Commit Graph

279 Commits

Author SHA1 Message Date
Jeff Young f4bce6079c Prevent round-off errors from drawing one spoke and not the other.
Fixes https://gitlab.com/kicad/code/kicad/issues/13316
2023-01-02 19:23:52 +00:00
Seth Hillbrand d8f94962ff Prevent halting the main GUI thread 2022-12-05 11:10:57 -08:00
Alex 0089df8ca4 Update comment in zone filler. 2022-12-05 21:48:12 +03:00
Alex c4aed1d941 Make sure that threads are not running after zone filling. 2022-12-05 21:36:59 +03:00
Jeff Young 19eab62516 More safety around ratsnest state.
Fixes https://gitlab.com/kicad/code/kicad/issues/13011
2022-11-30 13:00:21 +00:00
Jeff Young b42d5da07d Check keepTopBottom when determining whether or not to flash a pad/via.
Fixes https://gitlab.com/kicad/code/kicad/issues/12961
2022-11-22 18:18:43 +00:00
Seth Hillbrand aca3329469 Remove superfluous Simplify call 2022-10-28 17:01:36 -07:00
Seth Hillbrand 7a874255c5 Be smarter about canceling fills
Handles cancellation in main fill loop.  Allows loops to finish without
restarting new ones.  Further enhancement might allow breaking threads
cleanly but this gets 90% of the cases

Fixes https://gitlab.com/kicad/code/kicad/issues/12693
2022-10-28 10:17:58 -07:00
Jeff Young d16b23d16e Name shortening and line-break reduction. 2022-10-21 18:41:39 +01:00
Jeff Young 323c04af2c Fix order-of-ops issue with calling collide before tesselating. 2022-10-20 18:37:48 +01:00
Jeff Young 1f0fa3ef63 Fix bug in new optionally-flashed via/pad zone fill logic. 2022-10-18 14:02:47 +01:00
Jeff Young 437d2c4589 Overhaul of remove-unconnected's zone filling and drawing strategies.
1) The highest priority zone that a via/pad collides with "owns" its
connectivity state.  Once set, lower priority zones cannot change it --
and in fact, if they would have connected to it are forced not to.

2) The connectivity state goes with the zone fill state, and therefore
must be saved in the file.

3) Display of remove-unconnected's pads is no longer done in GetViewLOD()
(which isn't called for selected items), and is instead done in PCB_PAINTER.
This allows us to draw the full pad in outline mode when a via/pad is
selected which would otherwise only show the hole.

4) Note that in some cases this will still generate DRC errors -- in
particular when a via nearly collides with a higher priority zone it
won't get "owned" by that zone and may therefore have insufficient
clearance if said zone concludes it's unconnected and a subsequent
(lower priority) zone connects to it (causing it to now become flashed).

Fixes https://gitlab.com/kicad/code/kicad/issues/11299
2022-10-18 13:05:42 +01:00
Seth Hillbrand b4f3390626 Drill size is absolute
Use hole plating size for visibility only, not zone filling, routing or
DRC
2022-10-04 09:52:40 -07:00
Jeff Young e49de68a59 Implement a more durable zone bounding box caching strategy.
Fixes https://gitlab.com/kicad/code/kicad/issues/10821
2022-10-01 22:10:43 +01:00
Jeff Young d776e908d0 Fix an edge-case in the spoke genration logic for non-cardinal spokes.
Fixes https://gitlab.com/kicad/code/kicad/issues/12549
2022-10-01 19:31:47 +01:00
Jeff Young d67437a2aa Move ratsnest exclusion processing to a post-pass.
Also fixes a few cases where we were unnecessarily rebuilding
connectivity more than once for an operation.
2022-09-29 17:08:49 +01:00
Jeff Young 503385f52e Don't use FindNamedPad for net-tie logic. It only reutrns the *first*
pad of a given number.

Also improves other DRC logic to tighten up the net-tie rules now that
we know which pads are allowed to short with which other pads.

Also removes the "Overlapping pads" DRC violation now that we know
whether or not overlapping pads in a net-tie footprint constitute a
short.

Fixes https://gitlab.com/kicad/code/kicad/issues/12506
2022-09-25 17:38:31 +01:00
Seth Hillbrand 9b4eb91f12 Zone Fill performance enhancement
Don't wait until all zones are filled before tesselating fills.
Tesselation happens on a layer-by-layer basis, so once the zones' layers
are filled, we can tesselate them in parallel with the remaining fill
work
2022-09-19 11:53:50 -07:00
Seth Hillbrand 0295090135 Zone Fill performance for overlapping zones
When multiple zones overlap each other, we need to synchronize the
filling.  This should not wait for all zones to try to fill before
restarting.  Instead, zones that cannot be filled because the depend on
another zone finishing are immediately re-inserted into the fill queue.
2022-09-19 10:11:06 -07:00
Marek Roszko 3d5913c825 Remove convert_to_biu.h, merge contents to base_units.h 2022-09-16 21:09:28 -04:00
Marek Roszko 66e8931405 Remove IU_PER_MM thats standalone 2022-09-16 21:09:27 -04:00
Marek Roszko a8613ee80f Combine Iu2Millimeter & remove PcbMm2iu 2022-09-16 21:09:26 -04:00
Seth Hillbrand 8e361e8a15 Be more diligent about checking for zone file deps
The outline collision is relatively cheap (especially after filtering
bbox collisions) so check if a zone REALLY depends on another zone
before making it wait.  Waiting for zones can really increase the total
fill time
2022-09-16 17:23:06 -07:00
Jeff Young 19d8dcad8b Don't hang when filling degenerate zones. 2022-09-15 23:16:08 +01:00
Seth Hillbrand 26a1114e3c Avoid Yields when the results are ready
We always need to check for calculation results before yielding the
system otherwise we will delay outcomes

Fixes https://gitlab.com/kicad/code/kicad/issues/12228
2022-09-14 13:30:04 -07:00
Jeff Young b4492e0bd2 More EDA_RECE yeetage. 2022-08-31 17:19:50 +01:00
jean-pierre charras 5616ef2e7c ZONE_FILLER::buildThermalSpokes() fix incorrect spoke shape for pad shapes with offset.
Fixes #12201
https://gitlab.com/kicad/code/kicad/issues/12201
2022-08-10 15:27:28 +02:00
Jeff Young 96f01d33c8 Performance improvements.
1) Move a bunch of std::map's to std::unordered_map to get constant-time
look-ups
2) Lengthen progress-reporting intervals to spend more time doing work
and less time talking about it
3) Reverse order of SHAPE_LINE_CHAINs in thermal intersection checks to
make (much) better use of bbox caches
4) Don't re-generate bboxes we already have
5) Fix some autos that weren't by reference (and were therefore copying
large datasets)
6) Rename delta progressDelta so it's easier to search for in future
7) Get rid of a few more autos (because I don't like them)
8) Pass large items to lambdas by reference

Fixes https://gitlab.com/kicad/code/kicad/issues/12130
2022-08-03 11:59:42 +01:00
Jeff Young 43df863df2 Fix issue with caches not being initialized when printing msg bar. 2022-08-01 13:09:51 +01:00
Seth Hillbrand 03c279ffd4 ADDED: Threadpool
Thread pools are long-lasting executors that have close to zero overhead
when launching new jobs.  This is advantageous over creating new threads
as we can use this for threading smalling jobs and smaller quanta.  It
also avoids the heuristics needed to determine the optimal number of
threads to spawn
2022-06-24 22:59:24 +00:00
Jeff Young f2c26ae528 Formatting. 2022-06-08 23:53:18 +01:00
Jeff Young fa11e1c097 Take text height into account as well as thickness for knockout margin.
Also centralizes calculation so all clients will get the same answer.

Fixes https://gitlab.com/kicad/code/kicad/issues/11636
2022-05-20 12:29:01 +01:00
Jeff Young cc86d3da2a Give up trying to find a one-size-fits-all boudningBox for text.
Fixes https://gitlab.com/kicad/code/kicad/issues/11636
2022-05-18 17:14:57 +01:00
Jeff Young 30ecca464d Rename mechanical_clearance -> physical_clearance.
Fixes https://gitlab.com/kicad/code/kicad/issues/11554
2022-05-06 15:54:46 +01:00
Jeff Young 371091a09b Make zone filler respect mechanical clearances. 2022-05-06 00:06:00 +01:00
Jeff Young 5d0d2201f3 Improve clearance report messages.
Removes some duplicated terms; puts in some more headers to make
visual parsing easier, and makes non-connected-pads report the correct
data.

Also fixes a bug where zone-connection overrides of none weren't getting
handled correctly.

Fixes https://gitlab.com/kicad/code/kicad/issues/11544
2022-05-03 16:30:04 +01:00
Jeff Young 604a148f40 Don't apply electrical clearance to shapes on Edge.Cuts.
Also don't apply them to NPTH holes.
2022-04-13 23:38:45 +01:00
Jeff Young 1dae5eb7c4 A better blob vs web detector.
Since we're in a deflated state, a long web *could* still have a very
small area.  So check max extents instead.
2022-04-10 19:48:45 +01:00
Jeff Young 1a2e0d8226 Apply the min-width-by-min-width test to islands after pruning.
We're looking for minimum *web* width.  A blob does not a web make.

Fixes https://gitlab.com/kicad/code/kicad/issues/6907
2022-04-10 18:21:31 +01:00
Jeff Young fd9fd1df05 Careful of skipping non-flashed pads for performance: they might still have a hole. 2022-04-04 15:03:01 +01:00
Jeff Young 65185f53a1 Rotate fp zones before comparing with library versions.
Also includes some performance fixes to not copy around triangulation
data when it's not needed.

Fixes https://gitlab.com/kicad/code/kicad/issues/10143
2022-03-14 15:53:24 +00:00
Jeff Young f6dac9eb13 Support text knockouts in non-copper zones. 2022-03-08 18:06:41 +00:00
Jeff Young 23088e6e1a Minor performance enhancements for zone filler.
Be smarter about not knocking out some classes of pads twice.
2022-03-05 20:32:08 +00:00
Jeff Young fed5bcbdf6 Improvements for pads/vias in zones which knockout other zones.
1) Drop tiny islands which might cause connection problems.
2) Cleanup some dead code in filler
3) Don't estabilish a connection to an island that is fully covered
by whatever its connecting to.

Fixes https://gitlab.com/kicad/code/kicad/issues/11036
2022-03-05 18:59:53 +00:00
Jeff Young 878c4d2f6b Must clear arcs before calling Clipper. 2022-03-05 18:59:53 +00:00
Jeff Young 843a56c4e4 Implement two-staged zone priority: assigned priority followed by UUID. 2022-03-01 14:53:35 +00:00
Jeff Young e6c617b74d Respect ERROR_OUTSIDE when inflating polygons.
Fixes https://gitlab.com/kicad/code/kicad/issues/10896
2022-02-21 15:19:46 +00:00
Jeff Young 81bed9ab96 Add zone margin when subtracting other graphics and zones.
It was already added for pads and tracks, but not the other objects.

Fixes https://gitlab.com/kicad/code/kicad/issues/10896
2022-02-18 13:20:36 +00:00
Jeff Young b1bd8421e0 Performance: remove associated triangle sets when removing outline.
This saves us having to re-triangulate at the end of zone filling.
2022-02-16 17:00:54 +00:00
Jeff Young 327ddad79f Performance: get rid of rawPolys / finalPolys distinction.
(The final fractured polys are required, and we don't really ever use
the raw polys anyway, so they were removed.)
2022-02-16 15:33:12 +00:00