Change teardrop generation to rely more heavily on BOARD_CONNECTIVITY
for improved performance.
Add updating of teardrops on BOARD_COMMIT::Push().
Also converts m_CopperItemRTreeCache to std::shared_ptr.
We don't copy it around anyway, and having to create a new set
of std::unique_ptr's for each operation is likely to be more
expensive than std::shared_ptr's overhead.
- At least on wxWidgets 3.2 GetPopupMenuSelectionFromUser() returns the submenu
id, not the submenu idx from 0
- wxID_NONE can be returned when clicking outside the popup menu, or cancel.
Also simplifies the scoring algorithm so that it only
differentiates between exact-match, match-at-start and
any-match. The rest of the position-based matching
stuff is gone, as is the knowledge of the name vs the
keywords vs the description. All that is left to the
provider of the weighted search terms array.
There are problems internal to GTK that mean creating choice boxes with
a lot of items is a very slow process. This hack works around one of
those issues to make it faster to create and display the menu in the
choice box.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14277
Don't assume the dialog is mode-less and call Destroy() from within a
dialog method. This will most assuredly crash if the dialog is shown
modally or quasi-modally.
Don't leak memory for mode-less dialogs created on the stack. Make sure
when the parent frame window is closed that all mode-less dialog memory
is cleaned up. Dialogs are not child windows like controls and toolbars
so their memory does not automatically get cleaned up when the parent
window is destroyed.
Do not directly access frame parent window's pointer in dialog destructors.
Apparently the tear down order when destroying mode-less dialogs is not
guaranteed so the parent window may get deleted before the dialog causing
a crash when accessing the parent window pointer from the dialog dtor.
Do not close mode-less dialogs in the parent frame's destructor. This
doesn't guarantee that the dialog(s) will be destroyed before the parent
but it may reduce some careless mode-less dialog event handling in the
future.
Moves forced-transparency setting down into VIEW_ITEM so that it can
be used to place forced-transparent objects in a different target.
This keeps EnableDepthTest() from equalizing the alpha values between
the two symbols (or two footprints).
ttf fonts can declare multiple language names. Many by default opt to just declare one and not tag it any particular language.
However, there are CJK languages that typically leverage this function the most. They'll tag both a "en" and a cjk lang family name in CJK characters.
To be as user friendly as possible, we need to display said fonts in the CJK languages if KiCad to set to such a locale.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14011
Also fixes a bug so that voltages, currents and power dissipations are
only probed if the flag is set -- this keeps ngspice from throwing an
error if you probe something twice (for instance, if you have .probe
commands in text and turn off the auto-probing).
We block events when a modal window is active. But detecting when the
modal window is closed is harder on GTK than just counting modal closes
because the modal flag can sometimes be unset before the wxEVT_SHOW
event fires. Instead, we track the stack of modal windows opened and
close the window and subsequent windows when the object pointer matches
Fixes https://gitlab.com/kicad/code/kicad/issues/13372
The search field on the Symbol Editor is focused when its window
is first opened. Similar behavior has been implemented in the search
field of the Footprint Editor with this change.
Fixes: https://gitlab.com/kicad/code/kicad/-/issues/13100
Some of these are due to moving to wxWidgets 3.2, but I'm not sure
all of them are. In particular, the need for CallAfter() in the
search pane's selection handler is probably just a wxWidgets bug on
Mac (the control lies about the current selection inside the event
handler).
Also sets better column widths in the search pane.
These aren't needed as the control is going to be destroyed by the grid,
and can cause a crash on exit if the control is destroyed before the unit binder.
The lifetime of this text ctrl is managed by the property grid, so
we need to catch when it is hidden before destruction in order to avoid stale pointers being used to handle unit change events.
Credit to @dsa-t for the fix