Also fixes a bug where we didn't triangulate at all when the char
count didn't warrant the likely overhead of spinning up a
thread_pool.
And fix another bug where EDA_TEXT::GetRenderCache() wasn't using
the given font.
Also reverts using the cache for drawing-sheet text. The text
items are created from scratch from the data items each time
they're drawn, so there's never an existing cache to make use of.
Instead, we now check that the item is in the view, using a very
approximate bounding box generator (because even generating a
real bounding box shows up large in profiles).
And, lastly, fixes a bug where EndPos was never considered in
DS_DATA_ITEM::IsInsidePage().
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14822
1) Don't fracture font glyphs when generating them; we're going
to fracture during triangulation anyway.
2) Don't check for self-intersection when deciding to fracture.
It costs nearly as much as the fracture does.
3) Cache drawing sheet text.
4) Use the current font when checking for cache validity.
5) Parallelize glyph triangulation.
6) Don't invalidate bounding box caches when offset by {0,0}
7) Use the glyph cache when generating text effective shape.
8) Short-circuit NormalizeJustification() if its center/center.
9) Don't triangulate for GuessSelectionCandidates()
10) Avoid sqrt whenever possible.
11) Pre-allocate bezier and SHAPE_LINE_CHAIN buffers.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14303
Since the format has been changed to RGBA8, default (UN)PACK_ALIGNMENT = 4
works correctly, so the texture width padding to 4 is not needed anymore.
Fixes https://gitlab.com/kicad/code/kicad/issues/14432
This reverts commit 33da9b2327 and the
following commit dc08c48f33.
C++17 changed the behavior of static class member variables that are
constexpr defined. Previously this definition/declaration split was
valid for constexpr members, but after C++17 the static constexpr member
variables are automatically inlined, so the declaration is no longer
exported in some compilers (GCC 9/10/11 seem to have problems).
An alternate way of constexpr member variables is putting the
initialization in the class definition, but we can't init a COLOR4D
object when defining the COLOR4D class.
For now, revert this change until we can figure out the proper way of
architecting these colors.
This fixes the initialization-order fiasco in the color initialization
sequence, which was originally fixed by making COLOR4D constexpr, but
was then reintroduced when the assert was changed to wxASSERT (wxASSERT
is not compatible with constexpr).
* Add compare method to COLOR4D object.
* Add unit test to validate COLOR4D comparison method.
* Add missing color test in text attribute comparison method.
* Add unit test for text attribute object.
* Remove unnecessary headers from text attribute header.
* Move text attribute code into separate source file.
Some classes had been originally designed to be usable separate from wx,
but over time our uses of the classes have become entertwined with wx
features (e.g. colors), and various changes have also leaked wx into the
classes unguarded. So just remove the option to hide wx in those classes
to simplify the code.
The disable grid hotkey should allow the snap scale to be completely
determined by the snapSize and world scale. This prevents snapRange
from overriding in the case where grid is disabled.
Additionally, we disallow grid snapping when the grid scale is not
visible. This means that when zoomed out sufficiently to not show the
minor ticks, these minor ticks will not override a snap
Fixes https://gitlab.com/kicad/code/kicad/issues/12303
Rather than not drawing, which will miss some imported elements that
should be visible due to the line width, we draw a zero-length line that
appears as a point.
It was re-enabled by commit cbc3bfbf.
The current code to handle cached bitmaps is no longer compatible with the
current code.
Many cached items are created because a lot of clones are used to manage bitmap images.
Cached items are never cleaned, so a lot of memory is never freed after
using these temporary clones
And caching items do not significantly speedup drawings.
Tested on msys2 which is the only place it would have been buggy
CMake seems to share the gdiplus linkage with the other dependencies automatically now
Also adjusts metrics to better match stroke font.
Also removes text-halo highlighting as it's too expensive to re-render
when the zoom changes.
Fixes https://gitlab.com/kicad/code/kicad/issues/11460
On wx3.0, the HTML format #RRGGBBAA cannot handle the alpha channel.
Instead, we route this through a COLOR4D routine when we need to use
these colors
Fixes https://gitlab.com/kicad/code/kicad/issues/9963
Improves rendering performance, esp. for large designs by:
- using a separate glDrawArrays calls() for large buffers of contiguous vertices (e.g. large zone fills)
- pooling smaller items into a small-sized index buffer held in system RAM (has to be DMAed to the GPU by the driver anyway)