Commit Graph

76 Commits

Author SHA1 Message Date
Jeff Young 6bf29deb7f Improve formatting. 2020-10-31 17:25:08 +00:00
Werni a7d5d1f091 Add more consts all over the place 2020-10-27 11:03:35 +00:00
Jeff Young d1c73cb1d5 Clean up MODULE effective shape memory handling. 2020-10-25 23:38:21 +00:00
Jeff Young 31cc100669 Don't make clients deal with nested SHAPE_COMPOUNDs. 2020-10-25 18:17:58 +00:00
Jeff Young 59f3fefd17 When polygonizing arcs don't use synthesized center and angle.
Start, mid and end are the "real" properties and come with less
error.

Also collapses two arc polygonization routines into one.

Also fixes DRC checks to be cognizant of arc approximation error.

Fixes https://gitlab.com/kicad/code/kicad/issues/6039
2020-10-23 23:55:45 +01:00
Seth Hillbrand 19bf594aa0 Remove unused point in polygon test
There can be only one.
2020-10-23 12:13:09 -07:00
Tomasz Wlostowski a8074ed37d kimath: POLY_GRID_PARTITION now uses safer degeneracy (overlapping edges/'slits') handling mechanism. Also added some explanation of the algorithm used. 2020-10-23 01:17:54 +02:00
Wayne Stambaugh 8185a416b9 Fix broken build on Linux with gcc. 2020-10-22 08:36:28 -04:00
Jeff Young 9ff49277e1 Add implicit rule generation for keepout areas.
Also implements collision detection for SHAPE_POLY_SET.

Fixes https://gitlab.com/kicad/code/kicad/issues/6105
2020-10-22 10:41:21 +01:00
Roberto Fernandez Bautista 006c462d8f ADDED: Fillet Tracks tool in pcbnew
Select two or more track segments and run the "Fillet Tracks" tool.
2020-10-20 21:23:05 +00:00
Jeff Young bbe7573d1c Performance enhancements to roundrect pads and clearance outlines.
Aka: avoid Clipper at all costs.

Fixes https://gitlab.com/kicad/code/kicad/issues/5900
2020-10-14 15:56:43 +01:00
Jeff Young 1703729269 Require explicit decl of maxError and errorLocations.
This should reduce both performance issues and clearance issues.
2020-10-13 13:49:07 +01:00
Tomasz Wlostowski db9e111838 kimath: SHAPE_POLY_SET should re-parent triangulated polygons when copied/cloned 2020-10-08 15:22:17 +02:00
Jeff Young 2f49db49bf Fix fly-off arc handles and move Arc Properties to start/end/angle.
Fixes https://gitlab.com/kicad/code/kicad/issues/5791
2020-10-08 11:33:32 +01:00
Tomasz Wlostowski 1ef120ff4f geometry: SHAPE::Format() now outputs C-like code for easy test cases... 2020-10-07 16:36:37 +02:00
Tomasz Wlostowski 7ffef32ea0 geometry: placeholder method for converting compounds to simple polygons [wip] 2020-10-07 16:36:37 +02:00
Tomasz Wlostowski bd27d38d9a DRAW_PANEL_GAL: added DebugOverlay() method, creating a temporary overlay for drawing debug graphics 2020-10-07 16:36:37 +02:00
Mark Roszko a28a0e14ba Fix conversion warnings 2020-10-05 10:41:14 +00:00
Jeff Young bf67648562 Support optional location reporting in SHAPE collisions.
Also fixes a few bugs in the collision routines.
2020-09-28 23:28:33 +01:00
Tomasz Wlostowski 482767a850 libs/kimath: implement indexable subshape support for SHAPE_COMPOUND and SHAPE_POLY_SET 2020-09-27 16:45:46 +02:00
Seth Hillbrand 08bf5f4b4e ADDED: 45° snapping for rectangles aka Squares
The snap obeys only the Ctrl key and not the global preference setting
for drawsegments because rectangles are _always_ on H/V lines when drawn

Fixes https://gitlab.com/kicad/code/kicad/issues/5607
2020-09-15 11:22:26 -07:00
Seth Hillbrand 35d993988d Comment update 2020-09-11 09:48:39 -07:00
Jeff Young e2bc7557cc Clean up arc/circle polygonization.
1) For a while now we've been using a calculated seg count from a given
maxError, and a correction factor to push the radius out so that all
the error is outside the arc/circle.  However, the second calculation
(which pre-dates the first) is pretty much just the inverse of the first
(and yields nothing more than maxError back). This is particularly
sub-optimal given the cost of trig functions.

2) There are a lot of old optimizations to reduce segcounts in certain
situations, someting that our error-based calculation compensates for
 anyway.  (Smaller radii need fewer segments to meet the maxError
condition.) But perhaps more importantly we now surface maxError in the
UI and we don't really want to call it "Max deviation except when it's
not".

3) We were also clamping the segCount twice: once in the calculation
routine and once in most of it's callers.  Furthermore, the caller
clamping was inconsistent (both in being done and in the clamping
value). We now clamp only in the calculation routine.

4) There's no reason to use the correction factors in the 3Dviewer;
it's just a visualization and whether the polygonization error is
inside or outside the shape isn't really material.

5) The arc-correction-disabling stuff (used for solder mask layer) was
somewhat fragile in that it depended on the caller to turn it back on
afterwards.  It's now only exposed as a RAII object which  automatically
cleans up when it goes out of scope.

6) There were also bugs in a couple of the polygonization routines where
we'd accumulate round-off error in adding up the segments and end up with
an overly long last segment (which of course would voilate the error
max). This was the cause of the linked bug and also some issues with vias
that we had fudged in the past with extra clearance.

Fixes https://gitlab.com/kicad/code/kicad/issues/5567
2020-09-11 11:23:49 +01:00
Seth Hillbrand 08d4e91f3b Change partitions to fixed size
Partititioning small polygons causes excessive partitions when we use a
fixed number of cells per side.  Partitioning by size keeps the
partition count limited and speeds the calculations.

Also adds an option to not partition the grid for elements (like 3d
raytracing) that do not need it.

Fixes https://gitlab.com/kicad/code/kicad/issues/5579
2020-09-10 09:31:20 -07:00
Roberto Fernandez Bautista b1343ca281 Fix NormalizeAngleNeg to be (-360, 0] 2020-09-08 21:21:21 +00:00
Roberto Fernandez Bautista a9ef38e6c8 CADSTAR PCB Archive Importer: Load Board shapes 2020-09-08 21:21:20 +00:00
Tomasz Wlostowski 83ac2070fe BOX2: allow constructing a zero-sized BOX2 from a single point 2020-09-08 01:31:42 +02:00
Tomasz Wlostowski 74623b8c98 geometry: derive SHAPE_LINE_CHAIN, SHAPE_SIMPLE and SHAPE_POLY_SET::TRIANGULATED_POLYGON::TRI from a common base class allowing to simplify collision detection 2020-09-08 01:31:42 +02:00
Tomasz Wlostowski 5096ac815f libs/kimath: introducing empty shape object (SHAPE_NULL) 2020-09-08 01:31:42 +02:00
Jon Evans fa8655511e Enable converting segments to arcs
Fixes https://gitlab.com/kicad/code/kicad/-/issues/1957
2020-08-29 12:13:51 -04:00
Seth Hillbrand afc94fdec3 PNS: Be better about handling multiple layers
Rather than adding pads/vias multiple times for each layer, we introduce
the "alternate shape" idiom to PNS that allows us to optionally place
the collision constraint on the hole instead of the pad for those
vias/pads that have inner layers removed.

Fixes https://gitlab.com/kicad/code/kicad/issues/5158

Fixes https://gitlab.com/kicad/code/kicad/issues/5198

Fixes https://gitlab.com/kicad/code/kicad/issues/5195
2020-08-16 12:39:15 -07:00
Jeff Young 463100d67f Remove a long-standing hack to keep divots out of adjacent zones.
The new algorithm unions any adjacent zones before doing the
chamfer/fillet and then subtracts the other zones back out afterwards.

Fixes https://gitlab.com/kicad/code/kicad/issues/3812
2020-08-12 22:20:08 +01:00
Seth Hillbrand 7c455f2357 First pass at DRC RTree functionality
This implements a copper-layer RTree with functions for iterating over
the elements in a copper layer and providing Nearest Neighbor returns
for BOARD_CONNECTED_ITEMS
2020-08-11 16:52:29 -07:00
Simon Richter 71882a7b0e Add <algorithm> for std::min/std::max 2020-07-31 03:29:55 +00:00
Tomasz Wlostowski 32bd31a1b8 libs/kimath: implement BBox() and Size() methods in SHAPE_COMPOUND 2020-07-29 23:14:03 +02:00
Tomasz Wlostowski b03044d3d1 kimath/geometry: starting with SHAPE_COMPOUND 2020-07-29 23:14:03 +02:00
Simon Richter c407e96b14 std::min/std::max requires <algorithm> 2020-07-11 15:46:57 +02:00
Jeff Young d85a707385 Move rest of DRC to SHAPE collision architecture. 2020-07-06 20:00:50 +01:00
jean-pierre charras 5d5706b8be Fix incorrect Rotate() functions for shapes circles and arcs.
VECTOR2I::Rotate( double aAngle ) returns a rotated point, but does change
the object itself.

Fixes #4810
https://gitlab.com/kicad/code/kicad/issues/4810
2020-07-06 13:50:55 +02:00
Jeff Young 5bc6389477 Comments. 2020-07-05 19:53:04 +01:00
Ian McInerney b5adf5bb21 Only try to remove the implicit conversion warning if it is supported 2020-07-03 02:59:19 +01:00
Ian McInerney c27207500d Cleanup some compiler warnings 2020-07-03 00:10:31 +01:00
Jeff Young eb1ff80d57 SHAPE collision fixes.
1) An actual distance of 0 is still a collision, even if the allowed
distance is 0.
2) Be consitent about edges and interiors.  Everyone expect the edge
of a RECT to be part of the RECT; same with a CIRCLE.  SHAPE_POLY_SET
shouldn't be any different.  (And SHAPE_LINE_CHAIN was a split-
personality with the edge considered part of it for Collide() but not
for PointInside()).
2020-07-02 21:38:37 +01:00
Jeff Young 441dfa30f0 Return individual custom pad shapes instead of a SHAPE_POLY_SET.
Also implements an optional pointer to return the actual distance
from all the SHAPE collision routines.

Fixes https://gitlab.com/kicad/code/kicad/issues/4774
2020-07-02 17:09:15 +01:00
Jeff Young 25c5c35176 Fix compile error on Linux. 2020-06-30 19:15:11 +01:00
Jeff Young 40a72d9530 Add SH_RECT handling to 3D shape conversion.
Also add some debugging for not-implemented shape cases in other
places to catch simmilar issues in future.

Fixes https://gitlab.com/kicad/code/kicad/issues/4757
2020-06-30 18:32:31 +01:00
Jeff Young da2b7071b4 WYSISYG custom pad editor.
Fixes https://gitlab.com/kicad/code/kicad/issues/2153

Fixes https://gitlab.com/kicad/code/kicad/issues/2305
2020-06-27 14:37:01 +01:00
Jeff Young d01b29ab37 Cleanup pad geometry handling.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.

This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
2020-06-22 22:28:37 +01:00
Jeff Young d89f8407e0 Const fixes. 2020-06-22 20:36:54 +01:00
Seth Hillbrand 08c61e6788 Ensure triangulation follows moving zone
Dragging filled zones in OpenGL was extremely slow due to the
invalidated triangulation cache.  Moving the zone should also move the
triangles and keep the cache valid.
2020-06-17 19:43:11 -07:00