add premultiply_alpha bool to load_texture
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@ -77,7 +77,7 @@ module Asset = struct
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let load_sprite_map ?dpi name =
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let load_sprite_map ?dpi name =
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let tex_path = Format.sprintf "sprites/%s.png" name in
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let tex_path = Format.sprintf "sprites/%s.png" name in
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let map_path = Format.sprintf "sprites/%s.map" name in
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let map_path = Format.sprintf "sprites/%s.map" name in
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let texture = Texture.load_texture tex_path in
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let texture = Texture.Asset.load_texture tex_path in
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let spritemap = Asset.load_sexp_conv map_path (of_sexp ~texture ?dpi) in
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let spritemap = Asset.load_sexp_conv map_path (of_sexp ~texture ?dpi) in
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debug (fun m -> m "loaded sprite map %S" name);
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debug (fun m -> m "loaded sprite map %S" name);
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trace (fun m ->
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trace (fun m ->
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@ -3,6 +3,22 @@ include (val Ohlog.sublogs logger "Texture")
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type t = Renderer.texture
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type t = Renderer.texture
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let conv_alpha_no_multiply ofs_r ofs_g ofs_b ofs_a src width height =
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let dst = Array3.create Float32 C_layout height width 4 in
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for y = 0 to height - 1 do
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for x = 0 to width - 1 do
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let sr = src.{y, x, ofs_r} in
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let sg = src.{y, x, ofs_g} in
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let sb = src.{y, x, ofs_b} in
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let sa = src.{y, x, ofs_a} in
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dst.{y, x, 0} <- Float.of_int sr /. 255.;
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dst.{y, x, 1} <- Float.of_int sg /. 255.;
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dst.{y, x, 2} <- Float.of_int sb /. 255.;
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dst.{y, x, 3} <- Float.of_int sa /. 255.;
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done
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done;
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reshape_1 (genarray_of_array3 dst) (height * width * 4), Gl.rgba
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let conv_alpha_premultiply ofs_r ofs_g ofs_b ofs_a src width height =
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let conv_alpha_premultiply ofs_r ofs_g ofs_b ofs_a src width height =
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let dst = Array3.create Float32 C_layout height width 4 in
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let dst = Array3.create Float32 C_layout height width 4 in
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for y = 0 to height - 1 do
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for y = 0 to height - 1 do
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@ -19,6 +35,10 @@ let conv_alpha_premultiply ofs_r ofs_g ofs_b ofs_a src width height =
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done;
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done;
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reshape_1 (genarray_of_array3 dst) (height * width * 4), Gl.rgba
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reshape_1 (genarray_of_array3 dst) (height * width * 4), Gl.rgba
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let conv_alpha premul ofs_r ofs_g ofs_b ofs_a src width height =
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if premul then conv_alpha_premultiply ofs_r ofs_g ofs_b ofs_a src width height
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else conv_alpha_no_multiply ofs_r ofs_g ofs_b ofs_a src width height
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let conv_noalpha ofs_r ofs_g ofs_b src width height =
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let conv_noalpha ofs_r ofs_g ofs_b src width height =
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let dst = Array3.create Float32 C_layout height width 3 in
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let dst = Array3.create Float32 C_layout height width 3 in
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for y = 0 to height - 1 do
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for y = 0 to height - 1 do
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@ -35,14 +55,14 @@ let conv_noalpha ofs_r ofs_g ofs_b src width height =
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let pp_pixfmt ppf x = Format.pp_print_string ppf (Sdl.get_pixel_format_name x)
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let pp_pixfmt ppf x = Format.pp_print_string ppf (Sdl.get_pixel_format_name x)
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let of_surface srf =
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let of_surface ?(premultiply_alpha = true) srf =
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let pixfmt = Sdl.get_surface_format_enum srf in
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let pixfmt = Sdl.get_surface_format_enum srf in
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let width, height = Sdl.get_surface_size srf in
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let width, height = Sdl.get_surface_size srf in
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trace (fun m -> m "converting %dx%d texture from %a" width height pp_pixfmt pixfmt);
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trace (fun m -> m "converting %dx%d texture from %a" width height pp_pixfmt pixfmt);
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let pitch = Sdl.get_surface_pitch srf in
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let pitch = Sdl.get_surface_pitch srf in
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let stride, conv =
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let stride, conv =
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if Sdl.Pixel.eq pixfmt Sdl.Pixel.format_abgr8888 then
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if Sdl.Pixel.eq pixfmt Sdl.Pixel.format_abgr8888 then
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4, conv_alpha_premultiply 0 1 2 3
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4, conv_alpha premultiply_alpha 0 1 2 3
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else if Sdl.Pixel.eq pixfmt Sdl.Pixel.format_rgb24 then
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else if Sdl.Pixel.eq pixfmt Sdl.Pixel.format_rgb24 then
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3, conv_noalpha 0 1 2
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3, conv_noalpha 0 1 2
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else
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else
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@ -53,18 +73,20 @@ let of_surface srf =
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let dst, fmt = conv src width height in
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let dst, fmt = conv src width height in
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Renderer.make_texture width height fmt dst
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Renderer.make_texture width height fmt dst
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let of_surface_free srf =
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let of_surface_free ?premultiply_alpha srf =
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try
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try
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let tex = of_surface srf in
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let tex = of_surface srf ?premultiply_alpha in
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Sdl.free_surface srf; tex
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Sdl.free_surface srf; tex
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with e ->
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with e ->
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Sdl.free_surface srf; raise e
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Sdl.free_surface srf; raise e
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let load_texture path =
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module Asset = struct
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let load_texture ?premultiply_alpha path =
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trace (fun m -> m "open image %S" path);
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trace (fun m -> m "open image %S" path);
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try
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try
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match Sdl.Image.load (Asset.absolute_path path) with
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match Sdl.Image.load (Asset.absolute_path path) with
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| Ok srf -> of_surface_free srf
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| Ok srf -> of_surface_free ?premultiply_alpha srf
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| Error (`Msg msg) -> failwith msg
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| Error (`Msg msg) -> failwith msg
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with
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with
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Failure msg -> raise (Asset.Error (path, msg))
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Failure msg -> raise (Asset.Error (path, msg))
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end
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