wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
Looks like comments outside header section can create problems in some readers.
Note: comments inside header section are clearly allowed in Excellon file format)
(trial to fix bug 8032)
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
CHANGED footprint positions files -> component placement files.
Not all footprints get placed, so component is a more neutral word.
Use of "placement" instead of "positions" removes the double-plural
that makes footprint positions files such a mouth-full.
Fixes https://gitlab.com/kicad/code/kicad/issues/7097
including wx.h is useless for this file, and include wx.h in a lot of other files.
Include wx.h must be made only when needed in a given file, because on Windows
it include some headers that frequently create collision with kicad declarations
Holes were correctly sorted by size, but inside the same hole size
the holes were strangely sorted.
Now holes are sorted by hole size, and (inside the same size) by position.
Fixes#6553https://gitlab.com/kicad/code/kicad/issues/6553
It shows much more detail. Removes some nag dialogs and places
hypertext links in others.
Also fixes the auto-layer-showing to correctly show Edge.Cuts or
F.CrtYd or B.CrtYd for errors relating to them.
Fixes https://gitlab.com/kicad/code/kicad/issues/6446
These objects can now be used in advanced DRC rules and
not just for keeping things out. Also remove the restriction
that at least one of the "basic" keepout rules must be set,
so that these areas can be used for more advanced rules.
1) better load-balancing for deferred zones
2) sort zones by priority before filling
3) retire BOARD::GetZoneList() which had a horrible performance profile
4) implement a zone bounding box cache
5) better checks for IsCancelled() so long fills can be exited
Fixes https://gitlab.com/kicad/code/kicad/issues/5738
If the zone fill failed, then don't add the zone to the
exported VRML because it might not be correct.
Also test that the Python command in DIALOG_SCRIPTING worked.
This dialog actually isn't used anywhere currently, so it
could in theory be removed - but it is simple enough and
it provides a decent testing dialog that it is more work to remove
it.
1) For a while now we've been using a calculated seg count from a given
maxError, and a correction factor to push the radius out so that all
the error is outside the arc/circle. However, the second calculation
(which pre-dates the first) is pretty much just the inverse of the first
(and yields nothing more than maxError back). This is particularly
sub-optimal given the cost of trig functions.
2) There are a lot of old optimizations to reduce segcounts in certain
situations, someting that our error-based calculation compensates for
anyway. (Smaller radii need fewer segments to meet the maxError
condition.) But perhaps more importantly we now surface maxError in the
UI and we don't really want to call it "Max deviation except when it's
not".
3) We were also clamping the segCount twice: once in the calculation
routine and once in most of it's callers. Furthermore, the caller
clamping was inconsistent (both in being done and in the clamping
value). We now clamp only in the calculation routine.
4) There's no reason to use the correction factors in the 3Dviewer;
it's just a visualization and whether the polygonization error is
inside or outside the shape isn't really material.
5) The arc-correction-disabling stuff (used for solder mask layer) was
somewhat fragile in that it depended on the caller to turn it back on
afterwards. It's now only exposed as a RAII object which automatically
cleans up when it goes out of scope.
6) There were also bugs in a couple of the polygonization routines where
we'd accumulate round-off error in adding up the segments and end up with
an overly long last segment (which of course would voilate the error
max). This was the cause of the linked bug and also some issues with vias
that we had fudged in the past with extra clearance.
Fixes https://gitlab.com/kicad/code/kicad/issues/5567