific netclass settings including wire and bus
thickness, color, and line style.
Netclasses override individual wire & bus colors and line styles.
If that proves an issue we might look at something more sophisticated
with inheritance.
Fixes https://gitlab.com/kicad/code/kicad/issues/4581
You can now choose the behavior of dragging with the
middle and right mouse buttons.
You can also choose which modifier keys to use for
panning and zooming with the scroll wheel or trackpad.
You can also customize the zoom speed, which makes
it possible to have a good zoom experience on a wider
range of input devices.
You can also now zoom by dragging with the right or
middle button if desired.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/3885
Fixes https://gitlab.com/kicad/code/kicad/-/issues/4348
Set up a new lineage for SCH_ITEMS to get back to the SCHEMATIC
they live on: Items will all be parented to the SCH_SCREEN that
they are added to, and each SCH_SCREEN will point back to the
SCHEMATIC that it is part of. Note that this hierarchy is not
the same as the actual schematic hierarchy, which continues to
be managed through SCH_SHEETs and SCH_SHEET_PATHS.
Now only reposition a window if it is completely on a
disconnected display or if only one corner is on screen
and it is within a region close to the screen border.
CHANGED: Window position on startup should be preserved more
Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.
At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
Replace SEVERITY_ERROR by RPT_SEVERITY_ERROR to avoid collision with a system definition.
Replace other SEVERITY_XXX by RPT_SEVERITY_XX for consistency.
Fix compil warnings and some other compil issues.
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
This file should really be included first from any source file, because it
contains platform specific workarounds.
This also groups includes a bit by source.