The VERTEX_SET is useful when we need to quickly find elements that are
close to each other. Extracting to a mixin keeps the code from
diverging between implementations and simplifies that maintenance.
Added Distance(VECTOR2) function that returns a double. Removed
superfluous EuclideanNorm, GetLineLength, integer constructor for
EDA_ANGLE (this promotes to double in the CTOR), DistanceLinePoint and
HitTestPoints
Also extended the size for arc calculations that get distances to center
points to avoid overflow
This splits the tool into two separate tools: by center and
by even gaps. Previously, this was automatically decided, based on
if the items could have any gaps between them. This was unintuitive
as it would appear to arrange by centre point sometimes but not others.
When items aren't all the same width, the results can then be very
different, based only on the starting positions.
The new behaviour is to have a dedicated tool for each, which echos
how graphical programs like Inkscape manage this.
The by-gaps method is then extended to work for overlapping items
(when items overlap, the overlaps are made equal). The logic is
centralised in kimath/geometry, and some QA is added. This should
make it easier to extend to eeschema, for example.
This also (attempts to) address some rounding issues which could
cause minor, but compounding, errors to build up along the list
of items.
Also, fix bugs in the collection filtering - previously items
like markers were filtered out only after the selection size
was used to compute the gaps between items.
The router needs to elimitate duplicate points but keep colinear
segments. This re-creates the partial routine from the old Simplify()
function
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17582
Check for vertex placement against original size. Since we are
potentially adding vertices that are out of order with the original
polygon, we only want to check against the first set of vertices when
checking for polygon collision
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17664
When we add vertices to the tesselation routines, we cannot reuse these
without the original vertex points.
It may be possible to copy and modify the vertices from the hint data so
that they are properly positioned but naive attempts (moving based on
first point) did not work, so for now, we disable the hint cache when
the vertex sizes do not match as this prevents OOB access
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17621
Polygon intersections happen against the original outline, not against
the currently remaining polygon. This avoids pathalogical cases
Adds new simplification system to avoid duplicated points
Adds new edge-splitting algorithm to provide additional fall-back
Verifies that polygon cuts do not swap holes for outlines (negative
area)
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17559
The minor triangles cost the same amount of compute time as larger ones
but do not have a material effect on the zone display. This skips these
minor triangles when earcutting
Logging is useful when we find an area that cannot be triangulated.
This will be used to generated test cases.
Skipping minor untesselated areas means that the polygon will still be
considered fully tesselated (and not sent back again and again) even if
the tesselation misses an area less than the configured limit.
Currently, this is 31^2nm.
The m_triangulationValid flag is used in several places without holding
the mutex, thus it should only ever be set when the triangulation is
guaranteed to be valid.
This can either be done by protecting both data and flag by the same
mutex, or updating the flag only after the triangulation has finished.
Also fix the case when the triangulation actually fails, the flag should
not be set in this case.
While at it, simplify the recalculation check. Only if both the
triangulation is valid, and the data hash is unchanged the recalculation
can be skipped - this is typically the case when two threads try to
update the cache concurrently, the second one will block at the mutex,
and will see the valid data after the first thread has finished.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17180
When checking collisions, the SHAPE_POLY_SET::Collide() routine is not
const because it will regenerate the triangulation cache if it is out of
date (using a const_cast, grrr). This sidesteps the issue by assigning
a mutex to the triangulation caching
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17180
Allow for overlapping points in input polygon. This is relatively
common on a grid and should be used as potential split points to shave
additional ears
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16933
This maintains the primary goal of ensuring that bad splits do not allow
the triangulation process to continue. Instead, we boot this back up to
the top-level where we will simplify the polygon before triangulating
again.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16624
- Avoid double-splitting a single point
- Check for mid-line intersections
- Avoid splitting zero-area polygons
- Keep full z-list for intersection checks
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16241
While ERROR_INSIDE was good for plotting, 3D generation, etc., it's
not good for generating router hulls.
Also reverts part of the change to always use polygons for PNS::SOLIDs. A single shape in a SHAPE_COMPOUND will be faster (and
more accurate).
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14898
Previously the snap points computed for oval pads didn't get all the
points correct. This breaks out the "find snap points for ovals"
into a function, reworks the logic, adds some tests.
Also adds "extremum points" when the oval isn't exactly H/V.
Fixes: https://gitlab.com/kicad/code/kicad/-/issues/15594