wxWidgets 3.1 has deprecated wxPATH_NORM_ALL when normalizing file
paths when calling wxFileName::Normalize(). This change keeps the
existing behavior except in places where our own internal
ExpandEnvVarSubstitutions() to expand environment variables.
KiCad stores 3D cache files but never gets rid of any of them.
This patch adds a new function called 'CleanCacheDir()'. Any cache
files older than the passed 'number of days' parameter are deleted.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/1928
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
Remove the CACHE_WRAPPER whose sole purpose was to allow the
cache to be stored in the project, and instead just have the cache
inherit the proper class.
The Boost folks kindly decided to move the sha1.hpp header file location
so check the Boost version to include the proper header path.
Clean up debug trace code.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
* Use platform cache path insted of the KiCad configuration path to write the
3D model cache.
* OSX: ${HOME}/Library/Caches/kicad/3d
* Linux: ${XDG_CACHE_HOME}/kicad/3d or ${HOME}/.cache/kicad/3d
* Windows: AppData\Local\kicad\3d
* Paths defined via pcbnew->Preferences->Configure Paths are now included in
the 3D file browser's drop-down list except for KICAD_PTEMPLATES, KIGITHUB,
KISYSMOD, any paths resembling a URL, and any non-existent paths. When an
absolute path is shortened using one of these path aliases, let's say
'KISYS3DMOD' then the name appears in the pcb file as "${KISYS3DMOD}/blah.wrl".
If a user defines and actual environment variable with the same name, then
that user defined variable will have precedence over the internally defined
variable.
* Paths relative to the current project directory are no longer represented
as "some/path/to/file.wrl". For compatibility with previous KiCad versions
it shall always be stored as ${KIPRJMOD}/some/path/to/file.wrl.
* Various restrictions on alias path values have been removed since the
imposed restrictions could result in corrupted user data as aliases are
silently dropped.
* Overall the patch should improve back-compatibility by providing a ${ENV_VAR}
mechanism for supporting different model root directories and ensuring that
paths relative to KIPRJMOD are expressed in a way that is compatible with
earlier KiCad versions. This allows users more flexibility and the ability
to work in a way that ensures 3D model files can be correctly resolved in
earlier versions of KiCad. Users who do not care about back-compatibility
may prefer to use the newer alias system.
The attached patch fixes a segfault due to a race condition.
If a user starts eeschema with an empty sheet and clicks
the 'cvpcb' button, memory is corrupted and the program
segfaults. The issue appears to arise from multiple threads
accessing the 3D cache and resolver. This patch makes
relevant code thread-safe by using a wxCriticalSection.
non-transformed S3DMODEL for rendering.
+ S3D_CACHE now caches S3DMODEL and returns a pointer to a single
instance of the S3DMODEL for repeated calls to Prepare()
+ Beginning the VRML Plugin