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Author SHA1 Message Date
tali 0580529940 change renderer API to enable batched sprite rendering 2024-01-22 14:23:25 -05:00
tali 0d1fd47715 Adam.Mat2A code cleanup 2024-01-22 13:18:59 -05:00
5 changed files with 79 additions and 125 deletions

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@ -11,6 +11,8 @@
(L 64 0) (L 64 0)
(L 64 -32)))) (L 64 -32))))
; TODO: put hold/next/icons in the same (sprites) group
(object "hold" (object "hold"
(transform (tx -272) (ty -272)) (transform (tx -272) (ty -272))
(sprites hud hold)) (sprites hud hold))

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@ -49,8 +49,7 @@ module Vec2 = struct
let pp ppf { x; y } = let pp ppf { x; y } =
Format.fprintf ppf "[%.1f; %.1f]" x y Format.fprintf ppf "[%.1f; %.1f]" x y
let[@inline] make (x : float) (y : float) : t = let[@inline] make x y = { x; y }
{ x; y }
let[@inline] set ~x ~y t = let[@inline] set ~x ~y t =
begin begin
@ -84,19 +83,17 @@ module Mat2A = struct
let pp ppf { a0; a1; a2; a3; a4; a5 } = let pp ppf { a0; a1; a2; a3; a4; a5 } =
Format.fprintf ppf "[%.1f %.1f %.1f; %.1f %.1f %.1f]" a0 a1 a2 a3 a4 a5 Format.fprintf ppf "[%.1f %.1f %.1f; %.1f %.1f %.1f]" a0 a1 a2 a3 a4 a5
let[@inline] make (tx : float) (ty : float) (sx : float) (sy : float) : t = (* TODO: skew/rotation *)
{ a0 = sx; a1 = 0.0; a2 = tx; a3 = 0.0; a4 = sy; a5 = ty }
(* TODO: rotation *) let[@inline] make ?(tx = 0.0) ?(ty = 0.0) ?(sx = 1.0) ?(sy = 1.0) () = {
a0 = sx; a1 = 0.0; a2 = tx;
a3 = 0.0; a4 = sy; a5 = ty;
}
let[@inline] set ~tx ~ty ~sx ~sy t = let[@inline] set ~tx ~ty ~sx ~sy t =
begin begin
t.a0 <- sx; t.a0 <- sx; t.a1 <- 0.0; t.a2 <- tx;
t.a1 <- 0.0; t.a3 <- 0.0; t.a4 <- sy; t.a5 <- ty;
t.a2 <- tx;
t.a3 <- 0.0;
t.a4 <- sy;
t.a5 <- ty;
end end
let[@inline] copy ~src dst = let[@inline] copy ~src dst =
@ -109,61 +106,15 @@ module Mat2A = struct
dst.a5 <- src.a5; dst.a5 <- src.a5;
end end
let[@inline] multiply (dst : t) (lhs : t) (rhs : t) : unit = let[@inline] multiply dst lhs rhs =
assert (dst != lhs && dst != rhs);
begin begin
dst.a0 <- (lhs.a0 * rhs.a0) + (lhs.a1 * rhs.a3); dst.a0 <- lhs.a0 * rhs.a0 + lhs.a1 * rhs.a3;
dst.a1 <- (lhs.a0 * rhs.a1) + (lhs.a1 * rhs.a4); dst.a1 <- lhs.a0 * rhs.a1 + lhs.a1 * rhs.a4;
dst.a2 <- (lhs.a0 * rhs.a2) + (lhs.a1 * rhs.a5) + lhs.a2; dst.a2 <- lhs.a0 * rhs.a2 + lhs.a1 * rhs.a5 + lhs.a2;
dst.a3 <- (lhs.a3 * rhs.a0) + (lhs.a4 * rhs.a3); dst.a3 <- lhs.a3 * rhs.a0 + lhs.a4 * rhs.a3;
dst.a4 <- (lhs.a3 * rhs.a1) + (lhs.a4 * rhs.a4); dst.a4 <- lhs.a3 * rhs.a1 + lhs.a4 * rhs.a4;
dst.a5 <- (lhs.a3 * rhs.a2) + (lhs.a4 * rhs.a5) + lhs.a5; dst.a5 <- lhs.a3 * rhs.a2 + lhs.a4 * rhs.a5 + lhs.a5;
end
(*
let[@inline] tra (dst : t) ~(tx : float) ~(ty : float) =
begin
dst.a2 <- (dst.a0 * tx) + (dst.a1 * ty) + dst.a2;
dst.a5 <- (dst.a3 * tx) + (dst.a4 * ty) + dst.a5;
end
let[@inline] sca (dst : t) ~(sx : float) ~(sy : float) =
begin
dst.a0 <- dst.a0 * sx;
dst.a1 <- dst.a1 * sy;
dst.a3 <- dst.a3 * sx;
dst.a4 <- dst.a4 * sy;
end
let inv (dst : t) (src : t) =
begin
let { a0; a1; a2; a3; a4; a5 } = src in
let b2 = (a1 * a5) - (a2 * a4) in
let b5 = (a2 * a3) - (a0 * a5) in
let det = (a0 * a4) - (a1 * a3) in
dst.a0 <- a4 / det;
dst.a1 <- a1 / -det;
dst.a2 <- b2 / det;
dst.a3 <- a3 / -det;
dst.a4 <- a0 / det;
dst.a5 <- b5 / det;
end
*)
let apply (t : t) (v : vec2) =
let Vec2.{ x; y } = v in
begin
v.x <- (t.a0 * x) + (t.a1 * y) + t.a2;
v.y <- (t.a3 * x) + (t.a4 * y) + t.a5;
end
let apply_inv (t : t) (v : vec2) =
let Vec2.{ x; y } = v in
let b2 = (t.a1 * t.a5) - (t.a2 * t.a4) in
let b5 = (t.a2 * t.a3) - (t.a0 * t.a5) in
let det = (t.a0 * t.a4) - (t.a1 * t.a3) in
begin
v.x <- ((t.a4 * x) - (t.a1 * y) + b2) / det;
v.y <- ((t.a0 * y) - (t.a3 * x) + b5) / det;
end end
end end
@ -235,7 +186,7 @@ module Color = struct
set_rgb24 dst v ~a; set_rgb24 dst v ~a;
dst dst
let[@inline] mul ?(r = 1.) ?(g = 1.) ?(b = 1.) ?(a = 1.) (t : t) = let[@inline] multiply ?(r = 1.) ?(g = 1.) ?(b = 1.) ?(a = 1.) (t : t) =
begin begin
t.r <- t.r * r * a; t.r <- t.r * r * a;
t.g <- t.g * g * a; t.g <- t.g * g * a;

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@ -36,11 +36,11 @@ module Transform_graph = struct
t.size <- t.size + 1 t.size <- t.size + 1
let add t parent = let add t parent =
let model_tf = mat2a 0.0 0.0 1.0 1.0 in let model_tf = mat2a () in
let parent_tf, world_tf = let parent_tf, world_tf =
match parent with match parent with
| Null -> None, model_tf | Null -> None, model_tf
| Node p -> Some p.world_tf, mat2a 0.0 0.0 1.0 1.0 | Node p -> Some p.world_tf, mat2a ()
in in
let node = let node =
Node { Node {
@ -83,10 +83,10 @@ module Sprite_graph = struct
} }
and node = and node =
| Sprite of { | Sprites of {
tf : mat2a; tf : mat2a;
pos : vec2; map : Sprite.map;
sprite : Sprite.t; (* mutable *)sprites : (Sprite.t * vec2) array;
(* tint : color *) (* tint : color *)
} }
| Label of { | Label of {
@ -109,15 +109,13 @@ module Sprite_graph = struct
let register_font t name font = let register_font t name font =
Hashtbl.replace t.fonts name font Hashtbl.replace t.fonts name font
let get_sprite t map_name sprite_name = let get_sprite_map t name =
let map = try Hashtbl.find t.sprite_maps map_name try Hashtbl.find t.sprite_maps name with
with Not_found -> Format.kasprintf failwith "no sprite map %S" map_name Not_found -> Format.kasprintf failwith "no sprite map %S" name
in
Sprite.get map sprite_name
let get_font t name = let get_font t name =
try Hashtbl.find t.fonts name try Hashtbl.find t.fonts name with
with Not_found -> Format.kasprintf failwith "no font %S" name Not_found -> Format.kasprintf failwith "no font %S" name
let push t node = let push t node =
begin begin
@ -125,8 +123,8 @@ module Sprite_graph = struct
t.list <- []; t.list <- [];
end end
let add_sprite t ~tf ~pos ~sprite = let add_sprites t ~tf ~map ~sprites =
let node = Sprite { tf; pos; sprite } in let node = Sprites { tf; map; sprites } in
push t node; push t node;
node node
@ -137,8 +135,8 @@ module Sprite_graph = struct
let rec render_rec ren = function let rec render_rec ren = function
| [] -> () | [] -> ()
| Sprite { tf; pos; sprite } :: nodes -> | Sprites { tf; map; sprites } :: nodes ->
Renderer.draw_sprite ren sprite ~tf ~pos; Renderer.draw_sprites ren map sprites ~tf;
render_rec ren nodes render_rec ren nodes
| Label { tf; font; text; fg } :: nodes -> | Label { tf; font; text; fg } :: nodes ->
Renderer.draw_text ren font text ~tf ~fg; Renderer.draw_text ren font text ~tf ~fg;
@ -211,21 +209,22 @@ module Scene = struct
| sexp -> | sexp ->
of_sexp_error "bad argument to transform" sexp of_sexp_error "bad argument to transform" sexp
let parse_sprite_arg ~sg ~tf ~map = function let parse_sprite_arg ~map = function
| Sexp.List [Atom sprite; x; y] -> | Sexp.List [Atom sprite; x; y] ->
let sprite = Sprite_graph.get_sprite sg map sprite in let sprite = Sprite.get map sprite in
let pos = vec2 (float_of_sexp x) (float_of_sexp y) in let pos = vec2 (float_of_sexp x) (float_of_sexp y) in
Sprite_graph.add_sprite sg ~tf ~pos ~sprite |> ignore sprite, pos
| Sexp.List [Atom sprite] | Atom sprite -> | Atom sprite ->
let sprite = Sprite_graph.get_sprite sg map sprite in let sprite = Sprite.get map sprite in
let pos = vec2 0.0 0.0 in sprite, vec2 0.0 0.0
Sprite_graph.add_sprite sg ~tf ~pos ~sprite |> ignore
| sexp -> | sexp ->
of_sexp_error "bad sprite argument" sexp of_sexp_error "bad sprite argument" sexp
let parse_sprites ~sg ~tf = function let parse_sprites ~sg ~tf = function
| Sexp.List (Atom "sprites" :: Atom map :: args) -> | Sexp.List (Atom "sprites" :: Atom map :: args) ->
List.iter (parse_sprite_arg ~sg ~tf ~map) args; let map = Sprite_graph.get_sprite_map sg map in
let sprites = List.map (parse_sprite_arg ~map) args |> Array.of_list in
Sprite_graph.add_sprites sg ~tf ~map ~sprites |> ignore
| sexp -> | sexp ->
of_sexp_error "invalid sprites" sexp of_sexp_error "invalid sprites" sexp

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@ -35,7 +35,7 @@ module Renderer : sig
val post_draw : t -> unit val post_draw : t -> unit
val clear : t -> color -> unit val clear : t -> color -> unit
val draw_rect : t -> tf:mat2a -> fill:color -> aabb -> unit val draw_rect : t -> tf:mat2a -> fill:color -> aabb -> unit
val draw_sprite : t -> tf:mat2a -> ?tint:color -> ?pos:vec2 -> Sprite.t -> unit val draw_sprites : t -> tf:mat2a -> ?tint:color -> Sprite.map -> (Sprite.t * vec2) array -> unit
val draw_text : t -> tf:mat2a -> fg:color -> Font.t -> string -> unit val draw_text : t -> tf:mat2a -> fg:color -> Font.t -> string -> unit
end end

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@ -4,12 +4,11 @@ include (val Ohlog.sublogs logger "Sprite")
(* TODO: spritemap has one texture shared by all the sprites *) (* TODO: spritemap has one texture shared by all the sprites *)
type t = { type t = {
texture : Texture.t;
clip : aabb; clip : aabb;
offs : aabb; offs : aabb;
} }
let make ~texture ~pdf ~x ~y ~w ~h ~ox ~oy = let make ~pdf ~x ~y ~w ~h ~ox ~oy =
let x0 = Float.of_int x *. pdf let x0 = Float.of_int x *. pdf
and y0 = Float.of_int y *. pdf and y0 = Float.of_int y *. pdf
and x1 = Float.of_int (x + w) *. pdf and x1 = Float.of_int (x + w) *. pdf
@ -19,55 +18,61 @@ let make ~texture ~pdf ~x ~y ~w ~h ~ox ~oy =
and ox1 = Float.of_int (x - ox + w) and ox1 = Float.of_int (x - ox + w)
and oy1 = Float.of_int (y - oy + h) and oy1 = Float.of_int (y - oy + h)
in { in {
texture;
clip = aabb x0 y0 x1 y1; clip = aabb x0 y0 x1 y1;
offs = aabb ox0 oy0 ox1 oy1; offs = aabb ox0 oy0 ox1 oy1;
} }
type map = {
texture : Texture.t;
frames : (string, t) Hashtbl.t;
}
let make_map ~texture ~frames = {
texture;
frames = Hashtbl.of_seq frames;
}
let get map name =
try Hashtbl.find map.frames name
with Not_found ->
Format.ksprintf failwith "no sprite %S in sprite map" name
module Renderer = struct module Renderer = struct
let _white = Color.white () let _white = Color.white ()
let _zero = vec2 0.0 0.0 let _zero = vec2 0.0 0.0
let rect = aabb 0.0 0.0 0.0 0.0 let rect = aabb 0.0 0.0 0.0 0.0
let draw_sprite ren ~tf ?(tint = _white) ?(pos = _zero) { texture; clip; offs } = let draw_sprites ren ~tf ?(tint = _white) {texture; _} frames =
rect.x0 <- offs.x0 +. pos.x; for i = 0 to Array.length frames - 1 do
rect.y0 <- offs.y0 +. pos.y; let { clip; offs }, (pos : vec2) = frames.(i) in
rect.x1 <- offs.x1 +. pos.x; rect.x0 <- offs.x0 +. pos.x;
rect.y1 <- offs.y1 +. pos.y; rect.y0 <- offs.y0 +. pos.y;
Renderer.draw_texture ren ~tf ~rect ~clip ~tint texture rect.x1 <- offs.x1 +. pos.x;
rect.y1 <- offs.y1 +. pos.y;
Renderer.draw_texture ren ~tf ~rect ~clip ~tint texture
done
end end
type map = (string, t) Hashtbl.t let sprite_of_sexp ~pdf = function
let get (map : map) name : t =
try Hashtbl.find map name
with Not_found ->
Format.ksprintf failwith "no sprite %S in sprite map" name
let parse_sprite ~map ~texture ~pdf = function
| Sexp.List [Atom name; x; y; w; h; ox; oy] -> | Sexp.List [Atom name; x; y; w; h; ox; oy] ->
let sprite = name, make ~pdf
make ~texture ~pdf ~x:(Sexp_conv.int_of_sexp x)
~x:(Sexp_conv.int_of_sexp x) ~y:(Sexp_conv.int_of_sexp y)
~y:(Sexp_conv.int_of_sexp y) ~w:(Sexp_conv.int_of_sexp w)
~w:(Sexp_conv.int_of_sexp w) ~h:(Sexp_conv.int_of_sexp h)
~h:(Sexp_conv.int_of_sexp h) ~ox:(Sexp_conv.int_of_sexp ox)
~ox:(Sexp_conv.int_of_sexp ox) ~oy:(Sexp_conv.int_of_sexp oy)
~oy:(Sexp_conv.int_of_sexp oy)
in
Hashtbl.replace map name sprite
| sexp -> | sexp ->
Sexp_conv.of_sexp_error "invalid sprite" sexp Sexp_conv.of_sexp_error "invalid sprite" sexp
let of_sexp ~texture ?dpi = function let of_sexp ~texture ?dpi = function
| Sexp.List (Atom "map" :: sprite_args) -> | Sexp.List (Atom "map" :: args) ->
let map = Hashtbl.create (List.length sprite_args * 2) in
let pdf = match dpi with let pdf = match dpi with
| Some dpi -> Float.of_int dpi /. 96.0 | Some dpi -> Float.of_int dpi /. 96.0
| None -> 1.0 | None -> 1.0
in in
List.iter (parse_sprite ~map ~texture ~pdf) sprite_args; make_map ~texture
map ~frames:(List.to_seq args |> Seq.map (sprite_of_sexp ~pdf))
| sexp -> | sexp ->
Sexp_conv.of_sexp_error "invalid sprite map" sexp Sexp_conv.of_sexp_error "invalid sprite map" sexp
@ -78,8 +83,5 @@ module Asset = struct
let texture = Texture.Asset.load_texture tex_path in let texture = Texture.Asset.load_texture tex_path in
let spritemap = Asset.load_sexp_conv map_path (of_sexp ~texture ?dpi) in let spritemap = Asset.load_sexp_conv map_path (of_sexp ~texture ?dpi) in
debug (fun m -> m "loaded sprite map %S" name); debug (fun m -> m "loaded sprite map %S" name);
trace (fun m -> Hashtbl.iter
(fun name s -> m " %S %a %a" name AABB.pp s.clip AABB.pp s.offs)
spritemap);
spritemap spritemap
end end