give Font/Sprite_map names internally

This commit is contained in:
milo 2024-02-05 16:26:21 -05:00
parent e378e2f1f8
commit bbeb1f79c7
6 changed files with 40 additions and 32 deletions

View File

@ -12,10 +12,10 @@ let main () =
info (fun m -> m "renderer initialized");
let ctx = Scene.make_context () in
Scene.register_sprite_map ctx "blocks" (Asset.load_sprite_map "blocks" ~dpi:192);
Scene.register_sprite_map ctx "hud" (Asset.load_sprite_map "hud");
Scene.register_font ctx "roman-md" (Asset.load_font "roman-md");
Scene.register_font ctx "mono-sm" (Asset.load_font "mono-sm");
Scene.register_sprite_map ctx (Asset.load_sprite_map "blocks" ~dpi:192);
Scene.register_sprite_map ctx (Asset.load_sprite_map "hud");
Scene.register_font ctx (Asset.load_font "roman-md");
Scene.register_font ctx (Asset.load_font "mono-sm");
let scene = Scene.load "main" in
let root = build ctx scene in
debug (fun m -> m "loaded scene");

View File

@ -15,8 +15,8 @@ module Scene : sig
type context
val make_context : unit -> context
val register_sprite_map : context -> string -> Sprite_map.t -> unit
val register_font : context -> string -> Font.t -> unit
val register_sprite_map : context -> Sprite_map.t -> unit
val register_font : context -> Font.t -> unit
end
module Trans : sig

View File

@ -15,11 +15,11 @@ let make_context () = {
trans_parent = None;
}
let register_sprite_map cx k v = Hashtbl.replace cx.sprite_maps k v
let register_sprite_map cx s = Hashtbl.replace cx.sprite_maps (Sprite_map.name s) s
let get_sprite_map cx k = try Hashtbl.find cx.sprite_maps k
with Not_found -> Format.kasprintf failwith "no such sprite map %S" k
let register_font cx k v = Hashtbl.replace cx.fonts k v
let register_font cx f = Hashtbl.replace cx.fonts (Font.name f) f
let get_font cx k = try Hashtbl.find cx.fonts k
with Not_found -> Format.kasprintf failwith "no such font %S" k

View File

@ -8,11 +8,15 @@ type glyph = {
}
type t = {
name : string;
msdf : Texture.t;
glyphs : (char, glyph) Hashtbl.t;
}
let empty = aabb 1.0 1.0 0.0 0.0
let make ~name ~msdf ~glyphs =
{ name; msdf; glyphs }
let name t = t.name
let emit_glyphs t ~text buffer =
let offset = vec2 0.0 0.0 in
@ -41,6 +45,8 @@ let bounds_of_sexp = function
(Sexp_conv.float_of_sexp y1)
| sexp -> Sexp_conv.of_sexp_error "bad msdf glyph bounds" sexp
let empty = aabb 1.0 1.0 0.0 0.0
let glyph_of_sexp = function
| Sexp.List (Atom "glyph" :: Atom chr :: args) ->
let advance, args = match args with
@ -59,7 +65,7 @@ let glyph_of_sexp = function
chr.[0], { advance; atlas; plane }
| sexp -> Sexp_conv.of_sexp_error "bad msdf glyph" sexp
let of_sexp ~msdf = function
let of_sexp ~name ~msdf = function
| Sexp.List (Atom "msdf" :: glyphs) ->
let glyphs =
List.to_seq glyphs |>
@ -67,7 +73,7 @@ let of_sexp ~msdf = function
Hashtbl.of_seq
in
trace (fun m -> m "%S" (String.of_seq (Hashtbl.to_seq_keys glyphs)));
{ msdf; glyphs }
make ~name ~msdf ~glyphs
| sexp -> Sexp_conv.of_sexp_error "invalid msdf" sexp
module Asset = struct
@ -75,7 +81,7 @@ module Asset = struct
let tex_path = Format.sprintf "fonts/%s.png" name in
let map_path = Format.sprintf "fonts/%s.map" name in
let msdf = Texture.Asset.load_texture tex_path ~premultiply_alpha:false in
let font = Asset.load_sexp_conv map_path (of_sexp ~msdf) in
let font = Asset.load_sexp_conv map_path (of_sexp ~name ~msdf) in
debug (fun m -> m "loaded font %S" name);
font
end

View File

@ -18,6 +18,7 @@ module Sprite_map : sig
open Adam
type t
val name : t -> string
val emit_sprite : t -> frame:string -> pos:vec2 -> Floatbuffer.t -> unit
end
@ -25,6 +26,7 @@ module Font : sig
open Adam
type t
val name : t -> string
val emit_glyphs : t -> text:string -> Floatbuffer.t -> unit
end

View File

@ -1,23 +1,11 @@
open! Import
include (val Ohlog.sublogs logger "Sprite")
(* TODO: spritemap has one texture shared by all the sprites *)
type t = {
texture : Texture.t;
frames : (string, frame) Hashtbl.t;
}
and frame = {
type frame = {
clip : aabb;
offs : aabb;
}
let make ~texture ~frames = {
texture;
frames = Hashtbl.of_seq frames;
}
let make_frame ~pdf ~x ~y ~w ~h ~ox ~oy =
let x0 = Float.of_int x *. pdf
and y0 = Float.of_int y *. pdf
@ -32,10 +20,22 @@ let make_frame ~pdf ~x ~y ~w ~h ~ox ~oy =
offs = aabb ox0 oy0 ox1 oy1;
}
let get map name =
try Hashtbl.find map.frames name
with Not_found ->
Format.ksprintf failwith "no sprite %S in sprite map" name
type t = {
name : string;
texture : Texture.t;
frames : (string, frame) Hashtbl.t;
}
let make ~name ~texture ~frames = {
name;
texture;
frames = Hashtbl.of_seq frames;
}
let name t = t.name
let get map fn = try Hashtbl.find map.frames fn
with Not_found -> Format.kasprintf failwith "no sprite %S in sprite map" fn
let emit_sprite t ~frame ~pos buffer =
let rect = aabb 0.0 0.0 0.0 0.0 in
@ -66,14 +66,14 @@ let frame_of_sexp ~pdf = function
| sexp ->
Sexp_conv.of_sexp_error "invalid sprite" sexp
let of_sexp ~texture ?dpi = function
let of_sexp ~name ~texture ?dpi = function
| Sexp.List (Atom "map" :: args) ->
let pdf = match dpi with
| Some dpi -> Float.of_int dpi /. 96.0
| None -> 1.0
in
let frames = List.to_seq args |> Seq.map (frame_of_sexp ~pdf) in
make ~texture ~frames
make ~name ~texture ~frames
| sexp ->
Sexp_conv.of_sexp_error "invalid sprite map" sexp
@ -82,7 +82,7 @@ module Asset = struct
let tex_path = Format.sprintf "sprites/%s.png" name in
let map_path = Format.sprintf "sprites/%s.map" name in
let texture = Texture.Asset.load_texture tex_path in
let spritemap = Asset.load_sexp_conv map_path (of_sexp ~texture ?dpi) in
let spritemap = Asset.load_sexp_conv map_path (of_sexp ~name ~texture ?dpi) in
debug (fun m -> m "loaded sprite map %S" name);
spritemap
end