25 lines
529 B
GLSL
25 lines
529 B
GLSL
#version 150 core
|
|
|
|
uniform ivec2 Viewport;
|
|
uniform mat3 Transform;
|
|
uniform sampler2D Texture;
|
|
|
|
in vec2 Vert;
|
|
in vec2 Offset;
|
|
in vec4 Atlas;
|
|
in vec4 Plane;
|
|
|
|
out vec2 TextureCoord;
|
|
|
|
void main() {
|
|
vec2 planeVert = mix(Plane.sq, Plane.pt, Vert);
|
|
vec3 pos = Transform * vec3(planeVert + Offset, 1.0);
|
|
|
|
vec2 atlasVert = mix(Atlas.sq, Atlas.pt, Vert);
|
|
TextureCoord = atlasVert / textureSize(Texture, 0);
|
|
|
|
gl_Position.xy = pos.xy * vec2(2.0, -2.0) / Viewport + vec2(-1.0, 1.0);
|
|
gl_Position.z = 0.0;
|
|
gl_Position.w = 1.0;
|
|
}
|