Initialize module matrices to identity matrices instead of default zero
matrices while creating scenes for raytracer. This fixes disappearing
modules in raytracer view.
Fixes: lp:1763026
* https://bugs.launchpad.net/kicad/+bug/1763026
Also fixes:
- forcing the annotation scope to "full schematic" when run
as a prerequisite to Generate Netlist.
- a long-standing bug where displaying extra items in a dialog
would mess up the height of the HTML_REPORT_PANEL (becasue
we were setting the html window's height rather than its
parent flexgrid.
- initializing the annotation radio buttons to safe values
(full schematic and keep existing)
Fixes: lp:1750062
* https://bugs.launchpad.net/kicad/+bug/1750062
The 3D viewer panel had a default size that was causing sizing issue
with the footprint properties dialog. Set the default size to -1;-1
and set the proportion setting to 1 when adding the panel to the sizer
which allows the panel to file in the correct size.
Fixed some minor control spacing issues in the footprint properties
dialog properties tab.
Please note that is only a partial fix for this issue. There is still
too much vertical space which is partially due to the use of wxSpinCtrl
instead of wxDoubleSpinCtrl.
Fixes lp:1742701
https://bugs.launchpad.net/kicad/+bug/1742701
Passing an empty path to the 3D model select dialog results in the file
select control displaying the root path which requires the user to drill
down to get to the 3D models. Use the KISYS3DMOD path as the default
and fall back to the project path as required for the initial file
select control path.
Clean up some coding policy violations.
Fixes lp:1737094
https://bugs.launchpad.net/kicad/+bug/1737094
Improve dialog layout and fix UI policy issues with all of the dialog
boxes in the common, 3D viewer, CvPcb, and Eeschema code paths.
Updated the use of component to symbol.
Because of how wxMenuItem decodes the label text, the case of
alphabetic hotkeys is not preserved when displaying the menu. So,
alphabetic hotkeys that use the Shift key must be defined this way.
Fixes: lp:1737303
* https://bugs.launchpad.net/kicad/+bug/1737303
LAYER_NON_PLATED to LAYER_NON_PLATEDHOLES
LAYER_PADS_HOLES to LAYER_PADS_PLATEDHOLES
LAYER_PADS to LAYER_PADS_TH
and add comments and fix a render issue in gal mode for non plated holes.
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
fp viewer uses the default colors, because it has no color setup dialog.
class_colors_design_settings: remove not used members.
Fix issue in modedit: the color config was never read.
Before the change, the plugins had to be installed to one of the default
search paths, but it should not be necessary for developers working on
3D viewer plugins.
This was due to a missing initialization of the dummy board color settings (used to draw the footprint in the 3D view).
Fixes: lp:1708712
https://bugs.launchpad.net/kicad/+bug/1708712
- support for background color setting
- removed several global config settings (such as g_Drc_On)
- wrapped most of global config settings in PCB_GENERAL_SETTINGS class
- reorganized PCB general options dialog to clearly mark which options concern only the legacy canvas
- new GAL feature for legacy users: double-click (or E) to change track width available as an option.
Fixes: lp:1530543
* https://bugs.launchpad.net/kicad/+bug/1530543
Fixes: lp:1707145
* https://bugs.launchpad.net/kicad/+bug/1707145
Using -O3 is default for release builds with gcc/clang anyway, so this
doesn't gain anything, but overwriting the existing flags might remove some
that might be needed.
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas. When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.
bitmaps.h was included in nearly every file in the project due to it
being included by base_struct.h
Only about 130 files actually use the XPM definitions defined there, and
many of those already included bitmaps.h themselves, or via
menu_helpers.h. However, touching bitmaps.h would result in over 400
rebuilt files for pcbnew alone.
This commit moves the bitmap-related types like BITMAT_DEF out to a new
header, which is still included by base_struct.h, which is less
avoidable for now, it's it's used in the interface.
The icon list is still in bitmaps.h. This has the side effect that's
it's now easier to automatically generate this file.
Many classes in pcbnew and eeschema needed some functions moved
to the implementaitons from the headers too.
There is no need to use mm_malloc at this moment. Explanation:
1) It was planned that there was advantadge to use aligned memory but it
was not measured the performance. 2) aligned memory is needed for use
with SIMD (i.e: SSE) but that is not used at moment.
Fixes: lp:1626278
https://bugs.launchpad.net/kicad/+bug/1626278
+ make the number of samples for reflection and refraction
parameterizable.
+ add some fuziness to reflection.
+ improvements on plastic normal texture
Make all EDA_TEXT data private and rename accessors to avoid function
name collisions in derived classes.
Overload EDA_TEXT's SetTextAngle() and SetEffects() in TEXTE_PCB.
Add support for preserving Reference text position, size, orientation
during a netlist import into a BOARD, as well as the one off footprint
update dialog.
- crete an option for absorvance (works better to make the epoxy
different for regular transparent materials).
- visual fix an issue related with the epoxy render (square bands on the
render).
- fix a reflection issue (it was not take in account the reflection
material color).
Additionally, fix an unreported bug allowing zoom level to get stuck at
MAX_ZOOM.
Fixes: lp:1625754 (3dviewer zoom not limited with Use touchpad to pan)
https://bugs.launchpad.net/kicad/+bug/1625754
+ Implement sRGB to Linear and Linear to sRGB conversions.
+ Fix an issue in the AntiAliasing adaptive logic.
+ Improves the ambient color use on the shader.
+ Improves post-shader calculation. Fixes the saturated dark regions.
+ Improves the transparency of soldermak material.
+re-implement anti-aliasing, making it more acurate, not blured, better
and much faster (unsing much less lines of code)
+rewrite some function on camera and raypacket.
+small improvements on raytracing realtime, remove useless ifs
comparisons.
Use the correct math to unproject the mouse movement from screen space
to the Z=0 plane on the camera space. This handles both perspective
and orthographic projection at any window size or zoom level.
OpenMP does not yet permit unsigned loop counters. Most compilers seem
to allow them anyway, but a few have been seen to complain.
Mistake introduced in:
commit 82ed0fde32
Author: Chris Pavlina <pavlina.chris@gmail.com>
Date: Sun Aug 28 02:05:49 2016 -0400
Fix shared data access in raytracer, tidy up render loop
Render loop lost track of which blocks had been rendered due to a
synchronization issue. Specifically, std::vector<bool> is special-cased
as a bitfield and so is pretty much guaranteed not to be atomic unless
synchronized externally.
Also:
- Clean up types of a few variables
- Clean up openmp sharing type of variables (may result in better
optimization)
- Replace shared rendered block count with an openmp reduction (results
in fewer locks)
Fixes: lp:1608289
* https://bugs.launchpad.net/kicad/+bug/1608289
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
* Use platform cache path insted of the KiCad configuration path to write the
3D model cache.
* OSX: ${HOME}/Library/Caches/kicad/3d
* Linux: ${XDG_CACHE_HOME}/kicad/3d or ${HOME}/.cache/kicad/3d
* Windows: AppData\Local\kicad\3d
* Add a Help button and text to the 3D alias configuration dialog
* Display KISYS3DMOD and internally defined KiCad path env vars
* Add a button to bring up the "Configure Paths" (env vars) dialog
* Remove the file name mapping feature from the resolver; this results in
the resolver always using the current definition rather than a possibly
outdated cache value.