Jon Evans
a205595404
PROF_COUNTER -> PROF_TIMER
...
I want to add an event counter, and this one is a timer
2021-12-05 14:25:37 -05:00
jean-pierre charras
f24bdf4067
Fix minor Coverity warnings (not initialized vars).
2021-12-03 17:55:21 +01:00
Tomasz Wlostowski
2c6e9778a1
GAL: OpenGL draw calls pooling/splitting
...
Improves rendering performance, esp. for large designs by:
- using a separate glDrawArrays calls() for large buffers of contiguous vertices (e.g. large zone fills)
- pooling smaller items into a small-sized index buffer held in system RAM (has to be DMAed to the GPU by the driver anyway)
2021-11-29 23:30:10 +01:00
Wayne Stambaugh
bcd6bddfd4
Start expunging NULL.
...
Given that KiCad is a C++ project, we should really be using nullptr
instead of NULL.
2021-07-15 15:44:45 -04:00
Marek Roszko
cbad18ad98
Hide gal profiling behind KICAD_GAL_PROFILE cmake option
...
__WXDEBUG__ is too easy to get set
2021-04-30 19:24:36 -04:00
Ian McInerney
ecd9bf696e
Be consistent about using nullptr instead of 0
...
0 can be too easily overloaded into an int, so ensure we use nullptr
when we mean pointers.
2021-04-22 22:20:34 +01:00
Wayne Stambaugh
d96cccbf20
OpenGL GAL tracing improvements.
2021-03-22 17:45:49 -04:00
Wayne Stambaugh
e7227a4f21
GAL code cleaning.
2021-02-16 17:25:27 -05:00
Roberto Fernandez Bautista
fe415c4134
Check GLEW functions exist before calling them
...
Fixes https://gitlab.com/kicad/code/kicad/-/issues/6235
2020-10-30 20:17:27 +00:00
Tomasz Włostowski
d66e0d4f7a
eeschema-gal: implemented EnableDepthTest() in GAL, fixed drawing order in eeschema
2018-10-15 00:09:59 +02:00
Tomasz Włostowski
711b278248
gal/opengl: handle single-pixel line width clamping in hardware (new shader). Correct grid rendering in GAL for pixel-sized lines
2018-10-12 19:13:54 +02:00
Maciej Suminski
342bb2bf78
Code formatting
...
Renamed VERTEX related constants to follow UPPER_CASE naming.
2017-09-09 21:07:32 +02:00
Maciej Suminski
b5db6a7d5d
Map/unmap vertices once per layer order update
...
Multiple memory map/unmap operations cause a significant delay on
GPUs that fetch vertices from RAM.
Fixes: lp:1701936
* https://bugs.launchpad.net/kicad/+bug/1701936
2017-08-21 13:28:09 +02:00
Maciej Suminski
262fcc91af
Fixes for video cards unable to use gl{Un,}MapBuffer correctly
...
Fixes: lp:1685335
* https://bugs.launchpad.net/kicad/+bug/1685335
Fixes: lp:1683041
* https://bugs.launchpad.net/kicad/+bug/1683041
2017-08-08 14:26:05 +02:00
jean-pierre charras
fff449ecf0
Performance counter rework: Add comments, fix coding style issues.
2016-12-31 13:00:24 +01:00
Simon Richter
ac9f858813
Performance counter rework
2016-12-31 12:57:42 +01:00
Maciej Suminski
9f5f0ab31b
Minor OpenGL GAL code changes
2016-08-08 14:17:40 +02:00
Maciej Suminski
702be4903f
Vertices are stored in GPU memory (OpenGL GAL).
2016-05-02 16:12:16 +02:00
Maciej Suminski
05a30b7591
Do not draw anything if vertex containers are empty.
2016-05-02 16:08:50 +02:00
Maciej Suminski
36dd6eb6b3
GAL profiling output is enabled with WXTRACE env variable.
2016-05-02 15:56:17 +02:00
Maciej Suminski
dbff9ad786
Improved error checking in GPU_MANAGER.
2016-05-02 15:56:16 +02:00
Maciej Suminski
4739c54f0e
Few minor updates to CACHED_CONTAINER & GPU_MANAGER classes. - Reduced the number of memory reallocations - Updated code for tests
2015-08-03 21:12:00 +02:00
Maciej Suminski
b6c5b291a2
Coverity fixes.
2015-03-11 14:17:43 +01:00
Paulo Henrique Silva
3132690c0b
Fix slow opengl canvas on Mac OS 10.9.
2014-09-13 19:31:40 +02:00
Maciej Suminski
4a0407fb69
Removed some debug logs.
2013-12-18 12:46:18 +01:00
Maciej Suminski
06f4662ea0
Profile counter simplified, so it should be more portable.
2013-11-27 09:46:59 +01:00
Maciej Suminski
5235d7e5eb
Modified error handling for OpenGL backend, now error messages should be visible.
2013-11-11 10:48:49 +01:00
Wayne Stambaugh
fe54ceacab
Fix debug builds on wxWidgets 2.8.
2013-11-03 13:15:46 -05:00
Maciej Suminski
0ac3e1fbf2
Namespace KiGfx->KIGFX.
...
template<> -> template <>
Some more reformatting according to uncrustify results.
2013-10-14 16:13:35 +02:00
Maciej Suminski
190ed58568
Code refactoring.
2013-07-30 18:29:54 +02:00
Maciej Suminski
be012cac94
Added initialization of variable, preventing unconditional jumps. Fixed typos in comments.
2013-07-29 14:12:27 +02:00
Maciej Suminski
c9199ea80a
Fixed high contrast mode in OpenGL. Split display settings loading into more appropriate places.
2013-07-25 18:04:15 +02:00
Maciej Suminski
618a5f0e75
OpenGL multitarget rendering (compositing).
2013-07-23 18:39:07 +02:00
Maciej Suminski
5242fff9d7
Code refactorization. VBO_CONTAINER is split to [NON]CACHED_MANAGER, GPU_MANAGER and VERTEX_MANAGER.
2013-07-22 10:41:12 +02:00