Commit Graph

55 Commits

Author SHA1 Message Date
Jeff Young f45760062b ADDED: appearances manager for 3D viewer.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/12413
2023-08-14 18:08:36 +01:00
Jeff Young a85a2b9cbc Add via solder mask to 3D viewer rendering.
(Of course, only when vias are not tented.)

Fixes https://gitlab.com/kicad/code/kicad/-/issues/15164
2023-07-12 18:28:02 +01:00
jean-pierre charras 6618cda214 3D viewer: use the right color theme (the one used in the board editor)
Fixes #14616
https://gitlab.com/kicad/code/kicad/issues/14616
2023-05-01 16:51:27 +02:00
Jeff Young 3b63d70d01 Centralize NPTH has-annulus processing.
Fixes https://gitlab.com/kicad/code/kicad/issues/13437
2023-04-08 15:06:49 +01:00
Jeff Young d16b23d16e Name shortening and line-break reduction. 2022-10-21 18:41:39 +01:00
Jeff Young 8d19b52aed Line stroking for 3D view.
Fixes https://gitlab.com/kicad/code/kicad/issues/10887
2022-02-17 18:02:56 +00:00
Jeff Young 5739505aa3 TextBoxes for PCBNew. 2022-01-31 20:00:47 +00:00
Jeff Young e61144d45a Finish with EDA_ANGLE. 2022-01-16 21:15:40 +00:00
Jeff Young 236feeb592 Cleanup GRText APIs, 3D Viewer <-> board APIs, and Plotter APIs.
Also fixes a bug where outline fonts weren't being handled for footprint
text in 3D Viewer, and a copy/paste error in stroke font handling for
both PCB and footprint text in 3D Viewer.

Fixes https://gitlab.com/kicad/code/kicad/issues/10319
2022-01-10 14:17:11 +00:00
jean-pierre charras 0f0a540a65 Panel 3D previewer: for show 3D body shapes, regardless the 3D viewer itself.
the Panel 3D previewer is made to show 3D body shapes, so do not show them
when disabled in the board 3D viewer, is really stupid.
2022-01-06 12:04:28 +01:00
Marek Roszko 2d1357dc54 Swap some of the 3d viewer to VECTOR2I 2021-12-29 14:20:40 -05:00
Jeff Young dabc75bee8 Source 3D dimensions from board stackup.
Also includes a performance improvemnt by caching the 3D model matrices.
2021-12-24 21:10:28 +00:00
Jeff Young 68d2630d08 Flatten a layer of indirection out of 3D config settings. 2021-12-24 13:08:54 +00:00
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00
Jeff Young bff247b08a Hook up 3D viewer colors to board stackup.
Fixes https://gitlab.com/kicad/code/kicad/issues/5173
2021-08-14 14:00:17 +01:00
Jeff Young f221220fe2 Rename layer ids file.
It hasn't had anything to do with colors or visibility for some time
now.
2021-07-29 16:03:25 +01:00
Wayne Stambaugh 78e5e98ea0 Pass VECTOR2I objects by reference instead of on the stack. 2021-07-27 08:41:27 -04:00
Wayne Stambaugh 89b1fdabe9 Pass COLOR4D object by reference instead of on the stack. 2021-07-26 13:28:56 -04:00
Jeff Young 096e342386 Prefix TRACK, ARC and VIA. 2021-06-11 22:07:02 +01:00
Jeff Young 16b0147af8 Prefix DIMENSION types. 2021-06-11 17:59:44 +01:00
jean-pierre charras 23667fc4c4 3D viewer: make solder paste layer thickness bigger than the mask layer.
Some specific footprints need shapes on paste layer covering the mask layer,
so ensure these shapes are visible.
Fixes #8041
https://gitlab.com/kicad/code/kicad/issues/8041
2021-03-26 18:02:30 +01:00
Wayne Stambaugh 926cc3a00d 3D Viewer: more code cleaning and naming improvements. 2021-01-07 14:33:43 -05:00
Wayne Stambaugh 1c7a5c46e5 3D Viewer: member variable and method naming improvements.
A few build improvements thrown in for a good measure.
2021-01-05 17:24:29 -05:00
Wayne Stambaugh 710e621c6a 3D Viewer: remove all instances of "c" prefix from file names. 2021-01-03 17:44:49 -05:00
Wayne Stambaugh 8416c1fc37 3D Viewer: remove all instances of "C" prefix from object names. 2021-01-02 17:45:36 -05:00
Wayne Stambaugh f8efe4a65a 3D viewer code cleaning round 5. 2020-12-16 17:11:05 -05:00
Jeff Young bdbb68f813 MODULE -> FOOTPRINT. 2020-11-13 16:04:03 +00:00
Jeff Young 63a54d003e More module -> footprint. 2020-11-13 15:16:24 +00:00
Jeff Young 9106cc19bf Yet another tranche of module -> footprint. 2020-11-13 15:16:24 +00:00
Jeff Young 8c947b69b0 More module -> footprint. 2020-11-13 15:16:24 +00:00
Jeff Young fc9cf1d827 More module -> footprint. 2020-11-13 15:16:24 +00:00
Jeff Young f5443de7f9 D_PAD -> PAD. 2020-11-13 15:16:24 +00:00
Jeff Young 84dd5108ba Remove some "class_" prefixes from files. 2020-11-13 15:16:23 +00:00
Jeff Young f7333ad64a Update some classnames including archaic zone names. 2020-11-12 10:31:25 +00:00
Mario Luzeiro b06db80151 3D-Viewer: raytracing, implement an outline board cut
it cut board items that are outside and on the edge of the board.
Allows castellations render.
2020-11-06 20:21:40 +00:00
Seth Hillbrand f8a4edb1c9 First pass renaming module to footprint
This is mostly in comments and the few remainin text strings that
reference module
2020-10-20 20:49:11 -07:00
Jeff Young 37906511f5 Class renaming.
DRAWSEGMENT  -> PCB_SHAPE
EDGE_MODULE  -> FP_SHAPE
TEXTE_PCB    -> PCB_TEXT
TEXTE_MODULE -> FP_TEXT
2020-10-05 11:55:33 +01:00
Jeff Young 3c01147f10 Fix 3D hole knock-out of silkscreen.
It still doesn't knock-out the board edges, but this is a good first
step.

Fixes https://gitlab.com/kicad/code/kicad/issues/4837
2020-10-01 11:49:28 +01:00
Mario Luzeiro ab57c93c98 3D-Viewer: add selection color as an option 2020-09-28 02:26:25 +00:00
Jeff Young e2bc7557cc Clean up arc/circle polygonization.
1) For a while now we've been using a calculated seg count from a given
maxError, and a correction factor to push the radius out so that all
the error is outside the arc/circle.  However, the second calculation
(which pre-dates the first) is pretty much just the inverse of the first
(and yields nothing more than maxError back). This is particularly
sub-optimal given the cost of trig functions.

2) There are a lot of old optimizations to reduce segcounts in certain
situations, someting that our error-based calculation compensates for
 anyway.  (Smaller radii need fewer segments to meet the maxError
condition.) But perhaps more importantly we now surface maxError in the
UI and we don't really want to call it "Max deviation except when it's
not".

3) We were also clamping the segCount twice: once in the calculation
routine and once in most of it's callers.  Furthermore, the caller
clamping was inconsistent (both in being done and in the clamping
value). We now clamp only in the calculation routine.

4) There's no reason to use the correction factors in the 3Dviewer;
it's just a visualization and whether the polygonization error is
inside or outside the shape isn't really material.

5) The arc-correction-disabling stuff (used for solder mask layer) was
somewhat fragile in that it depended on the caller to turn it back on
afterwards.  It's now only exposed as a RAII object which  automatically
cleans up when it goes out of scope.

6) There were also bugs in a couple of the polygonization routines where
we'd accumulate round-off error in adding up the segments and end up with
an overly long last segment (which of course would voilate the error
max). This was the cause of the linked bug and also some issues with vias
that we had fudged in the past with extra clearance.

Fixes https://gitlab.com/kicad/code/kicad/issues/5567
2020-09-11 11:23:49 +01:00
Mario Luzeiro 1ab968e72f 3D-Viewer: render different materials plated and non plated copper
implement on OpenGL
2020-09-08 21:02:19 +00:00
Mario Luzeiro 3544bc09fd 3D-Viewer: remove not used inner holes containers 2020-09-08 21:02:19 +00:00
Mario Luzeiro 306a8f57f7 3D-Viewer: Parameterize sampling options 2020-09-04 15:12:01 +00:00
Mario Luzeiro 0302fe5570 3D-Viewer: Parameterize soldermask transparency 2020-09-01 01:08:37 +00:00
Jeff Young 66ff16dd3d Better board-edge error reporting.
Fixes https://gitlab.com/kicad/code/kicad/issues/4950
2020-08-17 23:55:31 +01:00
Mario Luzeiro 78ac675316 3D-Viewer: parameterize raytracing lights, add it to options dialog
Remove some hacks related to postprocessing (not need now because the
previous postprocessing improvements, light parametrization could be
used for tune or future parameters could be implemented)
2020-08-15 09:41:34 +01:00
Jeff Young 393bb0fd83 Fix assert where geometry routine wasn't ready to handle layers.
This introduces layer handling to a lot of the geometry routines.
Many of them don't do much with it now, but it does help multi-layer
zones and will help when padstacks are implemented.
2020-08-12 22:20:08 +01:00
Joshua Redstone ad99d85390 3d-viewer: add option to clip silkscreen around via annular ring
Add more conservative clipping of silkscreen layers around vias.
Clips at outside of annular ring rather than outside of copper plating.
2020-07-16 22:36:06 +00:00
Jeff Young d01b29ab37 Cleanup pad geometry handling.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.

This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
2020-06-22 22:28:37 +01:00
Ian McInerney d46f9a5273 Give the 3D viewer an infobar & Infobar upgrades
ADDED: Infobar warning in 3d viewer for board outline issues
2020-06-04 00:13:27 +01:00