change renderer API to enable batched sprite rendering
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0d1fd47715
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0580529940
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@ -11,6 +11,8 @@
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(L 64 0)
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(L 64 -32))))
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; TODO: put hold/next/icons in the same (sprites) group
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(object "hold"
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(transform (tx -272) (ty -272))
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(sprites hud hold))
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43
src/n2/n2.ml
43
src/n2/n2.ml
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@ -83,10 +83,10 @@ module Sprite_graph = struct
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}
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and node =
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| Sprite of {
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| Sprites of {
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tf : mat2a;
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pos : vec2;
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sprite : Sprite.t;
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map : Sprite.map;
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(* mutable *)sprites : (Sprite.t * vec2) array;
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(* tint : color *)
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}
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| Label of {
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@ -109,15 +109,13 @@ module Sprite_graph = struct
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let register_font t name font =
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Hashtbl.replace t.fonts name font
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let get_sprite t map_name sprite_name =
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let map = try Hashtbl.find t.sprite_maps map_name
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with Not_found -> Format.kasprintf failwith "no sprite map %S" map_name
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in
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Sprite.get map sprite_name
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let get_sprite_map t name =
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try Hashtbl.find t.sprite_maps name with
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Not_found -> Format.kasprintf failwith "no sprite map %S" name
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let get_font t name =
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try Hashtbl.find t.fonts name
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with Not_found -> Format.kasprintf failwith "no font %S" name
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try Hashtbl.find t.fonts name with
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Not_found -> Format.kasprintf failwith "no font %S" name
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let push t node =
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begin
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@ -125,8 +123,8 @@ module Sprite_graph = struct
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t.list <- [];
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end
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let add_sprite t ~tf ~pos ~sprite =
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let node = Sprite { tf; pos; sprite } in
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let add_sprites t ~tf ~map ~sprites =
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let node = Sprites { tf; map; sprites } in
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push t node;
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node
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@ -137,8 +135,8 @@ module Sprite_graph = struct
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let rec render_rec ren = function
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| [] -> ()
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| Sprite { tf; pos; sprite } :: nodes ->
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Renderer.draw_sprite ren sprite ~tf ~pos;
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| Sprites { tf; map; sprites } :: nodes ->
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Renderer.draw_sprites ren map sprites ~tf;
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render_rec ren nodes
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| Label { tf; font; text; fg } :: nodes ->
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Renderer.draw_text ren font text ~tf ~fg;
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@ -211,21 +209,22 @@ module Scene = struct
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| sexp ->
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of_sexp_error "bad argument to transform" sexp
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let parse_sprite_arg ~sg ~tf ~map = function
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let parse_sprite_arg ~map = function
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| Sexp.List [Atom sprite; x; y] ->
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let sprite = Sprite_graph.get_sprite sg map sprite in
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let sprite = Sprite.get map sprite in
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let pos = vec2 (float_of_sexp x) (float_of_sexp y) in
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Sprite_graph.add_sprite sg ~tf ~pos ~sprite |> ignore
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| Sexp.List [Atom sprite] | Atom sprite ->
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let sprite = Sprite_graph.get_sprite sg map sprite in
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let pos = vec2 0.0 0.0 in
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Sprite_graph.add_sprite sg ~tf ~pos ~sprite |> ignore
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sprite, pos
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| Atom sprite ->
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let sprite = Sprite.get map sprite in
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sprite, vec2 0.0 0.0
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| sexp ->
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of_sexp_error "bad sprite argument" sexp
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let parse_sprites ~sg ~tf = function
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| Sexp.List (Atom "sprites" :: Atom map :: args) ->
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List.iter (parse_sprite_arg ~sg ~tf ~map) args;
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let map = Sprite_graph.get_sprite_map sg map in
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let sprites = List.map (parse_sprite_arg ~map) args |> Array.of_list in
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Sprite_graph.add_sprites sg ~tf ~map ~sprites |> ignore
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| sexp ->
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of_sexp_error "invalid sprites" sexp
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@ -35,7 +35,7 @@ module Renderer : sig
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val post_draw : t -> unit
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val clear : t -> color -> unit
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val draw_rect : t -> tf:mat2a -> fill:color -> aabb -> unit
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val draw_sprite : t -> tf:mat2a -> ?tint:color -> ?pos:vec2 -> Sprite.t -> unit
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val draw_sprites : t -> tf:mat2a -> ?tint:color -> Sprite.map -> (Sprite.t * vec2) array -> unit
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val draw_text : t -> tf:mat2a -> fg:color -> Font.t -> string -> unit
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end
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@ -4,12 +4,11 @@ include (val Ohlog.sublogs logger "Sprite")
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(* TODO: spritemap has one texture shared by all the sprites *)
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type t = {
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texture : Texture.t;
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clip : aabb;
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offs : aabb;
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}
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let make ~texture ~pdf ~x ~y ~w ~h ~ox ~oy =
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let make ~pdf ~x ~y ~w ~h ~ox ~oy =
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let x0 = Float.of_int x *. pdf
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and y0 = Float.of_int y *. pdf
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and x1 = Float.of_int (x + w) *. pdf
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@ -19,55 +18,61 @@ let make ~texture ~pdf ~x ~y ~w ~h ~ox ~oy =
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and ox1 = Float.of_int (x - ox + w)
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and oy1 = Float.of_int (y - oy + h)
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in {
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texture;
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clip = aabb x0 y0 x1 y1;
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offs = aabb ox0 oy0 ox1 oy1;
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}
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type map = {
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texture : Texture.t;
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frames : (string, t) Hashtbl.t;
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}
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let make_map ~texture ~frames = {
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texture;
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frames = Hashtbl.of_seq frames;
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}
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let get map name =
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try Hashtbl.find map.frames name
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with Not_found ->
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Format.ksprintf failwith "no sprite %S in sprite map" name
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module Renderer = struct
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let _white = Color.white ()
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let _zero = vec2 0.0 0.0
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let rect = aabb 0.0 0.0 0.0 0.0
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let draw_sprite ren ~tf ?(tint = _white) ?(pos = _zero) { texture; clip; offs } =
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rect.x0 <- offs.x0 +. pos.x;
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rect.y0 <- offs.y0 +. pos.y;
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rect.x1 <- offs.x1 +. pos.x;
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rect.y1 <- offs.y1 +. pos.y;
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Renderer.draw_texture ren ~tf ~rect ~clip ~tint texture
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let draw_sprites ren ~tf ?(tint = _white) {texture; _} frames =
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for i = 0 to Array.length frames - 1 do
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let { clip; offs }, (pos : vec2) = frames.(i) in
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rect.x0 <- offs.x0 +. pos.x;
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rect.y0 <- offs.y0 +. pos.y;
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rect.x1 <- offs.x1 +. pos.x;
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rect.y1 <- offs.y1 +. pos.y;
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Renderer.draw_texture ren ~tf ~rect ~clip ~tint texture
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done
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end
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type map = (string, t) Hashtbl.t
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let get (map : map) name : t =
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try Hashtbl.find map name
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with Not_found ->
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Format.ksprintf failwith "no sprite %S in sprite map" name
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let parse_sprite ~map ~texture ~pdf = function
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let sprite_of_sexp ~pdf = function
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| Sexp.List [Atom name; x; y; w; h; ox; oy] ->
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let sprite =
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make ~texture ~pdf
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~x:(Sexp_conv.int_of_sexp x)
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~y:(Sexp_conv.int_of_sexp y)
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~w:(Sexp_conv.int_of_sexp w)
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~h:(Sexp_conv.int_of_sexp h)
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~ox:(Sexp_conv.int_of_sexp ox)
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~oy:(Sexp_conv.int_of_sexp oy)
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in
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Hashtbl.replace map name sprite
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name, make ~pdf
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~x:(Sexp_conv.int_of_sexp x)
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~y:(Sexp_conv.int_of_sexp y)
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~w:(Sexp_conv.int_of_sexp w)
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~h:(Sexp_conv.int_of_sexp h)
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~ox:(Sexp_conv.int_of_sexp ox)
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~oy:(Sexp_conv.int_of_sexp oy)
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| sexp ->
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Sexp_conv.of_sexp_error "invalid sprite" sexp
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let of_sexp ~texture ?dpi = function
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| Sexp.List (Atom "map" :: sprite_args) ->
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let map = Hashtbl.create (List.length sprite_args * 2) in
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| Sexp.List (Atom "map" :: args) ->
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let pdf = match dpi with
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| Some dpi -> Float.of_int dpi /. 96.0
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| None -> 1.0
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in
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List.iter (parse_sprite ~map ~texture ~pdf) sprite_args;
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map
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make_map ~texture
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~frames:(List.to_seq args |> Seq.map (sprite_of_sexp ~pdf))
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| sexp ->
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Sexp_conv.of_sexp_error "invalid sprite map" sexp
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@ -78,8 +83,5 @@ module Asset = struct
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let texture = Texture.Asset.load_texture tex_path in
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let spritemap = Asset.load_sexp_conv map_path (of_sexp ~texture ?dpi) in
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debug (fun m -> m "loaded sprite map %S" name);
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trace (fun m -> Hashtbl.iter
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(fun name s -> m " %S %a %a" name AABB.pp s.clip AABB.pp s.offs)
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spritemap);
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spritemap
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end
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