create initial opengl renderer
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@ -15,6 +15,4 @@ module Sdl = struct
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let gl_set_swap_interval_exn i = gl_set_swap_interval i |> or_exn
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end
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module Gl = struct
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include Tgl4.Gl
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end
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include (val Ohlog.logs "Geom")
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44
src/main.ml
44
src/main.ml
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@ -1,51 +1,51 @@
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open! Import
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include (val Ohlog.logs "main")
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include (val Ohlog.sublogs logger "Main")
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exception Quit
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let main () =
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info (fun m -> m "initializing");
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let flags = Sdl.Window.(shown + opengl + resizable) in
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debug (fun m -> m "initializing");
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let flags = Sdl.Window.(opengl + resizable - shown) in
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let window =
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Sdl.create_window_exn
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~w:1024 ~h:800
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"Geometra"
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"GEOMETRA"
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flags
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in
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info (fun m -> m "window initialized");
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let ren = Renderer.make ~window in
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info (fun m -> m "renderer initialized");
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try
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let event = Sdl.Event.create () in
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let some_event = Some event in
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let ogl = Sdl.gl_create_context_exn window in
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Sdl.gl_make_current_exn window ogl;
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Sdl.gl_set_swap_interval_exn 1;
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Sdl.show_window window;
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begin
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Gl.clear_color 1. 0. 1. 1.;
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end;
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info (fun m -> m "initialized");
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try
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while true do
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while Sdl.poll_event some_event do
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match Sdl.Event.(get event typ |> enum) with
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| `Quit -> raise_notrace Quit
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| _ ->
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trace (fun m -> m "uncaught event (%d)" (Sdl.Event.(get event typ)));
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()
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trace (fun m -> m "uncaught event (%d)" Sdl.Event.(get event typ))
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done;
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(* let time = Sdl.get_ticks () |> Int32.to_int in *)
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Gl.clear Gl.color_buffer_bit;
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Sdl.gl_swap_window window;
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Renderer.pre_draw ren;
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Renderer.clear ren (rgb24 0xff8833);
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Renderer.post_draw ren;
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done
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with Quit ->
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()
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begin
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info (fun m -> m "quitting");
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end
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let () =
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Ohlog.init () ~min_level:DEBUG;
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try main () with
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| Sdl.Error msg -> error (fun m -> m "%s" msg)
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| Failure msg -> error (fun m -> m "failure: %s" msg)
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| Failure msg -> error (fun m -> m "%s" msg)
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| Sdl.Error msg -> error (fun m -> m "SDL error: %s" msg)
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| Asset.Error (path, msg) -> error (fun m -> m "failed to load %S: %s" path msg)
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@ -0,0 +1,38 @@
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open! Import
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include (val Ohlog.sublogs logger "Ren")
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type t = {
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window : Sdl.window;
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gl_ctx : Sdl.gl_context;
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}
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let make ~(window : Sdl.window) : t =
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debug (fun m -> m "initializing");
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let gl_ctx = Sdl.gl_create_context_exn window in
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Sdl.gl_make_current_exn window gl_ctx;
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Sdl.gl_set_swap_interval_exn 1;
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{
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window;
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gl_ctx;
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}
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let destroy t =
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Sdl.gl_delete_context t.gl_ctx
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let pre_draw t =
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begin
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Sdl.gl_make_current_exn t.window t.gl_ctx;
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(* let size = Sdl.get_window_size t.window in *)
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end
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let clear (_t : t) (bg : color) =
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begin
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Gl.clear_color bg.r bg.g bg.b bg.a;
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Gl.clear Gl.color_buffer_bit;
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end
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let post_draw t =
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begin
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Sdl.gl_swap_window t.window;
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end
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