pad of a given number.
Also improves other DRC logic to tighten up the net-tie rules now that
we know which pads are allowed to short with which other pads.
Also removes the "Overlapping pads" DRC violation now that we know
whether or not overlapping pads in a net-tie footprint constitute a
short.
Fixes https://gitlab.com/kicad/code/kicad/issues/12506
Don't wait until all zones are filled before tesselating fills.
Tesselation happens on a layer-by-layer basis, so once the zones' layers
are filled, we can tesselate them in parallel with the remaining fill
work
When multiple zones overlap each other, we need to synchronize the
filling. This should not wait for all zones to try to fill before
restarting. Instead, zones that cannot be filled because the depend on
another zone finishing are immediately re-inserted into the fill queue.
The outline collision is relatively cheap (especially after filtering
bbox collisions) so check if a zone REALLY depends on another zone
before making it wait. Waiting for zones can really increase the total
fill time
1) Move a bunch of std::map's to std::unordered_map to get constant-time
look-ups
2) Lengthen progress-reporting intervals to spend more time doing work
and less time talking about it
3) Reverse order of SHAPE_LINE_CHAINs in thermal intersection checks to
make (much) better use of bbox caches
4) Don't re-generate bboxes we already have
5) Fix some autos that weren't by reference (and were therefore copying
large datasets)
6) Rename delta progressDelta so it's easier to search for in future
7) Get rid of a few more autos (because I don't like them)
8) Pass large items to lambdas by reference
Fixes https://gitlab.com/kicad/code/kicad/issues/12130
Thread pools are long-lasting executors that have close to zero overhead
when launching new jobs. This is advantageous over creating new threads
as we can use this for threading smalling jobs and smaller quanta. It
also avoids the heuristics needed to determine the optimal number of
threads to spawn
Removes some duplicated terms; puts in some more headers to make
visual parsing easier, and makes non-connected-pads report the correct
data.
Also fixes a bug where zone-connection overrides of none weren't getting
handled correctly.
Fixes https://gitlab.com/kicad/code/kicad/issues/11544
1) Drop tiny islands which might cause connection problems.
2) Cleanup some dead code in filler
3) Don't estabilish a connection to an island that is fully covered
by whatever its connecting to.
Fixes https://gitlab.com/kicad/code/kicad/issues/11036