add label nodes to scene
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466f84eb8e
commit
d7209eebec
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@ -23,9 +23,26 @@
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(transform (tx -172) (ty 320))
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(sprite hud pps (pos -12 -148))
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(sprite hud kpp (pos -12 -116))
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(sprite hud num (pos 0 -73))
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(object "pcnt"
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(label mono-sm "0")
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(transform (ty -50) (sx 24) (sy 24)
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; TODO: text align right
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(tx -14)))
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(sprite hud time (pos 0 -25))
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(sprite hud num (pos 0 -73)))
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(object "time"
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(label mono-sm "0:00.00")
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(transform (ty -2) (sx 24) (sy 24)
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; TODO: text align right
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(tx -100))))
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(object "right_labels"
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(transform (tx 272) (ty 320))
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(sprite hud lines_rem (pos 0 -20)))))
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(sprite hud lines_rem (pos 0 -20))
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(object "goal"
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(label roman-md "40")
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(transform (ty -56) (sx 80) (sy 80)
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; TODO: text align center
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(tx -39))))))
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@ -30,7 +30,7 @@ function gen() {
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| exit 1)
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}
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gen liberation.128 "Liberation Mono:style=regular" 128
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gen liberation.32 "Liberation Mono:style=regular" 32
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gen p052-roman.96 "P052:style=roman" 96
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gen p052-roman.32 "P052:style=roman" 32
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#gen liberation-lg "Liberation Mono:style=regular" 128
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gen mono-sm "Liberation Mono:style=regular" 24
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gen roman-md "P052:style=roman" 80
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#gen p052-roman.32 "P052:style=roman" 32
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25
src/main.ml
25
src/main.ml
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@ -13,22 +13,12 @@ let main () =
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let ren = Renderer.make ~wnd in
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info (fun m -> m "renderer initialized");
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let font1 = Asset.load_font "p052-roman.96" in
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let text1 = "39" in
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let text1_fg = rgb24 0xffffff in
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let text1_tf = mat2a 50.0 100.0 48.0 48.0 in
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let font2 = Asset.load_font "liberation.32" in
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let text2 = "Hello, world" in
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let text2_fg = rgb24 0xffffff in
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let text2_tf = mat2a 50.0 200.0 24.0 24.0 in
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let sg = SG.make () in
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SG.register_sprite_map sg "blocks"
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(Asset.load_sprite_map "blocks" ~dpi:192);
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SG.register_sprite_map sg "hud"
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(Asset.load_sprite_map "hud");
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debug (fun m -> m "loaded sprites");
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SG.register_sprite_map sg "blocks" (Asset.load_sprite_map "blocks" ~dpi:192);
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SG.register_sprite_map sg "hud" (Asset.load_sprite_map "hud");
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SG.register_font sg "roman-md" (Asset.load_font "roman-md");
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SG.register_font sg "mono-sm" (Asset.load_font "mono-sm");
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debug (fun m -> m "loaded assets");
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let tg = TG.make () in
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let scene = Scene.load "main" ~tg ~sg in
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@ -47,10 +37,7 @@ let main () =
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Renderer.clear ren (rgb24 0x131321);
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TG.update tg;
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if false then SG.render sg ~ren;
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Renderer.draw_text ren font1 text1 ~tf:text1_tf ~fg:text1_fg;
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Renderer.draw_text ren font2 text2 ~tf:text2_tf ~fg:text2_fg;
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SG.render sg ~ren;
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Renderer.post_draw ren;
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73
src/n2/n2.ml
73
src/n2/n2.ml
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@ -1,4 +1,5 @@
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open Adam
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open S2
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include (val Ohlog.logs "N2")
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@ -75,21 +76,29 @@ module Sprite_graph = struct
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include (val Ohlog.sublogs logger "SG")
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type t = {
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sprite_maps : (string, S2.Sprite.map) Hashtbl.t;
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sprite_maps : (string, Sprite.map) Hashtbl.t;
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fonts : (string, Font.t) Hashtbl.t;
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mutable list_rev : node list;
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mutable list : node list;
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}
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and node = {
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and node =
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| Sprite of {
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tf : mat2a;
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pos : vec2;
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sprite : S2.Sprite.t;
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(* tint : color; *)
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(* mutable remove : bool; *)
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sprite : Sprite.t;
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(* tint : color *)
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}
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| Label of {
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tf : mat2a;
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font : Font.t;
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(* mutable *)text : string;
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fg : color;
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}
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let make () = {
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sprite_maps = Hashtbl.create 128;
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sprite_maps = Hashtbl.create 32;
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fonts = Hashtbl.create 32;
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list_rev = [];
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list = [];
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}
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@ -97,11 +106,18 @@ module Sprite_graph = struct
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let register_sprite_map t name map =
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Hashtbl.replace t.sprite_maps name map
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let register_font t name font =
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Hashtbl.replace t.fonts name font
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let get_sprite t map_name sprite_name =
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let map = try Hashtbl.find t.sprite_maps map_name
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with Not_found -> Format.kasprintf failwith "no sprite map %S" map_name
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in
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S2.Sprite.get map sprite_name
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Sprite.get map sprite_name
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let get_font t name =
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try Hashtbl.find t.fonts name
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with Not_found -> Format.kasprintf failwith "no font %S" name
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let push t node =
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begin
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@ -109,15 +125,23 @@ module Sprite_graph = struct
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t.list <- [];
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end
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let add t ~tf ~pos ~sprite =
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let node = { tf; pos; sprite } in
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let add_sprite t ~tf ~pos ~sprite =
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let node = Sprite { tf; pos; sprite } in
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push t node;
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node
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let add_label t ~tf ~font ~text ~fg =
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let node = Label { tf; font; text; fg } in
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push t node;
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node
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let rec render_rec ren = function
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| [] -> ()
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| { tf; pos; sprite } :: nodes ->
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S2.Renderer.draw_sprite ren sprite ~tf ~pos;
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| Sprite { tf; pos; sprite } :: nodes ->
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Renderer.draw_sprite ren sprite ~tf ~pos;
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render_rec ren nodes
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| Label { tf; font; text; fg } :: nodes ->
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Renderer.draw_text ren font text ~tf ~fg;
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render_rec ren nodes
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let render t ~ren =
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@ -204,10 +228,25 @@ module Scene = struct
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let sprite = Sprite_graph.get_sprite sg map sprite in
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let pos = vec2 0.0 0.0 in
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List.iter (parse_sprite_arg ~pos) args;
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Sprite_graph.add sg ~tf ~pos ~sprite
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Sprite_graph.add_sprite sg ~tf ~pos ~sprite
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| sexp ->
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of_sexp_error "invalid sprite" sexp
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let parse_label_arg ~(fg : color) = function
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| Sexp.List [Atom "fg"; rgb] ->
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Color.set_rgb24 fg (int_of_sexp rgb)
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| sexp ->
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of_sexp_error "bad argument to label" sexp
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let parse_label ~sg ~tf = function
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| Sexp.List (Atom "label" :: Atom font :: Atom text :: args) ->
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let font = Sprite_graph.get_font sg font in
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let fg = rgb24 0xffffff in
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List.iter (parse_label_arg ~fg) args;
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Sprite_graph.add_label sg ~tf ~font ~text ~fg
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| sexp ->
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of_sexp_error "invalid label" sexp
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let rec parse_obj t ~tg ~sg ~parent = function
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| Sexp.List (Atom "object" :: args) ->
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trace (fun m -> m "parse_obj");
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@ -233,21 +272,31 @@ module Scene = struct
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trace (fun m -> m "parse_obj_args: name=%S" name);
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let obj = { obj with name = Some name } in
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parse_obj_args t obj args ~tg ~sg
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| Sexp.List (Atom "transform" :: tf_args) ->
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let tf = Transform_graph.model obj.transform in
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List.iter (parse_transform_arg ~tf) tf_args;
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trace (fun m -> m "parse_obj_args: tf=%a" Mat2A.pp tf);
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parse_obj_args t obj args ~tg ~sg
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| Sexp.List (Atom "sprite" :: _) ->
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let tf = Transform_graph.world obj.transform in
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let spr = parse_sprite arg ~sg ~tf in
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let obj = { obj with sprites = spr :: obj.sprites } in
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parse_obj_args t obj args ~tg ~sg
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| Sexp.List (Atom "label" :: _) ->
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let tf = Transform_graph.world obj.transform in
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let lab = parse_label arg ~sg ~tf in
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let obj = { obj with sprites = lab :: obj.sprites } in
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parse_obj_args t obj args ~tg ~sg
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| Sexp.List (Atom "object" :: _) ->
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trace (fun m -> m "parse_obj_args: begin object");
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let _child = parse_obj t arg ~tg ~sg ~parent:(Some obj) in
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trace (fun m -> m "parse_obj_args: end object");
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parse_obj_args t obj args ~tg ~sg
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| sexp ->
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of_sexp_error "bad argument to object" sexp
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@ -20,9 +20,8 @@ module Sprite_graph : sig
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val make : unit -> t
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val register_sprite_map : t -> string -> Sprite.map -> unit
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val register_font : t -> string -> Font.t -> unit
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val render : t -> ren:Renderer.t -> unit
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(* val add_rect : t -> tf:mat2a -> bb:aabb -> fill:color -> node *)
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end
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module Scene : sig
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