Wayne Stambaugh
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11becc5a68
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Fix 3D view format specifiers for all platforms (hopefully).
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2021-07-27 21:06:24 -04:00 |
Wayne Stambaugh
|
c71ab17892
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Fix 3D view format specifiers and remove overly aggressive assertion.
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2021-07-27 10:07:23 -04:00 |
Wayne Stambaugh
|
728b160719
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3D plugin debugging output fixes.
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2021-07-24 13:27:35 -04:00 |
Wayne Stambaugh
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4c457b5ed3
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More NULL expunging.
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2021-07-18 14:31:55 -04:00 |
Marek Roszko
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130d64df48
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enum class WRL1_ORDER
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2021-03-10 18:54:49 -05:00 |
Marek Roszko
|
57dbb7def0
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enum class WRL2NODES
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2021-03-10 18:49:09 -05:00 |
Mark Roszko
|
ae785194ce
|
Silence/fix double to float conversion warnings
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2019-12-12 21:51:21 +00:00 |
Cirilo Bernardo
|
d2a13efc12
|
Changed VRML2 parser debug output from stderr to wxLogTrace
|
2016-02-23 13:31:51 +11:00 |
Cirilo Bernardo
|
943c5d8ea8
|
Changed default creaseAngle from ~30deg (VRML spec) to ~42deg for prettier smoothing
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2016-02-08 08:56:03 +11:00 |
Cirilo Bernardo
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b987445676
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Forced smoothed normals calculations for VMRML2 parser
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2016-02-02 16:50:46 +11:00 |
Cirilo Bernardo
|
81977ed6b7
|
Finished checking debug/info messages and internationalization where appropriate
|
2016-01-12 18:03:17 +11:00 |
Cirilo Bernardo
|
979edc4f9f
|
Improved VRML1 conformance to spec
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2016-01-08 16:23:42 +11:00 |
Cirilo Bernardo
|
7dd4bd9f09
|
Improving VRML1/2 parsers
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2016-01-07 15:43:32 +11:00 |
Cirilo Bernardo
|
8a9eb3bbe8
|
Fixed various bugs in VRML2 and VRML1 code
|
2016-01-07 11:24:11 +11:00 |
Cirilo Bernardo
|
7e165ac866
|
Work in progress: implementing VRML1 to SGNODE translation
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2016-01-06 18:02:21 +11:00 |
Cirilo Bernardo
|
403cd94edc
|
Fixed color indexing for VRML2 plugin
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2016-01-06 16:51:29 +11:00 |
Cirilo Bernardo
|
6f309a46c9
|
Implemented per-vertex colors for VRML2 and SGNODE
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2016-01-06 16:15:54 +11:00 |
Cirilo Bernardo
|
6b873ed46b
|
Work in progress: implementing SG translation for VRML1 models
|
2016-01-06 15:34:14 +11:00 |
Cirilo Bernardo
|
c798f8b545
|
Added support for FreeCAD VRML files
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2016-01-04 18:10:15 +11:00 |
Cirilo Bernardo
|
59cf4c5ed0
|
+ Fixed calculation of overall transform in SCENEGRAPH
+ Fixed NULL dereference bug in VRML2 nodes
|
2016-01-03 14:55:30 +11:00 |
Cirilo Bernardo
|
4d9ce774a8
|
Organizing VRML2 plugin debug reporting levels
|
2016-01-03 09:57:41 +11:00 |
Cirilo Bernardo
|
76bf525d12
|
+ Changed the debug output switch to DEBUG_VRML2
+ Transform nodes will now correctly include referenced nodes
|
2016-01-02 14:41:54 +11:00 |
Cirilo Bernardo
|
fad73f0e85
|
VRML2 3D plugin is now functional
|
2016-01-02 12:21:02 +11:00 |
Cirilo Bernardo
|
d68418d613
|
Work in progress: WRL2 to SGNODE translation
|
2016-01-01 18:55:43 +11:00 |
Cirilo Bernardo
|
68a512693f
|
Work in progress: implementing VRML2 plugin
|
2016-01-01 16:05:14 +11:00 |