tali
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4c2d4be9fb
|
(m)sdf text rendering
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2024-01-20 12:47:42 -05:00 |
tali
|
c59c81a4ea
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compose tetris HUD scene
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2024-01-19 19:58:34 -05:00 |
tali
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3fd155e4af
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N2.Scene contains sprites rather than colored rectangles
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2024-01-19 19:26:15 -05:00 |
tali
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231de4b245
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add sprite rendering
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2024-01-19 19:01:20 -05:00 |
tali
|
99d136c1e3
|
refactor texture munching to use Array3 and reshape
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2024-01-19 16:56:04 -05:00 |
tali
|
2855edbb81
|
add basic texture rendering (no clips, no instances)
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2024-01-19 16:22:39 -05:00 |
tali
|
635d742363
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add loading textures from sdl surfaces
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2024-01-19 16:03:50 -05:00 |
tali
|
95758ed7c6
|
s2 event loop passes time variable
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2024-01-19 15:23:05 -05:00 |
tali
|
5ce8d30f89
|
add N2.mli
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2024-01-19 14:20:57 -05:00 |
tali
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a1a460e2e3
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interpret scene description from sexp file
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2024-01-19 14:08:48 -05:00 |
tali
|
4983226b4a
|
error printing fixup
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2024-01-19 13:22:28 -05:00 |
tali
|
455b04163a
|
ECS WIP: sprite graph
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2024-01-19 13:00:43 -05:00 |
tali
|
91322da5b1
|
ECS WIP: transform tree
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2024-01-19 12:49:18 -05:00 |
tali
|
ceafd98d63
|
move everything to s2 library
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2024-01-15 17:09:24 -05:00 |
tali
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192074f7eb
|
implement gl pipeline with ability to draw a rectangle
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2024-01-15 14:38:19 -05:00 |
tali
|
8ce34a1a4b
|
create initial opengl renderer
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2024-01-15 14:18:00 -05:00 |
tali
|
127272f8e6
|
sdl window init
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2024-01-14 21:35:16 -05:00 |
tali
|
6d4dc201f7
|
init
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2024-01-14 21:05:54 -05:00 |