Commit Graph

23 Commits

Author SHA1 Message Date
Jeff Young 6a5744adb1 Show compile errors and go back to GLSL V120. 2018-10-13 12:39:53 +01:00
Maciej Suminski 5a7604cbb4 More code formatting 2017-01-13 10:36:59 +01:00
Maciej Suminski 67b0a8c990 Fixed type casting in SHADER class 2017-01-11 17:37:10 +01:00
Maciej Suminski da00d64877 OpenGL antialising code clean up & formatting 2017-01-11 16:20:37 +01:00
decimad 2a8dd508c4 Add smaa (subsample morphological antialiasing) 2017-01-11 16:20:37 +01:00
decimad 77f9cd0cb0 remove custom shader header generation build-step in favor of c++11 raw string literals
rework shader loading code to handle an arbitrary amount of to-be-concatenated strings
2017-01-11 16:20:34 +01:00
Maciej Suminski 3fcae6b120 Fixes for OpenGL resources handling. 2016-06-07 14:42:42 +02:00
Maciej Suminski 2ded7bf82a Improved error handling for SHADER class. 2016-05-23 09:54:53 +02:00
Maciej Suminski 2a276550eb Fixed SHADER::AddParameter() function. 2016-05-02 15:56:13 +02:00
jean-pierre charras 6e8a8a6b25 Fix some coverity warnings (mainly not initialized members) 2015-03-21 10:06:04 +01:00
jean-pierre charras 39497b109e Pcbnew: fix Bug #1422093 (pcbnew crashes after editing a footprint cominng from the board with the fp editor and saving it on a librray and trying to load it to the board)
Some other very minor fixes.
2015-02-17 17:32:47 +01:00
Maciej Suminski b1ace1607b Reworked GAL switching.
Now OpenGL can report its problems instead of shutting down the application.
2015-02-15 02:18:35 +01:00
Maciej Suminski 5235d7e5eb Modified error handling for OpenGL backend, now error messages should be visible. 2013-11-11 10:48:49 +01:00
Maciej Suminski bc305859b2 Mainly case changes. 2013-10-14 20:40:36 +02:00
Maciej Suminski 0ac3e1fbf2 Namespace KiGfx->KIGFX.
template<> -> template <>
Some more reformatting according to uncrustify results.
2013-10-14 16:13:35 +02:00
Maciej Suminski 190ed58568 Code refactoring. 2013-07-30 18:29:54 +02:00
Maciej Suminski 99e8814028 Fixed wrong memory freeing. 2013-07-17 14:16:37 +02:00
Maciej Suminski fe6c901a9f Shaders can handle integer parameters (uniforms). 2013-07-03 13:08:43 +02:00
Maciej Sumiński 27a6f8afd6 Shaders are built-in instead of being loaded from external files. 2013-06-30 19:31:16 +02:00
Maciej Sumiński 335bf72060 More debug information in case of failure compilation of shaders. 2013-06-30 15:37:46 +02:00
Maciej Suminski 978b548c64 Small improvements to SHADER class. 2013-06-24 15:40:31 +02:00
Maciej Suminski ad5d10a8ba Display linking errors in debug mode for shaders. Added SHADER::GetAttribute() function for getting shaders attribute location. 2013-06-03 10:54:24 +02:00
Maciej Suminski e262b32198 Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
    - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
    - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
    - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
    - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
    - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
    - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
    - STROKE_FONT - Implements stroke font drawing using GAL methods.
                          
Most important changes to Kicad original code:
    * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
    * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
    * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
    * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
    * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
    * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
    * Removed tools/class_painter.h, as now it is extended and included in source code.
                         
Build changes:
    * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
    * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
    * GAL-related code is compiled into a static library (common/libgal).
    * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
                            
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 08:54:03 +02:00