Commit Graph

41 Commits

Author SHA1 Message Date
Jeff Young bff247b08a Hook up 3D viewer colors to board stackup.
Fixes https://gitlab.com/kicad/code/kicad/issues/5173
2021-08-14 14:00:17 +01:00
Jeff Young f221220fe2 Rename layer ids file.
It hasn't had anything to do with colors or visibility for some time
now.
2021-07-29 16:03:25 +01:00
Wayne Stambaugh 78e5e98ea0 Pass VECTOR2I objects by reference instead of on the stack. 2021-07-27 08:41:27 -04:00
Wayne Stambaugh 89b1fdabe9 Pass COLOR4D object by reference instead of on the stack. 2021-07-26 13:28:56 -04:00
Jeff Young 096e342386 Prefix TRACK, ARC and VIA. 2021-06-11 22:07:02 +01:00
Jeff Young 16b0147af8 Prefix DIMENSION types. 2021-06-11 17:59:44 +01:00
jean-pierre charras 23667fc4c4 3D viewer: make solder paste layer thickness bigger than the mask layer.
Some specific footprints need shapes on paste layer covering the mask layer,
so ensure these shapes are visible.
Fixes #8041
https://gitlab.com/kicad/code/kicad/issues/8041
2021-03-26 18:02:30 +01:00
Wayne Stambaugh 926cc3a00d 3D Viewer: more code cleaning and naming improvements. 2021-01-07 14:33:43 -05:00
Wayne Stambaugh 1c7a5c46e5 3D Viewer: member variable and method naming improvements.
A few build improvements thrown in for a good measure.
2021-01-05 17:24:29 -05:00
Wayne Stambaugh 710e621c6a 3D Viewer: remove all instances of "c" prefix from file names. 2021-01-03 17:44:49 -05:00
Wayne Stambaugh 8416c1fc37 3D Viewer: remove all instances of "C" prefix from object names. 2021-01-02 17:45:36 -05:00
Wayne Stambaugh f8efe4a65a 3D viewer code cleaning round 5. 2020-12-16 17:11:05 -05:00
Jeff Young bdbb68f813 MODULE -> FOOTPRINT. 2020-11-13 16:04:03 +00:00
Jeff Young 63a54d003e More module -> footprint. 2020-11-13 15:16:24 +00:00
Jeff Young 9106cc19bf Yet another tranche of module -> footprint. 2020-11-13 15:16:24 +00:00
Jeff Young 8c947b69b0 More module -> footprint. 2020-11-13 15:16:24 +00:00
Jeff Young fc9cf1d827 More module -> footprint. 2020-11-13 15:16:24 +00:00
Jeff Young f5443de7f9 D_PAD -> PAD. 2020-11-13 15:16:24 +00:00
Jeff Young 84dd5108ba Remove some "class_" prefixes from files. 2020-11-13 15:16:23 +00:00
Jeff Young f7333ad64a Update some classnames including archaic zone names. 2020-11-12 10:31:25 +00:00
Mario Luzeiro b06db80151 3D-Viewer: raytracing, implement an outline board cut
it cut board items that are outside and on the edge of the board.
Allows castellations render.
2020-11-06 20:21:40 +00:00
Seth Hillbrand f8a4edb1c9 First pass renaming module to footprint
This is mostly in comments and the few remainin text strings that
reference module
2020-10-20 20:49:11 -07:00
Jeff Young 37906511f5 Class renaming.
DRAWSEGMENT  -> PCB_SHAPE
EDGE_MODULE  -> FP_SHAPE
TEXTE_PCB    -> PCB_TEXT
TEXTE_MODULE -> FP_TEXT
2020-10-05 11:55:33 +01:00
Jeff Young 3c01147f10 Fix 3D hole knock-out of silkscreen.
It still doesn't knock-out the board edges, but this is a good first
step.

Fixes https://gitlab.com/kicad/code/kicad/issues/4837
2020-10-01 11:49:28 +01:00
Mario Luzeiro ab57c93c98 3D-Viewer: add selection color as an option 2020-09-28 02:26:25 +00:00
Jeff Young e2bc7557cc Clean up arc/circle polygonization.
1) For a while now we've been using a calculated seg count from a given
maxError, and a correction factor to push the radius out so that all
the error is outside the arc/circle.  However, the second calculation
(which pre-dates the first) is pretty much just the inverse of the first
(and yields nothing more than maxError back). This is particularly
sub-optimal given the cost of trig functions.

2) There are a lot of old optimizations to reduce segcounts in certain
situations, someting that our error-based calculation compensates for
 anyway.  (Smaller radii need fewer segments to meet the maxError
condition.) But perhaps more importantly we now surface maxError in the
UI and we don't really want to call it "Max deviation except when it's
not".

3) We were also clamping the segCount twice: once in the calculation
routine and once in most of it's callers.  Furthermore, the caller
clamping was inconsistent (both in being done and in the clamping
value). We now clamp only in the calculation routine.

4) There's no reason to use the correction factors in the 3Dviewer;
it's just a visualization and whether the polygonization error is
inside or outside the shape isn't really material.

5) The arc-correction-disabling stuff (used for solder mask layer) was
somewhat fragile in that it depended on the caller to turn it back on
afterwards.  It's now only exposed as a RAII object which  automatically
cleans up when it goes out of scope.

6) There were also bugs in a couple of the polygonization routines where
we'd accumulate round-off error in adding up the segments and end up with
an overly long last segment (which of course would voilate the error
max). This was the cause of the linked bug and also some issues with vias
that we had fudged in the past with extra clearance.

Fixes https://gitlab.com/kicad/code/kicad/issues/5567
2020-09-11 11:23:49 +01:00
Mario Luzeiro 1ab968e72f 3D-Viewer: render different materials plated and non plated copper
implement on OpenGL
2020-09-08 21:02:19 +00:00
Mario Luzeiro 3544bc09fd 3D-Viewer: remove not used inner holes containers 2020-09-08 21:02:19 +00:00
Mario Luzeiro 306a8f57f7 3D-Viewer: Parameterize sampling options 2020-09-04 15:12:01 +00:00
Mario Luzeiro 0302fe5570 3D-Viewer: Parameterize soldermask transparency 2020-09-01 01:08:37 +00:00
Jeff Young 66ff16dd3d Better board-edge error reporting.
Fixes https://gitlab.com/kicad/code/kicad/issues/4950
2020-08-17 23:55:31 +01:00
Mario Luzeiro 78ac675316 3D-Viewer: parameterize raytracing lights, add it to options dialog
Remove some hacks related to postprocessing (not need now because the
previous postprocessing improvements, light parametrization could be
used for tune or future parameters could be implemented)
2020-08-15 09:41:34 +01:00
Jeff Young 393bb0fd83 Fix assert where geometry routine wasn't ready to handle layers.
This introduces layer handling to a lot of the geometry routines.
Many of them don't do much with it now, but it does help multi-layer
zones and will help when padstacks are implemented.
2020-08-12 22:20:08 +01:00
Joshua Redstone ad99d85390 3d-viewer: add option to clip silkscreen around via annular ring
Add more conservative clipping of silkscreen layers around vias.
Clips at outside of annular ring rather than outside of copper plating.
2020-07-16 22:36:06 +00:00
Jeff Young d01b29ab37 Cleanup pad geometry handling.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.

This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
2020-06-22 22:28:37 +01:00
Ian McInerney d46f9a5273 Give the 3D viewer an infobar & Infobar upgrades
ADDED: Infobar warning in 3d viewer for board outline issues
2020-06-04 00:13:27 +01:00
Mario Luzeiro 00da17bc7d 3D-Viewer: Add new options: Anti-aliasing quality, "While moving"
Create new window options with tabs for 3D-Viewer. Remove
"showCopperThickness" option from menus and place it on OpenGL options.
2020-04-23 09:29:39 +00:00
Ian McInerney e528769637 Move TOOLS_HOLDER into tools/ folder
Also clean up some compiler warnings
2020-04-19 01:51:49 +01:00
Simon Richter 99c1d7cf96 Add noexcept to some functions in the 3d viewer. 2020-04-16 16:11:21 +00:00
jean-pierre charras 2c8ada42a0 Arc shaped track segments: fix 3D viewer and track to polygon converter. 2020-04-09 10:37:17 +02:00
Jeff Young 5134856f18 Rationalise 3D settings data-structure.
Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.

At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
2020-03-28 16:09:40 +00:00
Renamed from 3d-viewer/3d_canvas/3d_settings.h (Browse further)