When we add vertices to the tesselation routines, we cannot reuse these
without the original vertex points.
It may be possible to copy and modify the vertices from the hint data so
that they are properly positioned but naive attempts (moving based on
first point) did not work, so for now, we disable the hint cache when
the vertex sizes do not match as this prevents OOB access
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17621
(cherry picked from commit 06b199fd41)
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17527
This is required as during an undo / redo operation, rebuilding
the previous selection can result in a group / generator being
selected as well as all of their contained items. This prunes
the contained items to remove the possibility of a double-delete.
(cherry picked from commit 6c73f1feef28925bf26fcc3669cb6333aad5f1d3)
Avoid issue when a copper layers thickness is 0 (min value is now 1 micrometer)
Fix incorrect rendering of plated graphic items and vias (vertical walls not drawn)
From master branch
Polygon intersections happen against the original outline, not against
the currently remaining polygon. This avoids pathalogical cases
Adds new simplification system to avoid duplicated points
Adds new edge-splitting algorithm to provide additional fall-back
Verifies that polygon cuts do not swap holes for outlines (negative
area)
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17559
(cherry picked from commit c3f6a84d66)
Refactors `SHAPE_POLY_SET::fractureSingle()` to be more efficient, while
not changing the actual algorithm:
* increase cache locality by using contiguous arrays instead of what was
effectively a linked list
* reduce latency and jitter by replacing per-edge allocator calls with
ahead-of-time std::vector reserves
* increase cache efficiency by making the vertex struct smaller
* replace O(n^2) leftmost edge search with O(n log n) std::sort
* sort the polygons instead of the edges
* cut iteration count in half in the remaining O(polygons * edges) part
(cherry picked from commit e98c9f283f)
The minor triangles cost the same amount of compute time as larger ones
but do not have a material effect on the zone display. This skips these
minor triangles when earcutting
(cherry picked from commit a58e7b37ff)
Logging is useful when we find an area that cannot be triangulated.
This will be used to generated test cases.
Skipping minor untesselated areas means that the polygon will still be
considered fully tesselated (and not sent back again and again) even if
the tesselation misses an area less than the configured limit.
Currently, this is 31^2nm.
(cherry picked from commit 7e7fec69f6)
The behavior of the measure tool is influenced by the
horizontal/vertical/45-degree mode, but the context menu of the measure
tool lacks an option to toggle this mode. In contrast, the drawing
tools are also affected by this mode, and their context menu has the
item to toggle this mode.
(cherry picked from commit 806daecf85)
Prior to this change, the schematic connectivity was updated any time a
change was made to a connectable object. Now the connectivity is only
updated when an object change actually affects the connectivity. Other
properties like line width, fill type, custom fonts, etc. will not cause
the connectivity graph to be rebuilt.
The SCH_COMMIT flag SKIP_CONNECTIVITY has been removed. All schematic
objects can test if they are connectable and if there have been changes
to any connection properties that require a connectivity rebuild.
Remove duplicate rebuild connectivity calls from editor control tool.
This was causing the tangling end test to get called four times on every
undo and redo action because the dangling end test is already called in
the connectivity graph calculation code.
Update connectivity when changing label names which fixes an unreported
connectivity bug.
(cherry picked from commit c5a02fc266)