In the C++ standard, this function is only defined for floating point
types, and integers cannot be implicitly converted. Using explicit
conversions avoids a GCC specific extension to the standard library.
* Dick Hollenbeck also contributed commit r6440. I inadvertently forgot to set
the Bazaar author tag before I committed it. My apologies.
* Switch to static linking of libcurl and on linux and windows and also
statically link in only required portions of openssl.
* Add the required thread locks which openssl needs.
* Remove the get curl version call from BASEFRAME since it pulls in curl and
openssl into every derived wxFrame class link image.
* Remove curl function from PGM_BASE, switch to atexit() instead. Anything in
PGM_BASE made the singletops bigger.
* Tested on Linux, Windows, and OSX.
* Prevent libcurl from inadvertently being initialized twice.
* Dynamically load libcurl only when required.
* Reduce the number of worker threads when loading footprint libraries to
prevent issues with the GitHub plugin.
* Replace the wxListCtrl with a wxTreeListCtrl, allowing expandable categories
in a future change.
* Clean up the code to make HOTKEY_LIST_CTRL function a bit better on its own.
* Migrate the hotkey dialog to TransferData{To,From}Window, use matching
TransferData{To,From}Control methods on HOTKEY_LIST_CTRL so it is easy to
embed.
1. Fixed an assumption somebody originally made in the plugin that std::string had contiguous storage. This is not specced behavior pre C++11 so we gamble by calling .reserve() which should give a far better guarantee.
2. Added copy to clipboard information for curl
3. Removed some openssl references in compiling.md
4. Renamed struct vars to be uppercase to match "public var" code style policy
* Create base class EDA_PATTERN_MATCH to hand multiple pattern matching methods.
* Create classes for regular expression and wildcard pattern matching.
* Add new pattern matching semantics to component select dialog.
* Thanks to Henner Zellar <h.zeller@acm.org> for improvments to the original patch.
non-transformed S3DMODEL for rendering.
+ S3D_CACHE now caches S3DMODEL and returns a pointer to a single
instance of the S3DMODEL for repeated calls to Prepare()
+ Beginning the VRML Plugin