- Changes BOX2 size to extended coordinates.
- Adds BOX2ISafe to construct a BOX2I that will fit in int32.
- Adds more checks.
- Safer computations.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17670
Just testing a single point to find copper that is outside the board works
until the arc->segment conversion moves the board outline just enough to
have the filled copper slightly (few IU) outside of the converted outline.
Instead, we do an expensive check of comparing the size of the
intersection between the island and the island's intersection with the
board. If the intersection is at least half as large as the original
island, we can say with certainty that the island is inside. The margin
could be much smaller than half but this preserves the intent without
picking an arbitrary number that might be violated
Fixes https://gitlab.com/kicad/code/kicad/issues/13717
Oh dear, there was a bunch going on here. Firstly the move from int
to long long int for ValueFromString() means that we were no longer
catching overflows (as we were C-style casting it back to int in many
places). But even when the overflow is caught, it would run in to
wxWidgets' empty string bug while trying to log it.
Fixes https://gitlab.com/kicad/code/kicad/issues/12577
The hash table for integer hashes is extremely limited and places most
elements in the same buckets. This leads to a linear search time for
structures built on this.
This blocks hashes, directing the coder to utilize std::set or std::map
structures instead of hash tables for implementing integer-based
lookups.
The fractional part of Altium schematic units is an integer number of
1/10000 mil segments, which is 2.54 nm. The internal unit of eeschema
is 10 nm, so each fractional unit in Altium is 0.254 base eeschema
units. To be consistent with
cf33cfcad1
we round to the nearest 10nm for each element
Fixes https://gitlab.com/kicad/code/kicad/issues/11742
1) Unify metrics between stroke and outline fonts
2) Unify handling of rotation and mirroring
3) Bug fixes in collision handling
4) Use of VECTOR2I (instead of VECTOR2D) for world-coordinates
5) Generate outline font overbar with rounded ends and fix rotation
bugs
6) Generate wxEVT_CHOICE events from FONT_CHOICE::SetFontSelection
7) Change text-item PNS SOLIDs to use compound shapes