add N2.mli
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@ -32,7 +32,8 @@ let main () =
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)
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in
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let ty = 400.0 in
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Mat2A.set (TG.model root.transform) ~tx ~ty ~sx:1.0 ~sy:1.0
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let tf = TG.model (Scene.transform root) in
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Mat2A.set tf ~tx ~ty ~sx:1.0 ~sy:1.0
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end;
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Renderer.pre_draw ren;
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@ -0,0 +1,38 @@
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open Adam
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open S2
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module Sexp = Sexplib0.Sexp
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module Transform_graph : sig
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type t
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type node
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val make : unit -> t
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val update : t -> unit
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val add : ?parent:node -> t -> node
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val model : node -> mat2a
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val world : node -> mat2a
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end
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module Sprite_graph : sig
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type t
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type node
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val make : unit -> t
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val render : t -> ren:Renderer.t -> unit
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val add_rect : t -> tf:mat2a -> bb:aabb -> fill:color -> node
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end
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module Scene : sig
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type t
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type obj
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val load : string ->
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tg:Transform_graph.t ->
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sg:Sprite_graph.t ->
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t
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val get : t -> string -> obj
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val transform : obj -> Transform_graph.node
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end
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