13 lines
181 B
GLSL
13 lines
181 B
GLSL
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#version 150 core
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uniform sampler2D Texture;
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uniform vec4 Tint;
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in vec2 TextureCoord;
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out vec4 FragColor;
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void main() {
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FragColor = texture2D(Texture, TextureCoord) * Tint;
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}
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